Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
DOA - Dead on Arrival
« previous
next »
Print
Pages:
1
[
2
]
3
Go Down
Author
Topic: DOA - Dead on Arrival (Read 8802 times)
0 Members and 1 Guest are viewing this topic.
ATG
Guest
DOA - Dead on Arrival
«
Reply #15 on:
February 15, 2008, 01:48:00 am »
It might be, but like DJ said, it would be difficult to see, unless you had very uncomplicated textures for walls and such, like a simple checkerboard pattern or something.
DOA is being worked on though, I just got through editing and converting 63 images that are going into the game for use with a character which I finally am able to finish, and an item and several little props and things to make the game more detailed.
I should probably post my screen shots on here as well, but tonight I am too tired to mess with it. I'll post all the recent shots when I get a chance or possibly tomorrow.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
DOA - Dead on Arrival
«
Reply #16 on:
February 15, 2008, 06:27:00 pm »
glad to see this still progressing ^^
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
DOA - Dead on Arrival
«
Reply #17 on:
February 16, 2008, 12:28:00 am »
Can not wait to see the new SS!
Logged
ATG
Guest
DOA - Dead on Arrival
«
Reply #18 on:
February 18, 2008, 12:58:00 am »
While I am not done working on the new stuff, I made a screen shot of some of the new additions, but these are only a couple of them.
I made the scientist characters behave like the soldier characters, so that you could observe their motion and what the sprites look like and such.
Plus I killed a couple so you could see their death sequences. When I am shooting at one, near the end of the screen shot, I am actually shooting at two of them, but one is standing in front of the other, that's why it looks like he dies twice or something.
This won't happen in real life, once i get things finished up.
This also shows the two new props I added for detail, the little camera on the ceiling, complete with blinking recording indicator, and the file cabinet, which does nothing. :lol:
Oh and this screen shot, on my computer, looks very close to actual speed. I played around with calc capture's settings.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
DOA - Dead on Arrival
«
Reply #19 on:
February 18, 2008, 01:53:00 am »
still no nukes
j/k awesome so far
Keep it up!
I think that person you kill at some point in the screenie should be made so it defend himself when shot tho so it looks more realistic ^^
Logged
Liazon
Guest
DOA - Dead on Arrival
«
Reply #20 on:
February 18, 2008, 08:49:00 am »
o.o wow those are pretty good death sequences. I liked the exploding robot thing a lot!
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
DOA - Dead on Arrival
«
Reply #21 on:
February 18, 2008, 02:39:00 pm »
Nice, I love the robots graphics
Logged
ATG
Guest
DOA - Dead on Arrival
«
Reply #22 on:
February 24, 2008, 02:01:00 am »
Thanks everyone, progress has been slow with a capital s lately. It's not dead though, just excruciatingly slow.
I have a ridiculous amount of school work lately. I have to complete 220 code labs on turingcraft.com for my java programming class, each one is a short word problem, and I have to complete them by the end of the semester.
Each one requires around 6 lines of code, give or take a few lines, so it's a lot of work.
Plus my math homework, history homework (I have to read a 200 page book in a few days), and my French work, which is also lengthy and time consuming.
Who would have guessed that I'd spend so much time studying when I went to college. :p
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
DOA - Dead on Arrival
«
Reply #23 on:
February 24, 2008, 11:11:00 am »
That looks great! The ceiling looks kind of strange though...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
DOA - Dead on Arrival
«
Reply #24 on:
February 24, 2008, 01:03:00 pm »
wow thats a lot of work, sorry to hear ATG, I hopes things get better and more smooth for you soon
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
DOA - Dead on Arrival
«
Reply #25 on:
February 24, 2008, 02:50:00 pm »
Looks great! I hope you're able to handle all of your work.
Logged
bfr's website -
http://bfr.tifreakware.net
Liazon
Guest
DOA - Dead on Arrival
«
Reply #26 on:
February 24, 2008, 02:58:00 pm »
o.o that's a lot of school work!
Logged
ATG
Guest
DOA - Dead on Arrival
«
Reply #27 on:
February 24, 2008, 05:59:00 pm »
Thanks, I've been handling it so far, I just hope nothing else gets thrown on top you know.
Super Speler: if you look at it for a moment you'll see it's a clear ceiling, and what you are seeing is the stars out in the distance. The idea is that it's a space station with a plexiglass ceiling so that the inhabitants can see outer space if they so desire. I think I'm going to have to put something in the story that hints to that somewhere.
Can anyone else tell that the ceiling is supposed to be stars?
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
DOA - Dead on Arrival
«
Reply #28 on:
February 24, 2008, 09:44:00 pm »
I knew it was stars, looks nice too
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
DOA - Dead on Arrival
«
Reply #29 on:
February 24, 2008, 11:59:00 pm »
same here, I like it
Logged
Print
Pages:
1
[
2
]
3
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
DOA - Dead on Arrival