Author Topic: The Blue Platform: Screenshots  (Read 56017 times)

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Offline Eeems

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Re: Screenshots
« Reply #45 on: July 13, 2009, 02:06:57 pm »
thanks Builderboy :)
/e

Offline Eeems

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Re: Screenshots
« Reply #46 on: July 16, 2009, 01:57:14 pm »
well here is a celebratory screenshot of my game :)
I will only show a small portion of the first platform so I won't ruin the surprise for you
/e

Offline Builderboy

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Re: Screenshots
« Reply #47 on: July 16, 2009, 02:15:17 pm »
Oooohhh!  Very awesome!  I like the dialogue and the terrain :)

Offline Eeems

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Re: Screenshots
« Reply #48 on: July 16, 2009, 02:57:52 pm »
thanks :)
for the next platform I'm going to have to make some ice tiles...(it is the white platform btw....)
I was hoping that my tiles were not too much
thanks again

oh yeah, the dialogue gets a little annoying sometimes...because it will keep coming up unless you get off of the person..., hmm I think I will make it test for a key press instead of directly going into dialogue
/e

Offline Builderboy

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Re: Screenshots
« Reply #49 on: July 16, 2009, 04:12:12 pm »
Oh, thats what was going on!  Hehe, that might be a good idea.  Or have it only come up once or something (although that would take an extra variable...)

Offline Eeems

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Re: Screenshots
« Reply #50 on: July 16, 2009, 04:29:24 pm »
well mine is easy to fix I just need it to test the events then to test for the keypress, so yeah....that was what was happening, and it was annoying me...
anyways so you use vars for yours...hmm so I'm guessing that you have the events build directly into the map
/e

Offline Builderboy

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Re: Screenshots
« Reply #51 on: July 16, 2009, 04:50:43 pm »
No, i was saying that if you wanted the dialogue to come up only once, then you would have to have another var to keep track of whether or not you have heard it already.  But I like the keypress idea better, so you can choose to talk to people.

Offline Eeems

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Re: Screenshots
« Reply #52 on: July 16, 2009, 05:01:57 pm »
ah, ok.
good thing I have at least one extra var to spare though, I might have it so that they say two things, one for the first time, and another for the next time, like in other games
/e

Offline Eeems

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Re: Screenshots
« Reply #53 on: July 16, 2009, 11:23:30 pm »
another screenshot, this is of the newly added boss (I may make it better soon)
/e

Offline Eeems

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Re: Screenshots
« Reply #54 on: July 17, 2009, 04:33:29 pm »
ok, I have upgraded the boss, and made him better, check this out
/e

Offline Eeems

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Re: Screenshots
« Reply #55 on: July 18, 2009, 02:59:18 pm »
ok, this shows a test cut scene, you naming yourself, and the keypress to talk not just landing on them :D

-

ok, I know I shouldn't, but I will, this is the first cut scene, but I will only show the first! enjoy :)
(oh yeah, you missed it fading to black at the end...stupid gif capture...)
« Last Edit: July 18, 2009, 10:06:35 pm by Eeems »
/e

Offline Eeems

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Re: Screenshots
« Reply #56 on: July 19, 2009, 07:48:30 pm »
ok, here is my new tileset, I'm jut missing the mask for the boss, speaking of which, I should get to working on it
/e

Offline Eeems

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Re: Screenshots
« Reply #57 on: July 22, 2009, 04:37:24 pm »
rise of the Omnimaga!
/e

Offline DJ Omnimaga

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Re: Screenshots
« Reply #58 on: July 22, 2009, 07:52:08 pm »
i like how the option box opens up. Nice work so far. The boss seems rather slow, though x.x, was it on a regular 83+?

EDIT: Also I would change the program name of that Omnimaga screen so it doesn't have the Theta char in it. I don't know why, but a lot of program copy routines doesn,t seems to want to copy these programs on every calc (same issue as the new 84+ with TI-Boy?). Two people had trouble running Metroid II because of that.

Offline Eeems

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Re: Screenshots
« Reply #59 on: July 22, 2009, 09:26:12 pm »
I guess I could, but what I do is just unarchive it run it then rearchive it, I don't really like the program copy routines, it wastes RAM. but I guess I should rename it.
the screenshot of the boss was on a 84+ SE, but it's still playable, if slow, but you only run into bosses at the end of each platform (minus the first), the only reason it slows down is because of the animations it is going through. it's actually pretty fast when it's not doing anything at all.
/e