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I just love it!
This is by far one of the coolest things I've ever seen on the 68k series. Question: do you use tigcc or gcc4ti for programming this?
10,000 lines !? dang, and I thought nKaruga was big with 6658 lines of actual code (not including images).
This is really impressive. I'm a bit confused, though: If it's based on descent, why are the screenshots focused on walking around? The Descent I remember had zero-G flying everywhere!
In any case, great job on the engine. It might actually give me a reason to use my recently acquired TI-89.
Just starred the source. Can't wait to see more!
Textures are always a big deal with calculator 3D engines, because they require a loooot of processing power. As far as I know, the only engine that's fast enough to provide textured polygons is nGL on the TI-Nspire because this calc has a lot of processing power actually.
Since it's a portal renderer, if the portal isn't visible, whatever's on the other side isn't either. [...] I wonder if there's a way to efficiently programmatically determine potential visible sets...
I think I scared him