Author Topic: The Blue Platform: updates  (Read 49170 times)

0 Members and 5 Guests are viewing this topic.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
The Blue Platform: updates
« on: June 19, 2009, 02:00:21 pm »

Status
magics 9/9
events
sword
AI collision detection
Character collisions detection
sprites possibility of more to be added
maps 3/9
maps converted 2/9
story
npc text
menus
group use
install file
multiple saves
done
partially done


« Last Edit: June 29, 2010, 04:24:53 pm by DJ Omnimaga »
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #1 on: June 24, 2009, 04:54:58 pm »
ok, so school is over, I'm going to start working on this again tomorrow, so if you see me on irc or something, poke me and make sure I've done something :D
grr, which reminds me, the AI hit detection doesn't like me....and I structured it just like the character's one is, so it should work...:(
BTW, I've decided to lock this topic, since it is only going to be for my updates, if you have something to say, I guess, just talk in the screenshots/Platform Game Engine topics
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #2 on: June 25, 2009, 12:00:51 am »
YAY! finished the AI collision detection
it works fine now. I'm going to work on the magics/events then I'll get to the maps
:D I'm getting there :)
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #3 on: June 28, 2009, 04:10:02 pm »
I have finished 4 of the 9 magics, but I might go back and make them look better...
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #4 on: July 01, 2009, 05:28:43 pm »
ok, I've jazzed up the animations and added a few more magics, expect a screenshot soon
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #5 on: July 06, 2009, 06:23:12 pm »
small update, added a summoning animation to the magics
oh yeah, I also decided to get rid of the second start screen, so just the menu right now
« Last Edit: July 06, 2009, 06:48:29 pm by Eeems »
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #6 on: July 06, 2009, 11:13:19 pm »
EPIC UPDATE!!!!!!!
well kind of....
I added a scrolling effect to the game so that when you move off screen it will scroll to the new one (only works inside the room... wont work when you go to a new room...which kind of sucks)
« Last Edit: July 08, 2009, 09:41:42 pm by Eeems »
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #7 on: July 07, 2009, 08:39:53 pm »
another magic added, purple will increase your jump amount by one for one jump (and it's stackable!)
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #8 on: July 08, 2009, 05:10:10 pm »
another magic added, one more to go....the one I just added, grey magic, will switch your position with the position of the enemy on the map, so long as you are on the same screen. this could be helpful to get into rooms that you can't get into otherwise...but this magic comes way later in the game, so you wont be able to use it much....

EDIT *whistles*


EDIT2:grr, way to leave a surprise for me DJ Omnimaga.....
oh yeah, {AP} or Simplethinker, could you make that work again, it isn't that bad
« Last Edit: July 12, 2009, 09:42:57 pm by {AP} »
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #9 on: July 08, 2009, 05:52:25 pm »
another quick update, I just finished the last magic, blue magic, and will be posting a screenshot soon
blue magic will take up all your mana, no mattter how much you have, as long as it is over 8, and it will kill the enemy in your room, no matter how much health they have
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #10 on: July 08, 2009, 09:39:58 pm »
:P another update
ok, I finished the event handler, or at least until I add another tile to the tile set...now to make the text program, so that the npc's can talk
EDIT: after a little bit of thought I decided to use an old project of mine for this...it's a text wrap program
« Last Edit: July 08, 2009, 09:50:09 pm by Eeems »
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #11 on: July 09, 2009, 01:07:01 pm »
ok, another update, I finished the npc chat thing so yeah, the game is coming along nicely :)
pretty soon I'll be working on the maps and such
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #12 on: July 09, 2009, 04:51:47 pm »
again, an update....I just finished making the in game menu look better, I'll show it to you guys in a screenshot soon, as well as teh npc chat

(could an admin fix the post higher up... link)
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #13 on: July 09, 2009, 10:36:12 pm »
I finished all parts of the game menu, so...yeah
you can now play around with the contrast, reset the screen, save your game, quit the game, return to the game and look at the current map....
eyecandy screenshot coming right up
meh, now to shift around the event detection in the code, and maybe work on the npc chat a little bit more then maybe start on the maps (which means some work on the map editor...)
« Last Edit: July 09, 2009, 10:49:15 pm by Eeems »
/e

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: updates
« Reply #14 on: July 10, 2009, 02:51:29 pm »
ok, so I've run into some problems....
when I started to make the maps, I decided to test it, for some reason, my maps hadn't converted to a bin string correctly and my map switching fails....
so I'm going to have to play around with this for a while before I actually get into making the actual game...
:/
/e