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Doom89!
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Topic: Doom89! (Read 43105 times)
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calc84maniac
eZ80 Guru
Coder Of Tomorrow
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Doom89!
«
Reply #105 on:
September 16, 2007, 05:12:00 pm »
I'm guessing he didn't include the FAT engine (again? can't remember).
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"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman
DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Doom89!
«
Reply #106 on:
September 16, 2007, 05:16:00 pm »
not it is included, but i alerady had it on my calc
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AaroneusTheGreat
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Doom89!
«
Reply #107 on:
September 17, 2007, 03:40:00 am »
What kind of calc is it and what AMS version?
And if you already had it on your calc and you
did not
send the included FAT engine to your calculator, that could be the problem.
The FAT engine I am using for this game is the newest version of the engine, so the client is not backwards compatible with the older FAT engine versions.
Try sending the
included
FAT engine and see if that works. If not let me know and I'll double check the beta files.
Hope this helps
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DJ Omnimaga
Clacualters are teh gr33t
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Doom89!
«
Reply #108 on:
September 17, 2007, 04:35:00 am »
well i figured my fat engine was newer since yours date back in 2004 (according to what windows was showing up), so i didnt installed it. I'll try to send it anyway, but i hope this wont make Oblivion quit working
And I have TI-89t OS version 3.10 HW3
EDIT: w00t it works! awesome game ATG' I love the graphics! One little suggestion: to make it more doom-ish, you should put the gun in the middle of the screen, like the original doom on the SNES/Sega Megadrive/Genesis/PC. Also I would make walking a bit faster, like in oblivion, which seemed to have faster walking
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AaroneusTheGreat
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Doom89!
«
Reply #109 on:
September 17, 2007, 05:18:00 am »
There is a run button, it's shift on the 89/89t and F5 on the 92+/v200.
As for the pistol thing, IIRC, the player was left handed and the hand was a little offset to the left. Why I don't know, but it'd take too long to change now, I'd have to change 10 images all together I think. Then rebuild the graphics file with those in there.
The faster walking speed would possibly cause the movement to look jittery when you ran, because the steps would be pretty large at that point. Idk, have you ran around a level yet? He runs pretty fast.
And thanks! I took a lot of time on the graphics.
(it may make oblivion act up but since that uses an older fat engine, it probably will still work with it on there, most FAT games have the unfortunate side effect of running best when it's the only game installed. Although if you are using a v200/89t then you can also install M68k and it'll run just fine
)
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Doom89!
«
Reply #110 on:
September 17, 2007, 07:51:00 am »
aah i see. But even with run button it seems slightly slower than in oblivion, even though the framerate seems the same.
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AaroneusTheGreat
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Doom89!
«
Reply #111 on:
September 17, 2007, 03:29:00 pm »
Hmm, well that might be the case, and it's probably because of all the animations and such, like the gun moving when you run and things like that. The math is the same, but I can see how that might affect the speed.
Right off the bat I noticed a rather nasty bug, and don't worry, it won't crash your calc. Once you get the yellow or blue key in the first levels it seems that you don't need them for the rest of the levels.
but that should not be the case, I know exactly what I didn't do so it'll be an easy fix.
Also I think I'm going to add an indicator on the HUD for whether or not you have a certain key, to take up that wasted space to the right of the face and also to make it a little easier to know whether or not you found the key.
Plus I need to write a little thing in there about updating the messages at the bottom of the screen so that they don't dissappear when you press the open door button anymore. I noticed that too.
(why is it that I notice these things after I release the beta? :grr:
)
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DJ Omnimaga
Clacualters are teh gr33t
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Doom89!
«
Reply #112 on:
September 18, 2007, 04:39:00 am »
hehe don't worry this is normal. When people release a game they always think there will be no errors, but then find out there's about 8 or 9
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AaroneusTheGreat
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Doom89!
«
Reply #113 on:
September 18, 2007, 01:43:00 pm »
Yea it's been my experience as well, I just usually don't notice them so soon.
How far have you gotten in the game and what do you think so far?
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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Doom89!
«
Reply #114 on:
September 18, 2007, 03:44:00 pm »
well I am still in LV 1 because i didn't got a lot of time to play yet
and I was also trying SMB68k
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AaroneusTheGreat
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Doom89!
«
Reply #115 on:
September 18, 2007, 03:52:00 pm »
That's cool, I just wondered if you had played it much yet. No pressure, it's just a game after all.
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Madskillz
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Doom89!
«
Reply #116 on:
September 18, 2007, 04:12:00 pm »
Oh I gotta try this out!
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Liazon
Guest
Doom89!
«
Reply #117 on:
September 19, 2007, 03:55:00 pm »
i have to say, the fireballs are just awesome!! all the artwork is really nice. the only thing i don't like is how the pistol doesn't seem to be lined up w/ the cross hairs, maybe it's just me
and i duno why, but the skip level button didn't work for some reason.
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AaroneusTheGreat
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Doom89!
«
Reply #118 on:
September 21, 2007, 02:16:00 am »
The gun is like that in the real game, don't ask me why
As for the skip level button, it's F7 on the 92+ / Voyage 200 and [MODE] on the 89 / 89 titanium. You may be pressing the wrong button.
And thanks for the complements! I hope you have fun playing this game.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Doom89!
«
Reply #119 on:
September 21, 2007, 03:05:00 am »
I do, and so far difficulty seems well balanced too for easy mode, I didn't tried the 4 others yet though
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Doom89!