Author Topic: The Blue Platform: updates  (Read 49881 times)

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Offline Eeems

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Re: updates
« Reply #90 on: September 14, 2009, 03:06:53 pm »
so I've made a program that lets me make edits on my old maps so yeah :P
I'm already done the first world and working on the second...
now I have to finish reentering the engine, due to the fact that I just removed the events error....
/e

Offline DJ Omnimaga

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Re: updates
« Reply #91 on: September 14, 2009, 04:20:11 pm »
Are you still converting maps? Unfortunately, I doubt I'll be able to help on that project, though, too much happened and is happening

Offline jsj795

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Re: updates
« Reply #92 on: September 14, 2009, 05:32:28 pm »
no I'm using bin strings, so yeah...I'll have to convert my main editor (which converts it from a matrix to a binstring after I'm done) so that it can edit bin strings....

Question... What is bin strings?


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*Girls=Evil credit goes to Compynerd255*

Offline Eeems

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Re: updates
« Reply #93 on: September 14, 2009, 05:58:05 pm »
it's kind of like compressed hex, instead of "00" you have "?" and so on...
so yeah, it's much smaller then matrixes....
and yes I'm still converting, but I don't have that much to go...though I'm going to finish and test my events before finishing (all I have left is around half of world 2 and what I've made of world 3)
and map convertion isn't that bad actually, all I have to do is change some tiles. what takes time is converting back and forth...which reminds me....the Celtic III matrix to string command doesn't work....
/e

Offline Builderboy

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Re: updates
« Reply #94 on: September 14, 2009, 07:34:08 pm »
Hmmm, since that is 256 different types of tokens, are they all 1 byte?  I guess they have to be, because some of the 1 byte characters cant be put into strings, like " and ->

Offline Eeems

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Re: updates
« Reply #95 on: September 14, 2009, 07:39:27 pm »
well yes they are all one byte, and I cheat to get them into strings, I just read a line from an appvar to get them...so yeah, the string is stored in an appvar on a line, and then I read it using the lineread function, and then it's in a string! :P so no "string->Str1 for me, it's more of a det(5,"rowswap(ZE"+det(1,W),L3(1)+3L3(2)-3->Str1
:P
so yeah, that's about it
/e

Offline Builderboy

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Re: updates
« Reply #96 on: September 14, 2009, 08:07:24 pm »
mmmm, i see.  And i'm guessing you store to the appvar in the same manner :)  I'de imagine you would get some interesting results if you tried to view that string :D

Offline Eeems

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Re: updates
« Reply #97 on: September 14, 2009, 08:09:40 pm »
lol, yeah
not really, it's works normal :P
but yeah...I'll have to do a writeup about it then....
/e

Offline Eeems

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Re: updates
« Reply #98 on: September 15, 2009, 06:49:39 pm »
I've gotten the events to work, and now I have to finish converting the maps...
so yeah....
/e

Offline DJ Omnimaga

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Re: updates
« Reply #99 on: September 15, 2009, 07:15:24 pm »
I hope you don't give up. keep up the good work, Eeems.

Offline Eeems

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Re: updates
« Reply #100 on: September 15, 2009, 07:21:48 pm »
don't worry I intend on finishing this, but I do want some help....
/e

Offline Eeems

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Re: updates
« Reply #101 on: September 16, 2009, 05:59:09 pm »
ok, finished converting all the maps, and I'm almost done the third platform...so yeah....:D
getting closer and closer to a new demo :P

EDIT: oh yeah, I'm working on commenting my source code so I can get some help on making it better, but that may be a while
« Last Edit: September 16, 2009, 07:29:32 pm by Eeems »
/e

Offline DJ Omnimaga

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Re: updates
« Reply #102 on: September 19, 2009, 01:47:06 am »
Glad to see this is still progressing

Offline Eeems

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Re: The Blue Platform: updates
« Reply #103 on: December 20, 2010, 09:20:12 pm »
*bump*

Offline Eeems

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Re: The Blue Platform: updates
« Reply #104 on: December 22, 2010, 03:27:16 pm »
Demo for you all to see the tilemapper :) Oh, and I'm using all the old tiles, well I might make a few tweaks later.