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Omnimaga
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Calculator Community
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TI 68K
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Hiways 89
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Topic: Hiways 89 (Read 5177 times)
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Alex
Guest
Hiways 89
«
on:
April 26, 2006, 04:45:00 am »
Maybe I need a car of my own.
Here's the latest Day5 development, Hiways 89. It is a vertical driving game taking place on a four-lane highway :lol:
. I used knowledge gathered from coding Skyway, and optimized it a little - this means that I will also rewrite the Skyway engine at some point.
For more in-depth coverage see this
http://artraid.com/alex/index.php/2006/04/26/hiways/
Please leave me ideas and feedback. Now to go back to reading my boring english book. :unsure:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Hiways 89
«
Reply #1 on:
April 26, 2006, 04:47:00 am »
That reminds me an old arcade game I played on shockwave website, look very nice
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kalan_vod
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Posts: 2715
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Hiways 89
«
Reply #2 on:
April 26, 2006, 04:51:00 am »
Really nice, at first I was like OMG IN z80? But still it looks amazing!!
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Alex
Guest
Hiways 89
«
Reply #3 on:
April 26, 2006, 05:56:00 am »
Haha, z80
- Alex
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Alex
Guest
Hiways 89
«
Reply #4 on:
April 27, 2006, 01:19:00 pm »
Some serious updates!
Link:
http://artraid.com/alex/index.php/2006/04/28/hiways-update/
Screenshots:
Coding this particular game is very fun, mainly because I know exactly what I'm doing, having gathered some experience from past unfinished projects. I'll also add steering to each AI car, and police/army vehicles chasing you down if you run over too many pedestrians - yes there will be pedestrians trying to cross the highway :lol:
The game still runs at ~80+ FPS, but due to this speed the LCD on my calculator is quite blurry. It'll probably slow down considerably when I will add the aforementioned features, so that will heal with time.
As things progress, I plan on shooting a short video of it running live on a real TI-89
As always, leave any comments!
- Alex
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kalan_vod
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Hiways 89
«
Reply #5 on:
April 27, 2006, 01:40:00 pm »
Wow, that's fast! I can't wait to see a animation of sorts, and is that a bus? btw pedestrians would be great!~
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Liazon
Guest
Hiways 89
«
Reply #6 on:
April 27, 2006, 02:07:00 pm »
Awesome! You're TIGCC skills are amazing as always.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Hiways 89
«
Reply #7 on:
April 27, 2006, 03:27:00 pm »
wow nice, didnt u had another racing game as well btw (a 3D one)?
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Alex
Guest
Hiways 89
«
Reply #8 on:
April 28, 2006, 12:51:00 am »
Yes, I did, but I got frustrated by the engine as it needs lots of cleaning up. After I'll clean up its code, I'll make a mini-game out of it, a 3D tunnel game.
I remember last summer/fall I worked on a game similar to Hiways, except it was a tunnel game called simpleRIDE where you avoided post-signs, and when I wanted to implement other cars, I did not know where to begin.
Hold on, I'll dig a screenshot!
As always, thank you all very much for your comments!
- Alex
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Hiways 89
«
Reply #9 on:
April 28, 2006, 01:12:00 am »
hehe nice, I hope to see all those games finished ^^
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Alex
Guest
Hiways 89
«
Reply #10 on:
April 29, 2006, 11:27:00 am »
You definitely will, development is going fairly smoothly despite school work. Some Hiways updates will soon follow.
- Alex
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elfprince13
Guest
Hiways 89
«
Reply #11 on:
April 29, 2006, 11:29:00 am »
now if only I had an 89...
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kalan_vod
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Posts: 2715
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Hiways 89
«
Reply #12 on:
April 29, 2006, 12:41:00 pm »
That SS looks like MGS or something like Jakel!
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Alex
Guest
Hiways 89
«
Reply #13 on:
April 30, 2006, 02:36:00 am »
QuoteBegin-kalan_vod+Apr 29 2006, 11:41 PM-->
QUOTE
(kalan_vod @ Apr 29 2006, 11:41 PM)
That SS looks like MGS or something like Jakel!
What are those?
- Alex
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TI 68K
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Hiways 89