Author Topic: FFTOM 89 Port  (Read 15656 times)

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Offline darkfire

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FFTOM 89 Port
« on: November 07, 2008, 04:29:32 pm »
Time to do something epic. I am planning on porting Final Fantasy: Tales of magic, to the 89. I was debating with myself to use C or to do it in basic.  I decided on basic + flib, cause that would keep in the spirit of the original game.

Alot of the graphics will get updating to match the power the 89 has. I will try to keep in the same drawing style that Hitoshi has.  This is game will be more of a remake then a direct port. So don't expect it to play the same as the 83 version goes.  As I start to get some visual results I will post them here.

I will be using Daisuke-Edit to write the game.  If anyone wants to help out or wants more info just holla. I have here on watch.

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #1 on: November 07, 2008, 06:31:33 pm »
O.O when I saw the title of this topic I almost got an heart attack. I am glad this is a project being planned. I would love to see a 89 version of FFTOM. I assume it might be hard to redraw everything to the higher resolutions but it would still be cool, because on the 89 you have much more RAM so maybe users would no longer need to reinstall new files everytime they switch chapters like the 83+ version. Graphics enhancements would be awesome

I would say, if you want optimal speed do it in C, but there haven't been an english BASIC RPG for the 89 since the late 90s I swear. It would probably bring nostalgia to older TI community members with the old skool 89 gaming style.

Welcome here by the way :)

On a side note FFTOM2 was my favourite TI-83+ game of all time. Even if the coding quality and the overworld map tiles are questionable and that there's lot of display glitches during battles, the game won't get old and I can't resist the urge to reinstall it again sometimes. I beaten it only once in easy mode but one day I may try hard mode. In easy mode it was quite weird when I maxed out my levels to 50 then it resetted back to LV1 I got scared at first, but finally I still had my HP and stats. I got an hard time installing it the first time but when it's a good game I can't give up on the install process, even with games that takes 10 minutes to send to my calc like Marc The Superkid Quest ^^

Offline darkfire

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Re: FFTOM 89 Port
« Reply #2 on: November 07, 2008, 09:38:54 pm »
I started playing ti games in my freshman year of highschool so. I member fftom being released.  Helped me fall in love with the platform enough to stay in for almost 8 years.  I hope to have 1 and 2 done by fftom's 10 year anniversary maybe I will have 3 done to based on the short snippets hitoshi released.  I wish  I could get contact with past alienhead members. I failed at google stalking them down.

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #3 on: November 07, 2008, 10:57:15 pm »
I wish I still had the FFTOM3 demo. It was posted on Omnimaga in the news section but I forgot to update the link from Earthforge hosting to UTI back then and then Earthforge died and I didn't had the file on UTI. It looked cool. No one got able to contact hitoshi, I wish he came back and released the source code again.

I myself started coding TI calculators 7.5 years ago. I'm not involved much anymore since 2006 but I still do some rare releases. FFTOM1 is what convinced me to attempt at making a 3v3 battle epic RPG in 2003. Beforehand all my RPGs that I finished had 1vs1 battles. I used to have all of them at ticalc.org until April 2008. Now that the Omnimaga site is reopened they're avaliable here though. They are far less good than FFTOM when it comes to graphics, storylines and cutscenes though. Lol Hitoshi was nearly a god at this. I pretty much focused my games on amount of features and lenght. Only one of my game has a FFTOM style movie, but it's only about one minute long and it's animated through the entire movie. Most of my games were on the homescreen

Offline bfr

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Re: FFTOM 89 Port
« Reply #4 on: November 08, 2008, 07:11:43 pm »
Cool

I've never played any of the Final Fantasy games before, but I'm looking forward to playing this  8)

Offline TIfanx1999

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Re: FFTOM 89 Port
« Reply #5 on: November 09, 2008, 12:20:42 am »
Hello darkfire. I have to say, taking these on you certainly have alot of work ahead of you. Welcome to Omnimaga by the way!

Offline hkoizumi

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Re: FFTOM 89 Port
« Reply #6 on: December 02, 2009, 06:28:16 am »
Anybody still alive? This is Hitoshi... I did disappear for a long time but I guess I am here to give you all the source code you need for the program. I am amazed to see how my game has somewhat became a legend in Basic programming. Funny thing is I was on vent with people I knew in mmo and my conversation skewed to nostalgic stuff. Before I knew it, I searched my name in google and here I am haha.

I do have matrix notes in excel for FFTOM2 and also FFTOM3 source code. I am willing to give you a link if you wish or if anybody still cared...
« Last Edit: December 02, 2009, 06:59:32 am by hkoizumi »

Offline hkoizumi

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Re: FFTOM 89 Port
« Reply #7 on: December 02, 2009, 06:49:56 am »
oh I forget to add, I know some of you may be skeptical that this is really Hitoshi. I know this because when I first reveal myself couple years ago, many of the people did not believe and one even said I can't be Hitoshi because my IP is in VA? As far as I can tell you I haven't been in JP since 1993 and most of the time spent are in America haha. But anyway if you believe me fine, if you don't that is okay. I manage to upload FFTOM2 Graphical usage backup to my storage if anybody would like to see it. Also this contains an excel sheet that reveals the list variables (study it and you can cheat haha).

FFTOM2_Graphics.zip

also...
FFTOM3_Graphics.zip

oh btw in tig.org... why is my old beta version of fftom2 still up there? I used to have fftom1.3 I think... The only version I have on disk is 1.00... I wish I kept the 1.3 though.
« Last Edit: December 02, 2009, 07:10:26 am by hkoizumi »

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #8 on: December 02, 2009, 11:06:24 am »
O.O

am I dreaming here or what? Hitoshi still around? Anyway, glad to see you still popping into the TI community every now and then (even if every 4 years now :(). To be honest, I found it kinda rude from the MaxCoderz members (not staff) to still doubt it was you 4 years ago when you showed legitimate proof that you really were Hitoshi, by uploading a demo of FFTOM3 (which I lost, unfortunately). I also remember from old MaxCoderz posts from you (ones on the old Ikonboard, not the PHPBB forums) saying you moved from Japan several years ago.

As for Ticalc.org, unfortunately, you would probably need to e-mail them to request the removal (or merging) of your FFTOM demo files. Also, from what I remember, you had a copy of FFTOM1 that not only included a certain version of the game but also full of graphics and stuff, but this copy was uploaded in the wrong directory (TI-83 instead of TI-83 Plus). Unfortunately, though, you would most likely need your password to your Ticalc.org account or if another FFTOM co-author still has his password and you can contact him, then ask him if he can get ticalc.org to remove the duplicate/outdated files.

That said, I always wondered if the version of FFTOM2 on ticalc was the latest, because I ran into some strange glitch when playing it the second time. in chapter 3, my first character was LV 47 and my second one LV 49, but when I reached LV 50, I ended up with negative stats (like -1 max HP, -200 attack, etc) so I had to restart from scratch, so basically, you must make sure to not reach LV 50 before the final chapter (in which your LV will still loop back to 1, for some reasons, but your stats won't mess up).

That said, FFTOM was freaking awesome back in the days. Today, in 2009, in this era of newly discovered TI-BASIC optimization tricks (and glitches), the code would probably not look that great from a programmer perspective but back then nobody would have expected this stuff was possible and no matter if your code is not incredibly optimized like Shift 83+ or Contra 83, the game was still revolutionary and today is still one of the best TI RPG out there (and still rivals most ASM ones in lenght)

A short while ago, I started a Youtube video series called "TI-83 Plus BASIC RPG Nostalgia", which spans through 26 videos so far. This video series only includes TI-83+ compatible RPGs that were made before March 2005. Unfortunately, because several TI RPGs requires ridiculous amounts of time for grinding and because I do not know their secrets, most videos are of my own games so far, but your two RPGs were included alerady, as I played through them at least twice. It took me a long while until I figure out a way to run them in a emulator, though.

&fmt=18
&fmt=18

EDIT: gah hit enter too fast x.x
EDIT 2: watching these FFTOM cutscenes always brings me back old memories
« Last Edit: December 02, 2009, 11:18:45 am by DJ Omnimaga »

Offline ztrumpet

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Re: FFTOM 89 Port
« Reply #9 on: December 02, 2009, 04:11:47 pm »
Wow. That's pretty cool.  I was unable to watch the second clip (it said an error occurred), but the first one was very impressive.  It would have taken forever to draw all those pictures.  There are a huge amount of them.  How many are there in the whole game?

It's cool that darkfire is making this for the 89.  Good luck on your quest...

Offline DJ Omnimaga

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Re: FFTOM 89 Port
« Reply #10 on: December 02, 2009, 04:32:28 pm »
I think each FFTOM got about 40-60, altough since game is split into chapters, only 10-12 are used at once. As for Darkfire, I doubt he is still working on this, becuase he hasn't posted on the forums in ages and the last time he came on IRC he didn't seems to be doing anymore calc stuff.

As for the videos, you need to retry and retry because sometimes Youtube fails. Else, you can remove the &fmt=18 part of the URL, altough video might play in lower quality

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Re: FFTOM 89 Port
« Reply #11 on: December 02, 2009, 06:59:58 pm »
Oh, sorry. I didn't realize I pretty much was necroing... :/

Hitoshi, your games are awesome! I think I'll try one.  Looks like it'll be FFTOM2... :)

Offline Builderboy

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Re: FFTOM 89 Port
« Reply #12 on: December 02, 2009, 07:32:21 pm »
Wow! Those cut scenes are awesome!!  I was surprised to see names from a series I'm reading called Sword of Truth.  I guess it was the inspiration?  Either way, looks very cool :)

Offline hkoizumi

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Re: FFTOM 89 Port
« Reply #13 on: December 02, 2009, 10:47:28 pm »
Yes you are right about the sword of truth series. During my highschool years, those books were in my interest by accident if you will. It laid on the bench outside my school lost from the owner. The only clue was the named crudely printed "James" behind the front cover. I was planning to report it as lost and found but as soon as I read couple of pages from that book I was hooked... You may look at that as a stealing and I am at no contest but I also think it was fate that brought me into the world of "Fantasy". It was that book that actually ignited my interest to write my own story. Unfortunately back in those days my grammar skill lacked because I was still learning English. I was not the right candidate to write a legitimate story on the paper. Then here comes TI... I remember my first program called Distance; a algebra program that formulates the distance. From there on I created my first game Black Jack 1.9 (may still be around). I guess I am fortunate that I have few talent from the Art, music, and understanding of programming at the time. I could say the "Magic" struck me constantly as I programmed 6+ games in TI-83's.

Thank you for posting that video on youtube. I was at first embarrassed that it was on it but I later felt the gratitude and happiness from knowing people actually enjoyed my game. I appologize for the game being buggy. FFTOM2 was the buggiest game I have ever made thus far haha. I swear I still have the written note of "Bugs to fix" in my notebook with 3 full pages of lists. It is funny that the person who I was talking in vent stated that I may have  contributed to many failures in grade for those who have possessed my game. I have laughed and also felt guilty but then again my job was to entertain people and which I think I have accomplished that to the fullest extent. ;D

I currently am now a Deejay at my local clubbing area remixing tracks and rendering famous trance music into seamless streamline of tracks. Unfortunately the club I was regular in got closed down in 2005 (nation in D.C.). Since then I've been traveling from Florida, Maryland, D.C.area, and as well as Hassen Germany.

Ever since I abandoned my FFTOM3 project, I was reluctant to go back to programming because of the drastic changes made software to hardware-wise. I can say I disappeared like the ASM legend Bill Nigel haha. But then again and I say here, I am back to support you guys in anyway. I may even learn the programming again if need be. But I must first wait until I get my hands on TI-84 though.

Before I take my leave I'd like to ask you guys something. Are there still people out there play TI-games? I ask this because when I was in highschool there was no such thing as handheld gaming machine except the bulky gameboy. Now that we have Iphone, Itune, PsP, etc... are we still being sought out?
« Last Edit: December 02, 2009, 11:02:41 pm by hkoizumi »

Offline Builderboy

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Re: FFTOM 89 Port
« Reply #14 on: December 02, 2009, 11:48:10 pm »
As far as i can tell in my school, they are definetaly still being sought out!  As the resident game-maker for the school i get all the requests for tetris/mario/phoenix and for some of my games as well.  My friend loves my BBC Basic tetris port and claims he likes it better than zTetris, and many of the people in math have phoenix and mario.  The thing that keeps calculators alive is that they can be played discretely in class (whether you like it or not, it does happen :P) as opposed to gameboys/psps and such.  There was a slight downflux in activity over the summer, but that is to be expected. :)

(And i can vouch for the Sword of Truth series being addictive :D Currently on book 6!)