Author Topic: The Blue Platform: updates  (Read 49717 times)

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Offline Eeems

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Re: updates
« Reply #75 on: September 10, 2009, 06:29:57 pm »
yeah...I found one problem with the speed, it's fast, but when you run it from prgmBLUE and not just run the engine itself alone, it slows down due to the less ram
also, I'm switching for my sisters old 84+ so yeah, I'll be able to test it in a faster calc w00t!
also I'm going to be able to play metroid :P while having enough room to develop :P
« Last Edit: September 10, 2009, 07:22:46 pm by Eeems »
/e

Offline simplethinker

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Re: updates
« Reply #76 on: September 11, 2009, 01:12:32 pm »
yeah...I found one problem with the speed, it's fast, but when you run it from prgmBLUE and not just run the engine itself alone, it slows down due to the less ram
I ran into that problem with Chip's Challenge too.  Instead of having a program for the intro/non-engine stuff calling the engine program, I call that stuff from the engine (and have it return the necessary infomation like level selected to the engine program).  Doing that greatly increased the speed.
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Offline Eeems

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Re: updates
« Reply #77 on: September 11, 2009, 03:52:45 pm »
well I've been testing it on the 84+ and it runs really fast :P
not as fast as metroid, but just about as fast...I think I will copy the engine into the main program when I finish it once and for all, and it will speed it up a little bit...but for now I'll keep it as it is :P
yeah...so I've made some changes to fix room switching but that is all so far
oh yeah I also made the event's work...next is some small changes to magics, and I have to completely remake the maps....
/e

Offline Builderboy

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Re: updates
« Reply #78 on: September 11, 2009, 05:50:49 pm »
wow, sounds like you've really made good progress!  Yeah, it is nice to have everything in sub programs when working.  I think i have Serentiy in 24-25 subprograms right now :P Keep up the good work! :D

Offline DJ Omnimaga

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Re: updates
« Reply #79 on: September 11, 2009, 05:55:36 pm »
True, and for pure BASIC users (altough this is not your case) it also saves a lot of RAM on repetitive code (or speed for those who were using internal subroutines with lbl/gotos)

Offline Eeems

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Re: updates
« Reply #80 on: September 11, 2009, 06:00:19 pm »
Yeah I know :P
and yes I have made a lot of progress :P of course the progress I made makes more work for me...now I have to rewrite all the old maps.....which is a fail...and test all the events...:/
/e

Offline Builderboy

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Re: updates
« Reply #81 on: September 11, 2009, 06:04:48 pm »
:( that sucks.  But it is all in the name of progress!

Offline Eeems

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Re: updates
« Reply #82 on: September 11, 2009, 06:06:09 pm »
lol yeah :P
hmmm I might start asking people to help me with map development...but first I'd have to make rules and stuff for it....
/e

Offline Geekboy1011

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Re: updates
« Reply #83 on: September 11, 2009, 06:56:25 pm »
well if it just conversion and i have time ill help if you show /gif me how :)

Offline Eeems

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Re: updates
« Reply #84 on: September 11, 2009, 07:07:14 pm »
no it's more of redesigning them...I have to add objects directly to teh maps, and I don't have an editor for my map storage style...so yeah....
/e

Offline Geekboy1011

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Re: updates
« Reply #85 on: September 11, 2009, 07:17:36 pm »
ok then well if you do at one point need help or can explain how ill try if i get time

Offline DJ Omnimaga

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Re: updates
« Reply #86 on: September 11, 2009, 07:19:57 pm »
{AP} was working on a map editor I think, but I think it only supported real(2 style tilemaps and I haven't heard about it much lately. Let's poke him to finish it! ^^ but yeah if your game uses matrices for tilemaps the map editor might come in handy as it was apparently faster and smaller than Draw N Map

Offline Eeems

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Re: updates
« Reply #87 on: September 11, 2009, 07:26:51 pm »
no I'm using bin strings, so yeah...I'll have to convert my main editor (which converts it from a matrix to a binstring after I'm done) so that it can edit bin strings....
/e

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Re: updates
« Reply #88 on: September 12, 2009, 01:28:36 am »
ooh ok x.x

Offline Eeems

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Re: updates
« Reply #89 on: September 12, 2009, 02:58:41 pm »
ok, I've fixed the room switching and the magics, next I'm going to have to start converting maps...which will take a little while, so anybody interested in helping just pm me
/e