Author Topic: DOA  (Read 73206 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOA
« Reply #30 on: December 31, 2008, 11:41:01 pm »
This is nice, usually after doing the entire engine things goes much faster, keep up the good work :)

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
Re: DOA
« Reply #31 on: January 02, 2009, 02:57:19 pm »
looks nice Aaroneus
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #32 on: January 10, 2009, 10:08:22 pm »
Getting closer to being done with the fist, it would have gone faster had I not had to draw my sprites myself, a lot of the graphics in DOA are ripped from my favorite raycasting games, but I couldn't find a punching animation I liked so I started drawing them by hand today. I'm done with #1 of 3.

I also have several new level tasks in the work and one new level style already completed, I have to create the cinematic scene explaining it before I can finish that level, but it's getting done. I'm slowly but surely marching towards the finish line.

I'm surprised as heck at how bug free DOA is at this stage in development, I was expecting more difficulty, but my planning turned out to be much better than I thought and it's going quite smoothly. I'll let you know more soon. Plus I may have a new screenshot soon.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOA
« Reply #33 on: January 10, 2009, 10:22:58 pm »
I can't wait for new screenies, I hope you don,t get too much bugs, I remember in Doom you had to deal with a lot of issues that arisen after release x.x. I know how it feels

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: DOA
« Reply #34 on: January 11, 2009, 02:06:46 am »
Great Aaroneus sounds like things are coming along nicely!

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #35 on: January 11, 2009, 11:44:16 am »
Yes I'm excited about it. And I hope the debug process is nothing like Doom89's lol that was a mess.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOA
« Reply #36 on: January 11, 2009, 01:49:14 pm »
Or Mana Force 2, you don't believe how much pain I had with this game. So much that I abandonned it for almost one year after finishing it. So many bugs. On top of that this calc was running an old OS (1.14), all of which had trouble when grouping files, sometimes leading to corruption, so some programs would modify themselves when grouping and give me ERR:SYNTAX and when I opened the code there was random junk at some points. So the game went through two debugging rounds x.x

I also got trouble with ROL2 but only with one bug and it was so annoying and impossible to recreate that I just added something in the game resetting a certain character HP to normal state (since the bug involved altering her HP stats to random crap at one point early in the game) and never fixed the actual bug

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #37 on: January 12, 2009, 07:05:35 pm »
Made some progress:

This one shows the new fist weapon in action:



This one shows you a bit of the redesigned level 3:


Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: DOA
« Reply #38 on: January 12, 2009, 08:52:03 pm »
I love the look of the fist great work on it!

Offline noahbaby94

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 585
  • Rating: +29/-24
    • View Profile
    • My blog
Re: DOA
« Reply #39 on: January 12, 2009, 09:46:24 pm »
Wow that looks awesome.
That's what she said!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOA
« Reply #40 on: January 13, 2009, 01:50:24 am »
I love the textures :)

Btw I don't remember if I asked this but is the floor sand texture randomly generated or is it based on your coordinates and angle of view?

Offline Speler

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 857
  • Rating: +6/-2
    • View Profile
Re: DOA
« Reply #41 on: January 13, 2009, 03:27:01 pm »
Everythings looking great. Keep it up.

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #42 on: January 16, 2009, 03:10:33 pm »
DJ: Nah, the floor is neither random nor based on the world map or anything. It's actually three images that are changed randomly, if you look hard enough for long enough you'll see that the same thing shows up every couple of steps or turns.

Thanks for the support everyone, its one of the reasons I keep working on my projects, if no one was interested I would probably have given up long ago. Well, maybe not, I usually finish my projects for myself foremost. I'm glad you all like it just the same.

I started work on level 5 and it's beginning cinematic scene. I should have level 5 done by Monday or so, if all goes well.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DOA
« Reply #43 on: January 16, 2009, 03:30:15 pm »
Yay! Keep up the good work :)

Offline AaroneusTheGreat

  • Moderator
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 287
  • Rating: +26/-1
    • View Profile
Re: DOA
« Reply #44 on: January 25, 2009, 05:35:30 pm »
I'm working on the layout of level 5. Things have been kind of crazy lately. I hope to have level five done soon. I also have a couple of new features in the planning stages, they have to do with the player's ability to interact with the environment I'm setting up. I should have a couple more things that the player can interact with that help him or her and also move the story along. I have the basic story all mapped out now.

So much to do and so little time to do it.   :-\

Now to find that elusive "free time" stuff.