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TI 68K
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DOA
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Topic: DOA (Read 72746 times)
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AaroneusTheGreat
Moderator
LV5
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Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #75 on:
April 11, 2010, 06:45:44 pm »
I coded the basic engine behind the mini game, as it is now, all you can do is run around and kill a never ending flood of enemies, and try to stay alive as long as possible.
I think I'm going to break up the flow of enemies in a level system, just like in the Nazi-Zombies mini game in Call of Duty. And give the player a pause between the flood of enemies, to buy weapons, health packs, armor packs and ammo.
I also altered the enemies code a bit. Now when you start a level, the enemies start wandering around, instead of waiting in one spot for the player to enter a room.
And they can open doors, so you never really know where they are in the level, so it adds a bit more excitement when playing. They usually stay in the same general area, but because you can't count on them being in the exact same place every time, it makes it a bit more interesting.
I need to add a bit of menu stuff to allow you to choose to play in story mode, or mini game mode. When I have that, and the purchasable items implemented, I'll post a screen shot, or if I deem the new code to be stable enough, maybe a demo of the new stuff.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: DOA
«
Reply #76 on:
April 11, 2010, 11:50:08 pm »
Wow I like how enemies can open doors
I don't think a lot of FPSes do that. It should add more challenge to the game and look a bit more realistic. Nice to see more progress on this
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jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: DOA
«
Reply #77 on:
April 12, 2010, 02:31:12 pm »
Nice job! It will definitely stay in my 89 after you release it ^^ Right now, I'm working my way in doom 89, but by looking at the screen shot and your features, I think yours is way more awesome!
Keep up the good work
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: DOA
«
Reply #78 on:
April 12, 2010, 02:32:32 pm »
Btw Aaron did Doom 89 too ^^
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jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: DOA
«
Reply #79 on:
April 12, 2010, 07:11:14 pm »
Oh really? Nice, I'm really enjoying your games^^ You are TI89's Calc84maniac
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #80 on:
April 13, 2010, 12:38:12 am »
thanks jsj795, that's very kind of you. I'm glad you're enjoying them.
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AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #81 on:
April 14, 2010, 05:30:32 pm »
Here's a screenshot of the new menu. Also it shows a bit of the minigame behavior. What you see is the basic functionality, buying weapons and such comes later.
There are a few restarts, because I was testing the menu system while making the screenshot, but you get the idea.
«
Last Edit: April 14, 2010, 05:33:30 pm by AaroneusTheGreat
»
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jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: DOA
«
Reply #82 on:
April 14, 2010, 06:32:18 pm »
I love the little Radar on the upper left corner^^ Great job again! usually I don't play FPS, but your games are so awesome. I'm still trying to beat Doom89
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: DOA
«
Reply #83 on:
April 14, 2010, 11:10:05 pm »
Oooh I like it. Suggestion, though, I would make the menu takes the entire gameplay area because currently it leaves a small space at the bottom where you can still see the floor. It might be best I think if that part of the floor was hidden too since the menu alerady takes most of that screen area anyway.
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AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #84 on:
May 14, 2010, 01:50:49 am »
DOA has seen a pretty good bit of progress lately, I've added two new levels, three new enemies, you can now get some items from the wall in the mini game (not completely done), the mini game now has a point system for each kill, and stage based enemy spawning, meaning it spawns more enemies each time it lets out a new wave, and has pauses between waves so that the player can buy ammo and weapons.
I still need it to cost points for the items you get from the walls in the mini game, so that it's got a bit more interest than just shooting everything in sight and getting whatever weapon you want. Also I need to add an item for the ammo for the revolving gun, as it is you can use that weapon, but there is no ammo to pick up, so it's useless after you run out of ammo.
I plan on adding a new weapon to the game, probably something that shoots projectiles you can see, I'm thinking something like an energy cannon.
The enemies I added are evil soldiers, and evil scientists, and a really tall robot thingy with guns. I'll post a screenshot when I get a chance. Basically before the soldiers and scientists were on your side, now some of them aren't. I plan on having a transition in the storyline explaining this later.
I'll keep you updated when I get more done.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: DOA
«
Reply #85 on:
May 14, 2010, 02:34:32 am »
Nice to see more progresss and I like how you're gonna have some plot twists.
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AaroneusTheGreat
Moderator
LV5
Advanced (Next: 300)
Posts: 287
Rating: +26/-1
Re: DOA
«
Reply #86 on:
June 02, 2010, 02:40:25 pm »
I finished the new weapon, here's a screen shot of it in action.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: DOA
«
Reply #87 on:
June 02, 2010, 02:52:26 pm »
ooooh nice
that weapon seems powerful
Nice job
Glad to see you still working on this ^^
Keep us updated
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ztrumpet
The Rarely Active One
CoT Emeritus
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Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: DOA
«
Reply #88 on:
June 02, 2010, 05:15:13 pm »
Wow, that's really cool! Keep up the excellent work!
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jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: DOA
«
Reply #89 on:
June 02, 2010, 06:54:23 pm »
Wow! You really are amazing! I can see the hard work you put into this. I can't wait to play it when you finish it
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
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DOA