Author Topic: The Blue Platform Rebooted, Revamped, and just plain better!  (Read 117704 times)

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Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #60 on: January 05, 2011, 10:53:47 am »
Thanks guys! I'm going to start working on animations now :) Probably start with mana/health changes.

EDIT: Ok, health change animations :)

It's really fast the lower your health amount is, but overall it looks good :) Lower health still is visible, just not at 9FPS like this screenshot
« Last Edit: January 05, 2011, 11:50:30 am by Eeems »
/e

Offline DJ Omnimaga

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #61 on: January 05, 2011, 07:42:34 pm »
Oh looks great. I think the mana should be represented by an asterisk instead of a losange, though, else it might look a bit confusing. Also does the bar changes to a checkered pattern when HP gets low?

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #62 on: January 05, 2011, 07:44:38 pm »
Losange D: it's suppose to be a lodestone! (well a crystal)
Yes it does when it is >50% :)
/e

Offline TIfanx1999

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #63 on: January 05, 2011, 09:42:58 pm »
The interface looks really nice Eeems. Somehow I missed that those bars were actually going to be used for health and mp.  :-[ Very nice usage of space! =)

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #64 on: January 05, 2011, 09:46:39 pm »
Lol :P
Thanks! I'm also thinking of adding a small meter to the heart and lodestone symbols, but that would probably be too much, and I like it the way it is anyways.
/e

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #65 on: January 06, 2011, 02:05:43 am »
I have added the ability to save during battle sequences now, so you can save anywhere but cut-scenes :P
I'll work on the battle engine itself more tomorrow. I'll probably have some arrow key shortcuts for all the menu's like in Reuben Quest, although stylized with my type of pixel art :P
Making the AI is going to be a PITA but that wont be for a while yet.
/e

Offline DJ Omnimaga

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #66 on: January 06, 2011, 02:07:49 am »
Losange D: it's suppose to be a lodestone! (well a crystal)
Yes it does when it is >50% :)
Oh ok lol. As for saving during battles will it also keep in memory your stats before the battle, in case you screw up very badly and have to restart the entire game from scratch? As for the AI an RPG doesn't really need a very smart one. Most enemies will do random attacks, counter to certain attacks, start using new moves at a certain HP level or morph halfway through battle.

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #67 on: January 06, 2011, 02:40:01 am »
I hadn't thought of that :/ I'll probably remove saving in a battle then. Thanks.
That's what I was thinking, Random, and I'd have to figure out how to do mana management for it too.
/e

Offline DJ Omnimaga

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #68 on: January 06, 2011, 02:56:48 am »
Ok. Yeah I wanted to make sure. You could always do like in Final Fantasy Mystic Quest, though, where you can retry if you die, or restart from where you last saved.

As for mana management I can't help for enemies, though, because in my games, enemies had infinite MP. :P
« Last Edit: January 06, 2011, 02:57:17 am by DJ Omnimaga »

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #69 on: January 06, 2011, 11:13:20 am »
Yeah, thanks for that, I didn't think about it at all.
x.x infinite MP...well I have an mana bar for them so I'll figure something out, maybe have it randomly move down the attack list until it finds something that works.
/e

Offline Munchor

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #70 on: January 06, 2011, 02:32:51 pm »
Eeems, your last screenshot look fantastic, once again.

Offline DJ Omnimaga

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #71 on: January 06, 2011, 02:35:12 pm »
By the way will the mana/HP be percentage-based and rely on defense like Illusiat 10 or will it increase?

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #72 on: January 06, 2011, 07:38:46 pm »
It will increase independently. Currently my stats define layout looks like this:
Code: [Select]
BlackMageStats equ Name+12 ;9bytes
EnemyStats equ BlackMageStats+7 ;7bytes (loc -2 for lack of jump/hover)
EnemyName equ EnemyStats+7 ;12bytes
jump equ 0 ;jump height
hover equ 1 ;hover length
health equ 2 ;current heath
mhealth equ 3 ;max health
mana equ 4 ;current mana
mmana equ 5 ;max mana
strength equ 6 ;attk modifier
resistance equ 7 ;defence modifier
agility equ 8 ;dodge modifier
So basically, to get a stat you would do: ld a,(BlackMageStats+health) This example loads the black mage's current health into a.
Health is self explainable, same with mana. Strength is basically how much damage your standard attack can do (before applying the enemies resistance stat's and some random chance). Resistance is how much of the enemies attack will be taken off, so basically your defence. Agility affects how easy it is for you to dodge an attack.

@Scout: Thanks :)

EDIT: new screenshot :) battle menu:


EDIT2: got escaping working, and depending on the enemy your chances could be better or worse, or if it's a boss you could just not be able to escape at all!
« Last Edit: January 06, 2011, 10:44:28 pm by Eeems »
/e

Offline TIfanx1999

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #73 on: January 07, 2011, 09:26:43 am »
The battle menu reminds me of Lufia or Super Mario RPG. =)

Offline Eeems

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Re: The Blue Platform Rebooted, Revamped, and just plain better!
« Reply #74 on: January 07, 2011, 10:49:24 am »
Haha :P Is that a good thing?
/e