Author Topic: KOR: A Dot RPG 2  (Read 13852 times)

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Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #45 on: August 19, 2005, 01:32:00 am »
oh nice :)smile.gif

this would be cool if there was also difficulty levels, so if you put a program on the calc enemies are normal and if you put the other one they are harder. Also maybe something like star ocean/pokemon would be cool, I mean that if u put a program on the calc you'll play as a certain character and if u put the other one you'll play as another one with a slighly different story :)smile.gif

CDI

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KOR: A Dot RPG 2
« Reply #46 on: August 19, 2005, 02:38:00 pm »
Kevin... sorry to break it to you... but I have MONTHS to make more storys after KOR comes out... :Pblah.gif I'll just make them "A Dot RPG 2.2a" and such :Dbiggrin.gif

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #47 on: August 19, 2005, 02:42:00 pm »
oh Isee :)smile.gif

CDI

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KOR: A Dot RPG 2
« Reply #48 on: August 23, 2005, 03:33:00 pm »
http://calchaven.org/index.php?act=Attach&type=post&id=7729113, this is a video of the engine for KOR in action... sry guys... need quicktime to play :Dbiggrin.gif

crzyrbl

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KOR: A Dot RPG 2
« Reply #49 on: August 23, 2005, 05:40:00 pm »
?? dead link already...

CDI

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KOR: A Dot RPG 2
« Reply #50 on: August 23, 2005, 06:17:00 pm »
Yes it is... grr... I'm gonna try and get a new up-load

http://www.freewebs.com/cdigames/KOR.MOV

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #51 on: August 24, 2005, 12:48:00 am »
freewebs is evil, click target and save as to view video or nothing happens :Dbiggrin.gif

Look quite fast for BASIC, do u think you can add more deeper walls? not asd much as PacHa engine but just a few so it look more like 3D? :)smile.gif

CDI

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KOR: A Dot RPG 2
« Reply #52 on: August 24, 2005, 02:51:00 pm »
Yeah... acually the Pic and the Video are of an older engine... the newer one looks better... (3 walls deep)

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #53 on: August 26, 2005, 02:00:00 am »
oh nice, that will make the game look cooler

CDI

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KOR: A Dot RPG 2
« Reply #54 on: September 10, 2005, 07:48:00 am »
I have worse release date problems than Rare... KOR might be delayed due to a nasty RAM eating bug I can't find...

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #55 on: September 10, 2005, 12:24:00 pm »
oh god thanks, its not dead at least O_Oshocked2.gif , do u use very long strings, this cause lot of TI OS bugs, I remember the old days of Dark Link Quest project :?confused.gif

CDI

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KOR: A Dot RPG 2
« Reply #56 on: September 13, 2005, 11:01:00 am »
no... I think it has to do with a loop in a sub-program that for some reason exits... (shows me for making one-line-programs)

Offline DJ Omnimaga

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KOR: A Dot RPG 2
« Reply #57 on: September 13, 2005, 11:29:00 am »
ah I see now :)smile.gif

CDI

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KOR: A Dot RPG 2
« Reply #58 on: October 01, 2005, 06:26:00 am »
I feel it it time to change the title of this thread...

KOR isn't real, never was real, all the sprites and stuff where just some extras I have had left over...

KOR was just something to keep you guessing... you see... it was all a coverup... what it was a coverup for I shall reveal in due time...

(24.12.05)

dragon__lance

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KOR: A Dot RPG 2
« Reply #59 on: November 03, 2005, 10:08:00 am »
ooooooh....so mysterious  :ph43r:ninja.gif