Author Topic: The Blue Platform: updates  (Read 49701 times)

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Offline Eeems

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Re: updates
« Reply #30 on: August 23, 2009, 05:50:58 pm »
ok, I have made an appvar routine and I have sent a fixed version of my game to the contest judges
well I added a subroutine for my cool little window thing that resizes to the right size. it's a bit slower then manually, but it saves space so yeah...
I'm also going to try to revamp some other menu things
I've also added a second save file to it. I'll try to get some screenshot's soon
I just finished with some fixes on my second save file code, and I made it possible for you to skip the banner if you want while it is on calc, so save your ROM but it is also smart and it will archive the program if it is unarchived, but run it first so it doesn't have to waste time making a temp file, but if it is archived then it will make the temp file and run it
« Last Edit: August 24, 2009, 12:05:46 am by Eeems »
/e

Offline Eeems

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Re: updates
« Reply #31 on: August 25, 2009, 12:31:25 pm »
ok, I've done some more changes, now at the start it will unarchive all your subroutines, but only if they are archived, so I am using a piece of "smart" code again :P
and at the end it will archive all the subroutines, so you don't have to worry about having them fill up your RAM
hmm, I was just thinking about having it extract them from the groups then having it run them, then delete them...I could also do that for the levels too....more work to come :P
/e

Offline Eeems

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Re: updates
« Reply #32 on: August 26, 2009, 12:17:56 am »
ok, so I added in a ungroup thin too, so now it will ungroup all the subs at the start, make sure all the ones that are not unarchived are on the RAM. then at the end it lets you either delete all the subs or archive them...I still  have to make it do it for the subs that I use for this...
/e

Offline Eeems

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Re: updates
« Reply #33 on: August 26, 2009, 12:54:26 pm »
ok, I completed the ungrouping/archiving/deleting...and I also made an "install" file which I might not use...
what it does is it ungroups the main program only, so then that is all you have to run to start it...I might make it ask you if you want to run it too...
/e

Offline DJ Omnimaga

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Re: updates
« Reply #34 on: August 26, 2009, 01:36:34 pm »
you really need to post some of the updates in a non-read-only topic sometimes, else it's a bit harder to discuss the project when the are no new screenshots, plus it would increase the forums activity

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Re: updates
« Reply #35 on: August 26, 2009, 01:56:04 pm »
yeah...maybe I'll just unlock this topic...
/e

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Re: updates
« Reply #36 on: August 27, 2009, 12:41:33 pm »
so I have made a program that will make the map pictures and I tested the map viewing thing, and it works!! no I have to just make a little addition, it will tell you where you are on the map :P
/e

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Re: updates
« Reply #37 on: August 28, 2009, 12:45:04 pm »
hmm, small bug fix, whenever you crossed the enemies path, no matter if it was dead or not, you would get damage if you occupied the same square as him, so yeah...problem...but I fixed it by adding another condition to the check :)
I also put in some fixes for the quitting routine...so now you know what is happening, instead of just sitting there wondering what is happening with a frozen screen
EDIT: Oh yeah..I also made my rough copy of the map for the red platform, so I might start on it soon
/e

Offline DJ Omnimaga

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Re: updates
« Reply #38 on: August 28, 2009, 05:59:41 pm »
GAH @ ghost enemies x.x

I had this bug in Zelda DLQ I think. Not sure if I fixed it, but sometimes you would grab something invisible with the hookshot x.x

Offline Eeems

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Re: updates
« Reply #39 on: August 28, 2009, 06:37:03 pm »
lol, wow yeah...it really sucked because I was like hmmm, I was sure I had full health...why is it at 8? and then I figured it out by killing an enemy and going on the spot, then for some reason I was losing health...so yeah
/e

Offline Eeems

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Re: updates
« Reply #40 on: August 29, 2009, 06:37:30 pm »
ok, so I finished the second map of the 3rd platform...so yeah, it is slowly progressing :P
I'm going to add in the next item soon (lightning staff)
/e

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Re: updates
« Reply #41 on: August 29, 2009, 06:56:43 pm »
cool keep up the good work :)

Offline Eeems

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Re: updates
« Reply #42 on: August 29, 2009, 08:00:17 pm »
thanks, hmm I was thinking for the lightning staff, it will damage the enemy on the row you are on, and only there, how does that sound?
/e

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Re: updates
« Reply #43 on: August 29, 2009, 08:23:54 pm »
that would be cool ^^

Offline Eeems

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Re: updates
« Reply #44 on: August 29, 2009, 08:41:29 pm »
sweet, thanks, I'll make it
/e