Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Deus Ex Mortalis
« previous
next »
Print
Pages:
1
[
2
]
3
4
Go Down
Author
Topic: Deus Ex Mortalis (Read 13035 times)
0 Members and 1 Guest are viewing this topic.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Deus Ex Mortalis
«
Reply #15 on:
January 08, 2006, 11:55:00 pm »
ah ok ^^
Logged
Liazon
Guest
Deus Ex Mortalis
«
Reply #16 on:
January 20, 2006, 05:12:00 am »
Well, I got TIGCC installed on new comp!!!!
Still haven't gotten any ASM to compile yet. No time with exams and all.
I'm sorry to say, that DEM 83+ is dead. It will be revived after I make my first 83+ ASM project.
DEM 89 will live on as soon as I learn more C!!!! I'm only part way through technoplaza tutorials!!!! Oh ya, no basic version.
edit: Any sprite requests I made: they weren't for DEM 83+ btw.
edit again:
BAD NEWS: Millions of years for anything to assemble for 83+. Old comp took seconds. Still can't get anything to compile on new comp.
GOOD NEWS: TIGCC compiles 10x faster than on old comp!! Hooray!!!
another edit: VahnRPG was able to help me get the compiler working again. Like with TIGCC, it compiles much faster than on my old computer!
even more edit:
first sprites! they are 24 width 25 height. Is that too big for and 89?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Deus Ex Mortalis
«
Reply #17 on:
January 20, 2006, 02:35:00 pm »
too bad for the 83+ version
, oh well
at least nice to see the 68k version progressing nicely
nice sprites btw
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Deus Ex Mortalis
«
Reply #18 on:
January 20, 2006, 03:02:00 pm »
QuoteBegin-xlibman+20 January 2006, 20:35-->
QUOTE
(xlibman @ 20 January 2006, 20:35)
too bad for the 83+ version
, oh well
at least nice to see the 68k version progressing nicely
nice sprites btw
They do look really nice, but they seem to have coime from
http://charas-project.net/
site
.
Logged
MathStuf
Guest
Deus Ex Mortalis
«
Reply #19 on:
January 20, 2006, 03:20:00 pm »
QuoteBegin-Liazon+20 January 2006, 11:12-->
QUOTE
(Liazon @ 20 January 2006, 11:12)
GOOD NEWS: TIGCC compiles 10x faster than on old comp!! Hooray!!!
Compile time went from 1:00+ to less than 5s from my old PC to my new one for PokeModr...
I like the sprites too.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Deus Ex Mortalis
«
Reply #20 on:
January 21, 2006, 02:24:00 am »
OMG O_O
nice sprites!!!!
Logged
Liazon
Guest
Deus Ex Mortalis
«
Reply #21 on:
January 21, 2006, 04:07:00 am »
QuoteBegin-kalan_vod+20 January 2006, 21:02-->
QUOTE
(kalan_vod @ 20 January 2006, 21:02)
QuoteBegin-xlibman+20 January 2006, 20:35-->
QUOTE
(xlibman @ 20 January 2006, 20:35)
too bad for the 83+ version
, oh well
at least nice to see the 68k version progressing nicely
nice sprites btw
They do look really nice, but they seem to have coime from
http://charas-project.net/
site
.
I know they came from project charas. oops I forgot to mention that.
Right now I'm making a difficult decision between using the medium character build or the little character build.
medium build produces 24 width x 25 height sprites. might be able to shave it down to 16 width depending on clothing choice.
little build produces 16 width x 20 height sprites. But there aren't that many premade options, so a lot of the extra clothing and items I'll have to draw myself.
Fortunately, both will tile the screen very well, it's just a matter of speed, that's all.
note: I'm the type of person who needs to start making good sprites before I can start coding anything else. It demoralizes me whenever someone makes good comments on gameplay, and bad comments on my graphics. *points to Turkey Hunt
http://www.geocities.com/calcul831415
edit: I think if I shaved off this guy's wings, he'd be 16 width, 25 height. Maybe I should do that?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Deus Ex Mortalis
«
Reply #22 on:
January 21, 2006, 08:31:00 am »
I don't think it really matters how big the size is on the 89, they have more pixels so it would look more detail if you add a few.
Logged
CDI
Guest
Deus Ex Mortalis
«
Reply #23 on:
January 21, 2006, 08:42:00 am »
I like the larger ones better
Logged
dragon__lance
Guest
Deus Ex Mortalis
«
Reply #24 on:
January 21, 2006, 02:38:00 pm »
me too, glad to see this is still progressing, keep it up Liazon :thumb:
*hopes for 83+ version...
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Deus Ex Mortalis
«
Reply #25 on:
January 22, 2006, 06:45:00 am »
At least an 83+ demo that convinces us to get 89's?
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Deus Ex Mortalis
«
Reply #26 on:
January 22, 2006, 11:02:00 am »
%)
Logged
Liazon
Guest
Deus Ex Mortalis
«
Reply #27 on:
January 22, 2006, 12:10:00 pm »
Well, I'm now proposing a really radical combat system. It will use the passive advancement that I've been planning all along, but it will feature KOTOR like fighting. keyword: "like."
More details later.
edit:
@Radical Pi and Dragon__Lance:
I'm kinda just making sprites at the moment while I'm learning C, which still confuses me a lot.
I will make an 83+ strategy game/RPG, but it won't be DEM. Actually, right now I'm doing more work on that game, then on actually coding a tilemapper for DEM 89 (which should probably be my priority actually.) Only issue is that I'm having issues with displaying VERY LARGE MASKED GREYSCALE sprites on the 83+. And I have not made sprites for the 83+ game
Logged
Liazon
Guest
Deus Ex Mortalis
«
Reply #28 on:
January 31, 2006, 09:44:00 am »
Why is it that the projects I want to work on are the ones that are not going so well, and the ones I'm not working on the ones that make some unusual form of progress?
Still, trying to figure out which keypress form to use. Speed is a big necessity, but ironically, graphics are not the speed critical section, just keypress.
edit: for some odd reason, the 83+ game has caught up in progress. eh, who knows, I might just have to release DEM and the 83+ game at the same time. Hopefully it will be an acceptable first project. Considering what I've already learned, and the two languages I'm using, it'd be sad if I couldn't deliver.
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Deus Ex Mortalis
«
Reply #29 on:
January 31, 2006, 10:06:00 am »
Nice to see progress, no matter where it comes from
Logged
One of these days I'll get a sig I'm really proud of.
Print
Pages:
1
[
2
]
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Deus Ex Mortalis