Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
DOA
« previous
next »
Print
Pages:
1
...
10
11
[
12
]
13
Go Down
Author
Topic: DOA (Read 72400 times)
0 Members and 1 Guest are viewing this topic.
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: DOA
«
Reply #165 on:
April 17, 2012, 02:38:25 am »
Still looking good.
By the way, did you ever send that alpha build to my email? If you did send it out I didn't get it for some reason.
«
Last Edit: April 17, 2012, 02:38:43 am by Art_of_camelot
»
Logged
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #166 on:
April 19, 2012, 11:20:01 am »
Thanks!
I did send it, I have a feeling your spam filter got it. I resent it to you just now. Let me know if you don't get this either, then I might be doing something wrong.
Progress Update:
I found and fixed a really bad bug today. It was a bug that caused an actual crash, so it's good that it's gone
.
«
Last Edit: April 19, 2012, 11:20:28 am by AaroneusTheGreat
»
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: DOA
«
Reply #167 on:
April 20, 2012, 12:19:28 am »
Alright. I'll check my email when i get home. =)
Logged
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #168 on:
April 22, 2012, 12:47:05 pm »
Art_Of_Camelot:
Cool deal. I hope you enjoy it!
Progress Update:
I added a little feature that when the marquee isn't displaying a message, it will now display the current time. This is the system time, same as the clocks on the wall in the game. Now you always know how much time you're wasting playing my game!
Also I've been spending quite a bit of time picking through the code and optimizing things as well as documenting the code really well. Documentation is a pretty big task, I just totaled up the lines of code I've written, I was blown away. 11,059 LINES! And that's the current version. I've rewritten many sections of the game too!
«
Last Edit: April 22, 2012, 12:47:40 pm by AaroneusTheGreat
»
Logged
Xeda112358
they/them
Moderator
LV12
Extreme Poster (Next: 5000)
Posts: 4704
Rating: +719/-6
Calc-u-lator, do doo doo do do do.
Re: DOA
«
Reply #169 on:
April 22, 2012, 02:55:38 pm »
Wow, and that time feature is a really nice addition!
Logged
My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: DOA
«
Reply #170 on:
April 25, 2012, 05:40:43 am »
11059 Lines of code geeze... you are a beast man! Got around to checking my email and this was in the "junk" folder for some reason or another. >.< Gonna load it up and give it a go. =)
Logged
aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: DOA
«
Reply #171 on:
April 25, 2012, 06:44:24 am »
aaroneus: I think your attachment got lost with the corruption scandal yesterday (jk @the scandal ofc)
Logged
I'm not a nerd but I pretend:
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #172 on:
January 25, 2013, 10:54:33 pm »
unfortunately since the last update, I lost that particular screenshot to a reformat and a fresh install on my laptop. The good news is i have updates:
[reposted from tifreakware.net]
I worked on this a little today, and for the past few weeks off and on, I've made some pretty significant improvements in the speed of the game. I'm trying to focus on optimization and testing right now still, before moving on to advance the plot of the game and the gameplay. I feel like if I spend enough time on optimizing right now, I won't run into as many performance issues as I have in the past. As it is now the game runs much smoother than it did during my last serious spurt of work.
I hope to have more to show for my work soon, but I have fixed a few more minor bugs and cleaned up and commented a bunch of the code, got rid of some unnecessary steps in some of the functions that control targeting for the auto aim and a few other odds and ends.
I'll let you all know when anything else happens. I also want to release another alpha soon for some more extensive testing. When I feel like it's stable enough for this, I will make an announcement.
The short and the long of it is DOA is not dead! Still! I promise lol
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: DOA
«
Reply #173 on:
January 25, 2013, 11:07:29 pm »
Ouch, sorry about your data loss. I hope nothing too precious was lost besides the game. ANyway glad to hear from you again
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: DOA
«
Reply #174 on:
January 26, 2013, 12:20:14 am »
Nice to see you around and working on this again. ^^
Logged
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Re: DOA
«
Reply #175 on:
January 26, 2013, 12:59:32 am »
Woo hoo!
Ranman breakdances and moonwalks
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #176 on:
January 29, 2013, 10:45:04 pm »
DJ: Nah nothing was lost that was important.
Thanks guys! It's good to be working again.
I fixed the code to save the configuration of the customizable keys and the settings for auto aim and graphical quality.
«
Last Edit: January 29, 2013, 10:46:11 pm by AaroneusTheGreat
»
Logged
+1/-0 karm for this message
tr1p1ea
LV7
Elite (Next: 700)
Posts: 647
Rating: +110/-0
Re: DOA
«
Reply #177 on:
January 29, 2013, 11:33:50 pm »
Any updated screenshots?
.
Logged
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: DOA
«
Reply #178 on:
January 30, 2013, 02:32:02 pm »
Yes! It's cool you're working on this.
I hope this, as well as Jumpman gets done so we may have a cool POTY this year(unlike last year
).
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #179 on:
January 30, 2013, 09:02:30 pm »
Tr1p1ea: No not at the moment, there's not a lot to see in a screenshot at this moment. Most of the work I've done recently isn't very visible unless you're playing it, it's mostly speed improvements.
Thanks Stefan I hope it's done this year too. I started this project in 2008 or so, so it's about 5 years in the making... It's way overdue lol :p
Logged
Print
Pages:
1
...
10
11
[
12
]
13
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
DOA