Author Topic: The Blue Platform: Screenshots  (Read 56015 times)

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Offline DJ Omnimaga

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Re: Screenshots
« Reply #60 on: July 23, 2009, 02:47:01 am »
uhm, actually when unarchiving then rearchiving you still waste RAM. When unarchived, the program takes the exact same amount of RAM than if it's copied. When you just copy them you just run a Celtic command that's all. On top of that, archiving/unarchiving also requires ASM routines, being impossible in BASIC with programs inside programs, plus you get lot of garbage collection and batteries gets eaten much faster due to the constant archiving/unarchiving.

The only benefit you get from archiving/unarchiving instead of copying is that when in the RAM, the program no longer takes any archive.

Offline Eeems

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Re: Screenshots
« Reply #61 on: July 23, 2009, 02:34:06 pm »
actually any program in the archive takes up a bit of RAM, because the calc has to know its there, so that's why I'm doing this, I'm going to have a lot of appvars and stuff on the archive, and a lot of programs on the RAM, so I want to keep the extra little amount of RAM usage down, and the program is only an extra, so you don't need to use it if you don't want to, because it will only run it if it exists
/e

Offline DJ Omnimaga

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Re: Screenshots
« Reply #62 on: July 23, 2009, 02:55:40 pm »
ah ok I see, it's up to you really. I was just pointing out the pros and cons in case

Offline Eeems

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Re: Screenshots
« Reply #63 on: July 23, 2009, 04:12:15 pm »
Thanks for clarifying, and thanks for pointing the pros out for me, but I think I'll keep it the way it is, but who knows I may change it later
/e

Offline Ti-newb

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Re: Screenshots
« Reply #64 on: August 09, 2009, 11:09:48 pm »
Mmmm, Looking Nice Eeems. This has really come a long way XD. you have really improved. I look forward to playing this game.

Offline DJ Omnimaga

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Re: Screenshots
« Reply #65 on: August 09, 2009, 11:14:31 pm »
Welcome back on the forums, TI-Newb

Offline Eeems

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Re: Screenshots
« Reply #66 on: August 24, 2009, 08:09:35 pm »
EPIC SWORD FIND :P
EDIT: and now it is animated :P
« Last Edit: August 24, 2009, 08:13:59 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: Screenshots
« Reply #67 on: August 24, 2009, 10:42:01 pm »
this looks nice ^^

why does certain room to room switching have scrolling animation and some doesn't, tho?

Offline Eeems

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Re: Screenshots
« Reply #68 on: August 25, 2009, 12:13:27 pm »
because the ones with scrolling is in the same room, the other one if from map to map
each room has 4 screens so you can scroll between the screens, but it is next to impossible to scroll between 2 maps...unless I was to make a system, but that would be very complicated
/e

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Re: Screenshots
« Reply #69 on: August 25, 2009, 01:24:05 pm »
oooh ok, i understand now. And yeah it would be a bit slower I think. You would probably need to store the current map into a pic and then store the new map in a matrice, and depending in which direction you went, it would scroll appropriately by displaying a 16x1 map, then 16x2 and so on, or 1x8, then 2x8, etc, while fewer and fewer parts of the pic would be shown

Offline Eeems

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Re: Screenshots
« Reply #70 on: August 25, 2009, 01:29:01 pm »
hmm, I was just thinking about storing the map data (it's a string, not a matrix) to another string and then recalling the new one, then I would just move it across the screen like how you where saying
/e

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Re: Screenshots
« Reply #71 on: August 25, 2009, 02:23:05 pm »
that can work, too

Offline Eeems

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Re: Screenshots
« Reply #72 on: August 25, 2009, 06:08:45 pm »
it will just take a while to code...
/e

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Re: Screenshots
« Reply #73 on: August 26, 2009, 02:19:21 pm »
new screenshot! just showing off my ungrouping thing
/e

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Re: Screenshots
« Reply #74 on: August 26, 2009, 02:24:22 pm »
wow nice. THis should be nice for those who hate so much having multipel sub programs in their prgm menu