Author Topic: DOA  (Read 72400 times)

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Offline TIfanx1999

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Re: DOA
« Reply #165 on: April 17, 2012, 02:38:25 am »
Still looking good. :) By the way, did you ever send that alpha build to my email? If you did send it out I didn't get it for some reason. :/
« Last Edit: April 17, 2012, 02:38:43 am by Art_of_camelot »

Offline AaroneusTheGreat

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Re: DOA
« Reply #166 on: April 19, 2012, 11:20:01 am »
Thanks! :D I did send it, I have a feeling your spam filter got it. I resent it to you just now. Let me know if you don't get this either, then I might be doing something wrong.

Progress Update:

I found and fixed a really bad bug today. It was a bug that caused an actual crash, so it's good that it's gone :D.
« Last Edit: April 19, 2012, 11:20:28 am by AaroneusTheGreat »

Offline TIfanx1999

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Re: DOA
« Reply #167 on: April 20, 2012, 12:19:28 am »
Alright. I'll check my email when i get home. =)

Offline AaroneusTheGreat

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Re: DOA
« Reply #168 on: April 22, 2012, 12:47:05 pm »
Art_Of_Camelot:

Cool deal. I hope you enjoy it!

Progress Update:

I added a little feature that when the marquee isn't displaying a message, it will now display the current time. This is the system time, same as the clocks on the wall in the game. Now you always know how much time you're wasting playing my game!

Also I've been spending quite a bit of time picking through the code and optimizing things as well as documenting the code really well. Documentation is a pretty big task, I just totaled up the lines of code I've written, I was blown away. 11,059 LINES! And that's the current version. I've rewritten many sections of the game too!  O.O
« Last Edit: April 22, 2012, 12:47:40 pm by AaroneusTheGreat »

Offline Xeda112358

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Re: DOA
« Reply #169 on: April 22, 2012, 02:55:38 pm »
Wow, and that time feature is a really nice addition!

Offline TIfanx1999

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Re: DOA
« Reply #170 on: April 25, 2012, 05:40:43 am »
11059 Lines of code geeze... you are a beast man! Got around to checking my email and this was in the "junk" folder for some reason or another. >.< Gonna load it up and give it a go. =)

Offline aeTIos

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Re: DOA
« Reply #171 on: April 25, 2012, 06:44:24 am »
aaroneus: I think your attachment got lost with the corruption scandal yesterday (jk @the scandal ofc)
I'm not a nerd but I pretend:

Offline AaroneusTheGreat

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Re: DOA
« Reply #172 on: January 25, 2013, 10:54:33 pm »
unfortunately since the last update, I lost that particular screenshot to a reformat and a fresh install on my laptop. The good news is i have updates:

[reposted from tifreakware.net]
I worked on this a little today, and for the past few weeks off and on, I've made some pretty significant improvements in the speed of the game. I'm trying to focus on optimization and testing right now still, before moving on to advance the plot of the game and the gameplay. I feel like if I spend enough time on optimizing right now, I won't run into as many performance issues as I have in the past. As it is now the game runs much smoother than it did during my last serious spurt of work.

I hope to have more to show for my work soon, but I have fixed a few more minor bugs and cleaned up and commented a bunch of the code, got rid of some unnecessary steps in some of the functions that control targeting for the auto aim and a few other odds and ends.

I'll let you all know when anything else happens. I also want to release another alpha soon for some more extensive testing. When I feel like it's stable enough for this, I will make an announcement.

The short and the long of it is DOA is not dead! Still! I promise lol

Offline DJ Omnimaga

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Re: DOA
« Reply #173 on: January 25, 2013, 11:07:29 pm »
Ouch, sorry about your data loss. I hope nothing too precious was lost besides the game. ANyway glad to hear from you again :)

Offline TIfanx1999

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Re: DOA
« Reply #174 on: January 26, 2013, 12:20:14 am »
Nice to see you around and working on this again. ^^

Offline Ranman

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Re: DOA
« Reply #175 on: January 26, 2013, 12:59:32 am »
Woo hoo!

Ranman breakdances and moonwalks
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline AaroneusTheGreat

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Re: DOA
« Reply #176 on: January 29, 2013, 10:45:04 pm »
DJ: Nah nothing was lost that was important.

Thanks guys! It's good to be working again.

I fixed the code to save the configuration of the customizable keys and the settings for auto aim and graphical quality.
« Last Edit: January 29, 2013, 10:46:11 pm by AaroneusTheGreat »

Offline tr1p1ea

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Re: DOA
« Reply #177 on: January 29, 2013, 11:33:50 pm »
Any updated screenshots? :).
"My world is Black & White. But if I blink fast enough, I see it in Grayscale."


Offline Stefan Bauwens

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Re: DOA
« Reply #178 on: January 30, 2013, 02:32:02 pm »
Yes! It's cool you're working on this.
I hope this, as well as Jumpman gets done so we may have a cool POTY this year(unlike last year :P).


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Offline AaroneusTheGreat

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Re: DOA
« Reply #179 on: January 30, 2013, 09:02:30 pm »
Tr1p1ea: No not at the moment, there's not a lot to see in a screenshot at this moment. Most of the work I've done recently isn't very visible unless you're playing it, it's mostly speed improvements.

Thanks Stefan I hope it's done this year too. I started this project in 2008 or so, so it's about 5 years in the making... It's way overdue lol :p