Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Discontinued
»
The Blue Platform
(Moderator:
Eeems
) »
The Blue Platform
« previous
next »
Print
Pages:
1
...
8
9
[
10
]
11
12
...
20
Go Down
Author
Topic: The Blue Platform (Read 124326 times)
0 Members and 2 Guests are viewing this topic.
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Platform Game Engine
«
Reply #135 on:
June 08, 2009, 10:54:07 pm »
yeah, it provides for an easy way to differentiate between solid and non-solid tiles, but then you are a bit restricted in the types of tiles you get. So far I haven't had much trouble at all getting what I want. I ran a program to see what the most frequently occurring pixel is in all of the single space ASCII characters was.
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #136 on:
June 08, 2009, 10:57:41 pm »
ah...well I might try this too
DJ: I know so I'm not going to ask too much, just enough so that I might be able to figure it out myself
Logged
/e
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #137 on:
June 09, 2009, 11:16:33 pm »
I have decided to switch over to Celtic III and I will still be using strings, but not the same way as before (I will be just having a solid/non-solid string and then just use the delete the other ones after loading.
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Platform Game Engine
«
Reply #138 on:
June 10, 2009, 12:14:56 am »
aah ok will the map layout remains the same?
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #139 on:
June 10, 2009, 11:14:09 am »
pretty much, hmm, I was thinking more, I think I'm going to use a list for testing, and just use the strings for displaying...or I could possible use pictures...nah that could get too big
Logged
/e
noahbaby94
LV7
Elite (Next: 700)
Posts: 585
Rating: +29/-24
Re: Platform Game Engine
«
Reply #140 on:
June 10, 2009, 11:17:23 am »
So are you going to store all of the string data in an archived program then use det(5 to get it?
Logged
That's what she said!!!
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #141 on:
June 10, 2009, 11:33:22 am »
yes I will
well I started the conversion...this is going to be a long process...
«
Last Edit: June 10, 2009, 09:35:11 pm by Eeems
»
Logged
/e
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #142 on:
June 11, 2009, 11:14:09 pm »
ok, some updates, I started working on a new title screen and after I finish that I will progress to making a new engine....
I have attached a screeny so far of the title screen, I am using {AP}'s rain method for this
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Platform Game Engine
«
Reply #143 on:
June 11, 2009, 11:24:31 pm »
wow fucking awesome, love the effect like how there's no rain inside the box, a bit weird but original
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #144 on:
June 11, 2009, 11:28:37 pm »
well I got the code from {AP}’s tutorial….thanks though
Logged
/e
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #145 on:
June 12, 2009, 04:33:22 pm »
ok, I did some more work on the title screen and it looks epic! next I'll have to work on the display engine, which is slow on a 83+ right not, but I have sped it up by about twice as fast by converting it to a matrix while it displays instead of before and having to run the loop twice. The title screen looks much better then the first one I posted, the text is no longer obscured by the rain, and it is bigger and more titleish. for the display engine I am using 8*8 sprites, and I will try my best to make the sprites as close to the dual layered ones I had before. I may even switch the display to using the matrix tilemap, that will display after I load the matrix...I may even make the maps bigger and just scroll, who knows. I'll continue working on it...I hope I can finish the first world at least before the contest is over...
EDIT: Oh yeah, and before I forget, I have made it in a way that when you play you will be playing with the rain going in the background as well
«
Last Edit: June 12, 2009, 04:48:03 pm by Eeems
»
Logged
/e
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Platform Game Engine
«
Reply #146 on:
June 12, 2009, 05:48:40 pm »
cool, i can't wait for screenies. Try to not rewrite the game too much, though
, like Tifreak8x with Pokémon for example (I think he rewrote it at least 5 times since he started working on it 4 years ago and because of that it's only 10% complete), else you will end up not having anymore time to finalize it
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #147 on:
June 12, 2009, 09:36:14 pm »
well I have to write the whole game over again because I have to completely change the engine to use Celtic III efficiently, and I have to load the maps differently, because I store them differently...
I'll upload the screeny in a little bit, wait for the edit
EDIT: ok here they are
«
Last Edit: June 12, 2009, 09:43:24 pm by Eeems
»
Logged
/e
Ti-newb
LV4
Regular (Next: 200)
Posts: 180
Rating: +3/-0
Re: Platform Game Engine
«
Reply #148 on:
June 12, 2009, 11:12:51 pm »
WOW! Very nice. I love this Man. it looks so good
Logged
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Platform Game Engine
«
Reply #149 on:
June 13, 2009, 12:19:55 am »
thanks!
funny story, I was playing around with Celtic III and trying to figure out identity(4 and I accidentally cleared my RAM, and everything I had made was lost....luckily I had backed it up to make this
I am glad I did
Logged
/e
Print
Pages:
1
...
8
9
[
10
]
11
12
...
20
Go Up
« previous
next »
Omnimaga
»
Forum
»
Omnimaga
»
Our Projects
»
Discontinued
»
The Blue Platform
(Moderator:
Eeems
) »
The Blue Platform