Author Topic: DOA  (Read 72656 times)

0 Members and 1 Guest are viewing this topic.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #180 on: February 18, 2015, 11:57:15 pm »
Hello again everyone! It's been a long time. I'm glad to see some of you on IRC now and then since resurfacing from the haze of new baby and marriage and all that. I have begun work again on DOA. Lately it has been mainly bugfixes and level design, but I did square up one of the new little features for level #12, which I may or may not have mentioned previously. It involves the risk of electrocution  ;). Anyway even though this is very rough, I am going to attach a zip file of the current project to this post. So if you'd like to give it a spin, feel free to!

Please note: I can't guarantee the stability of this release, as it is not very thoroughly tested. So please don't run it on a real calc that has any valuable data on it. And if you do, back up first!!!.

Offline catastropher

  • LV2 Member (Next: 40)
  • **
  • Posts: 30
  • Rating: +11/-0
    • View Profile
Re: DOA
« Reply #181 on: February 20, 2015, 04:50:35 pm »
Oh my god, I'm so glad you're back! There are so few programmers that make anything for the TI68k calcs anymore :( Anyway, I'll give it a test a bit later and let you know if I find any problems! :)

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #182 on: February 21, 2015, 09:00:41 pm »
Thank you for the warm welcome back! :D

Small Update: I had a stroke of inspiration today and decided to change the level #12 task up some so that it's more interesting! I have begun work on this new feature today.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #183 on: February 23, 2015, 10:55:05 pm »
UPDATE:

Today I have more or less completed the code for this new task for level #12. It's looking pretty cool if I do say so myself. I now have to do a little bit of level redesign so that you get the full effect of the feature.

Also I have done some optimizations in several areas of the game. There are more to be done, but I feel like the game is running better than it ever has. I hope to be able to implement a new AI system for the enemies this week. Also I hope to get some more levels designed. The mini game also needs some work, which I may or may not get around to addressing this week.

Anyway, stay tuned! With any luck there will be another update soon.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #184 on: March 12, 2015, 02:20:44 am »
UPDATE:

Today I have made a pretty significant RAM savings. 3144 bytes saved in RAM with this new change. I haven't had a lot of time to do much else right now except work on some old bugs. I hope I get some time to work on level design and the mini game soon. I just had a bunch of work dumped on me this week, and subsequently, I don't have a whole lot of free time at the moment, but I will try my best to get some stuff done.