Author Topic: Doom89!  (Read 40152 times)

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Liazon

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Doom89!
« Reply #135 on: October 05, 2007, 10:22:00 am »
like Kerm's PS/2 mouse driver?  ^^

Offline DJ Omnimaga

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Doom89!
« Reply #136 on: October 05, 2007, 11:10:00 am »
yep but not PS/2, since the calc doesn't have a PS/2 port

Offline AaroneusTheGreat

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« Reply #137 on: October 05, 2007, 02:33:00 pm »
That's actually not a bad idea. That would be pretty cool. I always thought it would be pretty cool to own a Ti-ViewScreen because You could use the projector to play games on a big screen. That would be Pwnsome. :)smile.gif

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« Reply #138 on: October 05, 2007, 03:25:00 pm »
well that would rule if we ever did a calc conference where each people who are here presents their new project or calc game (there was talk about this a long while ago and it actually happened, only in europe though and it was only people meeting, still cool tho). A more realistic idea is indeed the big screen gaming as you said or use a projector/view screen to present your games or animation to people in a class.  

Liazon

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Doom89!
« Reply #139 on: October 06, 2007, 11:22:00 am »
well doesn't ti make those things for overhead projectors?  

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Doom89!
« Reply #140 on: October 06, 2007, 12:27:00 pm »
indeed, this is for what they were made for. I think staples sometimes sells projectors like in school here but they doN,t sell TI viewscreen

Offline AaroneusTheGreat

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« Reply #141 on: October 08, 2007, 11:51:00 am »
The Viewscreen is a little hard to find, yes. The nifty thing is is that the 92+ and Voyage 200 are viewscreen calculators standard. So you don't have to buy a special version of either to use the viewscreen.  

Liazon

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Doom89!
« Reply #142 on: October 08, 2007, 02:14:00 pm »
ya, the 84 view screen version has a giant plug on top.  I think it's a serial cable.  it's huge.

Offline AaroneusTheGreat

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« Reply #143 on: October 08, 2007, 03:14:00 pm »
Its similar to a serial cable. I think it's a specialty port that TI manufactures though. It may be of a standard type (probably is) but I don't know of anything else that uses that kind of port.

UPDATE:

I just finished scene one of the three part cinematic ending and I am most of the way through the second scene. I fixed a bug in the saving/loading function of the game, and am working on another one concerning doors closing on enemies when they shouldn't be able to.

Won't take long and I'll have that bug fixed. Plus I need to remember to fix the movement of the "you are here" indicator on the map, so that it shows things accurately. I think it skips around a little right now, due to an oversight on my part.

So, not really all that much left that I know about. :)smile.gif ... Yet. :Ptongue.gif


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Doom89!
« Reply #144 on: October 08, 2007, 04:20:00 pm »
w00t progress! Keep it progressing so I can pwn those people who still play ASCII snake games here and think it is the best calc game ever :Ptongue.gif

Offline AaroneusTheGreat

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« Reply #145 on: October 10, 2007, 12:02:00 pm »
UPDATE:

The Final Beta has been released to my beta testers today! This is the last stage in the development of Doom89! I finished up the credits, the cinematic ending and all the story stuff over the last two days, and spent today polishing everything up.

Once this is through testing and bug fixing, version 1.0 will be released to the public.

(Whoo! Only a little while to go! :)smile.gif )

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Doom89!
« Reply #146 on: October 10, 2007, 01:20:00 pm »
uhm Everyone here including members is beta tester, you must send the beta to everyone here!

j/k :Ptongue.gif Nice progress :)smile.gif so fast progressing so far

Offline Speler

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Doom89!
« Reply #147 on: October 10, 2007, 01:38:00 pm »
Wow!  That's awesome!  Congratulations on finishing your biggest project yet!

Heres to 3d calc games everywhere!  *Raises glass in toast* (relax kiddies, it's non-alcoholic orange juice.  Or is it?!?!?!)

Liazon

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Doom89!
« Reply #148 on: October 10, 2007, 02:01:00 pm »
woot!!! good job ATG!

Offline AaroneusTheGreat

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Doom89!
« Reply #149 on: October 10, 2007, 03:31:00 pm »
Thanks a bunch. It's been a great project. I've learned so much during the short time I spent on it.

UPDATE:

As per usual I jumped the gun saying I was on the Final Beta. I did a little more editing, and I implemented a *full* save feature. It saves every possible condition *exactly* how you left off.

All the dead enemies will still be dead, all the items you picked up will still be picked up, etc. Plus, when you load your game and you were at a new sector, it doesn't do the intro stuff for that sector again, allowing you to just skip directly to what you were doing when you left off.

Plus I implemented this nifty system that allows me to have a variable file size without having to worry about address errors. It calculates the file size before closing the file and if it's odd, then it adds one more byte in the form of a number 12. (just a random number between -127 and 127, and 12 is a nice even one)

If it's even it does nothing, and it does the same when loading.  It reads that useless byte if the file size is odd so that it never reads or writes to an odd address.

I thought it was pretty clever. :)smile.gif

I guess you could say this is nearly the final beta. If nothing goes wrong with the save feature or any other bugs, then it will be.