Author Topic: Raster Racing 89  (Read 4140 times)

0 Members and 1 Guest are viewing this topic.

Alex

  • Guest
Raster Racing 89
« on: May 05, 2006, 03:50:00 am »
Perhaps some of you remember I worked on a simple pseudo-3D road engine a while ago. Well, I decided to come back to it and improve it. And that I did, as now it looks a lot nicer, and the road curves look more realistic. It also runs a bit faster than it did before, around 85 FPS (remember, that's just the road with the player car, without other objects or AI cars, etc.) I plan to continue optimizing it and remove all floating point expressions and replace them with byte shifts, as that will surely increase the FPS count. Here are some screenshots:

user posted imageuser posted image

user posted image

http://artraid.com/alex/index.php/2006/05/05/raster-racing-89/

- Alex

JFISH

  • Guest
Raster Racing 89
« Reply #1 on: May 05, 2006, 04:06:00 am »
WHOA das COOL OOO  o.oblink.gif  psuedo 3d nice work man...nice fps... make somethin....revoultionary...  man dat be sic... trax...cars... pimpin em out...  checkered flags.........babes... ....eeh...  :ninja:ninja.gif ... cars... :ninja:ninja.gif

TIGCC? BASIC? ASM?
cool stuff ... B)cool.gif
peace....

Alex

  • Guest
Raster Racing 89
« Reply #2 on: May 05, 2006, 04:48:00 am »
TIGCC

Thanks for the kind words :)smile.gif

- Alex

saubue

  • Guest
Raster Racing 89
« Reply #3 on: May 05, 2006, 05:00:00 am »
Wow, that looks really nice. I would love to see some animated screenshots and test it myself :)smile.gif

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Raster Racing 89
« Reply #4 on: May 05, 2006, 05:13:00 am »
85 FPS... Wow!

Looks awesome! It looks like a cross between Pole Position and Outrun!

Do I here POTY?
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Raster Racing 89
« Reply #5 on: May 05, 2006, 09:20:00 am »
89's are faster than I thought!
The car pic is nice, I can't wait to try this. (me needs 89 first.)
One of these days I'll get a sig I'm really proud of.

Alex

  • Guest
Raster Racing 89
« Reply #6 on: May 05, 2006, 11:32:00 am »
Just remember that the Sega Genesis used a m68k as well :)smile.gif (and a z80 for sound).

Edit:
Here's the newest screenshot, with scrolling background and steering:

user posted image

I should really make an animated screenshot. I think I will after I implement hills. Note that the FPS dropped to ~70... Still fast and smooth though :)smile.gif

- Alex

Alex

  • Guest
Raster Racing 89
« Reply #7 on: May 06, 2006, 02:12:00 am »
An update: I improved the perspective - now you see more road segments, and added a parallax background (clouds/mountains + city landscape) that scrolls as the road turns. It averages 65 FPS and looks quite good on-calc :)smile.gif

user posted image

Next on the list are hills, then an animated screenshot.

- Alex