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Omnimaga
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KOR: A Dot RPG 2
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Topic: KOR: A Dot RPG 2 (Read 14246 times)
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CDI
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KOR: A Dot RPG 2
«
Reply #30 on:
July 28, 2005, 03:07:00 am »
My logo avitar wouldn't work here... and I needed something to tide Kevin over until I made a new one
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #31 on:
July 28, 2005, 11:46:00 am »
QuoteBegin-Master Jc+July 28, 2005, 06:34-->
QUOTE
(Master Jc @ July 28, 2005, 06:34)
Gah... did you make that avatar, or did you steal it from CH??? That looks like something I made... oh well, whatever.
I think its from Calchaven, but it look cool
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CDI
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KOR: A Dot RPG 2
«
Reply #32 on:
August 08, 2005, 05:53:00 am »
Okay updates!!! yayayayayayay!
instead of the old style of gameplay I'm using a FPV kind of gameplay... (think Ultima 1 or Akalabeth) also the dungeons will be 26x26 big, and saved in lists then de-compressed! Speaking of lists this is a list of the things that'll be stored in lists
Character Sprite Data
Enemy Sprite Data
Dungeon Data
Game Prefrences
In-Game Text
Save File
this paves the way for my next announcement...
KORDEV!!!
KORDEV is a development package that you can D/L for the game... you run KORSETUP to setup the lists for the game, then you can run KORDEV and acually make your own RPG using the KOR engine!!!! this allows for not only unlimited choices in the included game (A Dot RPG 2) but then another batch of unlimited choices on countless other games!!! After making a game you can then save it to a series of lists (about 10 lists) and send it to an archive so someone else can D/L it then un-compress it and play it! sweet!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #33 on:
August 08, 2005, 10:00:00 am »
w00t updates, sound nice, I think this might be a good idea since I alerady saw somekind of Doom RPG earlier on a french TI-82 website and it was quite nice. That also sound a bit like Zilak Ex: The Vinera chronicles style
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CDI
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KOR: A Dot RPG 2
«
Reply #34 on:
August 09, 2005, 10:55:00 am »
Heh the funny thing is this'll acuallt make the engine more powerful because it'll have more space to do things in
the levlels and such can be archived in BASIC cause they're lists, that'll free up a good 5000+b
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #35 on:
August 09, 2005, 11:19:00 am »
will the user have to modify lot of source code to inplement his level/dungeons of if it will just be modding a matrice and a list of data?
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CDI
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KOR: A Dot RPG 2
«
Reply #36 on:
August 09, 2005, 11:49:00 am »
Heh.. I make it easy to modd everything... I'll just inport the proggies I used... (yes... I make dev kits for games I make
)
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CDI
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KOR: A Dot RPG 2
«
Reply #37 on:
August 10, 2005, 11:35:00 am »
YAY! Images! (okay Image! but since I'm trying to get a decenter looking FPV engine going...)
This is the battle engine as of now... so... you like? (as soon as I get more enemy images I can post those too
)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #38 on:
August 10, 2005, 11:50:00 am »
oh nice, I like the intewrface, will there be enemies soon?
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CDI
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KOR: A Dot RPG 2
«
Reply #39 on:
August 10, 2005, 11:58:00 am »
yep... 6 enemies, 8 bosses, 2 mega bosses (15x15, 30x30, and 40x40 respectifully)
YAY! more pics!!!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #40 on:
August 10, 2005, 01:46:00 pm »
nice, do you think you'll be able to make it show further walls?
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CDI
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KOR: A Dot RPG 2
«
Reply #41 on:
August 10, 2005, 02:34:00 pm »
Prolly... maybe... but it'd slow down... alot...
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #42 on:
August 17, 2005, 07:10:00 pm »
Okay... I garuntee KOR on 12-24-05 (mm-dd-yy) and I have some news... I have alot of the battle engine done as of now... byt here's a choice... I can make a battle engine that has AI for your character, meaning that you have to make a decision on how your character acts (i.e. "Attack full force", "Heal at 25% HP", or things like "Run") that way all you have to do is watch and distrubite SP! (err... SP are "Stat Points" that you add to uour character)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #43 on:
August 18, 2005, 02:09:00 am »
hmm sdound like a cool idea, this reminds me of Final Fantasy X-3 for the 82 or Lunar for the Playstation but you should also keep an option to manually attack as well so ppl can decide what to do (use AI or not)
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CDI
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KOR: A Dot RPG 2
«
Reply #44 on:
August 18, 2005, 08:42:00 am »
Well to save space (as I do for alot of things) I'll have 2 programs for the battle engine... one has AI the other not... you just put the one you want on your calc! easy!
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KOR: A Dot RPG 2