Author Topic: Block Breaker  (Read 24023 times)

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Offline DJ Omnimaga

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Re: Block Breaker
« Reply #15 on: March 07, 2011, 04:02:05 pm »
Darn I wish I had a 92+/v200, I would love to try this! I only got a 89T unfortunately. :(

How's the speed like by the way? It really looks great. :D

Offline Jim Bauwens

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Re: Block Breaker
« Reply #16 on: March 08, 2011, 05:34:03 am »
Quote
Darn I wish I had a 92+/v200, I would love to try this! I only got a 89T unfortunately.
Well, I'm glad to say that I have begon on a port for the 89 series :)
I have already created smaller sprites, so the only thing to do is change some numbers in my source.

Quote
How's the speed like by the way? It really looks great.
Thanks! Speed is quite good, much better than the first version. I will try to make an animated screenshot to demonstrate the speed (as soon as I find a decent port of calc capture for Linux).
« Last Edit: March 08, 2011, 05:34:40 am by jimbauwens »

Offline DJ Omnimaga

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Re: Block Breaker
« Reply #17 on: March 08, 2011, 06:24:18 pm »
That's cool to hear. :D I can't wait to try it. :D

Offline Munchor

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Re: Block Breaker
« Reply #18 on: March 09, 2011, 05:11:56 am »
I am proud to announce the release candidate of BlockBreaker 2!



However, I still have to make more levels, as there are only 8-9.
And, I was hoping if some of you guys want to take it out for a spin and see what you think about it.
As for as I know I smashed all the bugs, but nobody's perfect :)
It currently only works on the Ti-92Plus/V200, but if enough people beg I will try to port it to the 89 series.
I attached a zip of game to this post, so have fun!

This is looking great! It's the first time I check this images and me likes!

I can't wait for an animated image to understand the gameplay, though.

Offline Jim Bauwens

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Re: Block Breaker
« Reply #19 on: March 09, 2011, 05:30:05 am »
Thanks for the compliments!
Its all going great so far, I have done the most work :)

I'll see if I can make an animated screenshot.

Offline Jim Bauwens

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Re: Block Breaker
« Reply #20 on: March 09, 2011, 06:28:27 am »
Ok, animated screenshot attached :)
Real gameplay is faster though, the emulator is slower than a  real calc.

Edit: This animated screenshot is real bad, I'll try making another one
« Last Edit: March 09, 2011, 06:55:13 am by jimbauwens »

Offline TIfanx1999

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Re: Block Breaker
« Reply #21 on: March 09, 2011, 06:54:59 am »
It's good to hear that there is a TI-89 port in the works. I look forward to trying it. Also, speed looks pretty decent even though the emulator is a bit slow, so that's a good sign. =)

Offline Jim Bauwens

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Re: Block Breaker
« Reply #22 on: March 09, 2011, 06:57:50 am »
The screenshot is totally no reference, it looks just awful. I'm going to play with the settings on calc capture a bit.

Edit: New screenshot, this one is to fast, the real speed is between this screenshot and the one in the post above.
« Last Edit: March 09, 2011, 07:16:27 am by jimbauwens »

Offline ztrumpet

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Re: Block Breaker
« Reply #23 on: March 09, 2011, 08:28:11 pm »
This looks pretty cool!  Nice job, Jim. :)

Offline Jim Bauwens

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Re: Block Breaker
« Reply #24 on: March 10, 2011, 08:48:11 am »
Thanks for the compliment, ztrumpet :)

The 89 port of BlockBreaker is basically finished, I just have do some cosmetic changes.
Because the screen of the 89 is allot smaller than that of the 92+, I had to resize all 8x8 sprites to 5x5 (ouch).
And as result of that the blocks look totally different than the 92+ ones.
I have attached a screenshot of the 89 version. Is is clear enough, or does it look awful?
« Last Edit: March 10, 2011, 12:34:11 pm by jimbauwens »

Offline Stefan Bauwens

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Re: Block Breaker
« Reply #25 on: March 10, 2011, 09:45:34 am »
You probably mean '... is basically finished'
Anyway, It's ok. It's a bit sad for the pics, but it came out quite good.


Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)

Interview with me

Offline Jim Bauwens

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Re: Block Breaker
« Reply #26 on: March 10, 2011, 12:43:45 pm »
Thanks for pointing out the mistake, little brother :)

(Yes, we only talk to each other through forums)

Offline DJ Omnimaga

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Re: Block Breaker
« Reply #27 on: March 11, 2011, 01:10:29 am »
Wow looks really nice, and even if the TI-89 sprites are way different, they still look pretty great IMHO. Nice job so far, also the speed seems nice for BASIC. I am happy there's a TI-89 version coming soon. :D

Offline Jim Bauwens

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Re: Block Breaker
« Reply #28 on: March 11, 2011, 04:02:22 am »
:D

Offline Jim Bauwens

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Re: Block Breaker
« Reply #29 on: March 11, 2011, 08:04:48 am »
89 version released!
I attached it to the first post as bbb89.zip.

Now I just need to make more levels (more hard ones) :)

Edit: Aarg, my brother just noted that my character resembles very much the character in http://ourl.ca/7461
« Last Edit: March 11, 2011, 09:58:01 am by jimbauwens »