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Omnimaga
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KOR: A Dot RPG 2
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Topic: KOR: A Dot RPG 2 (Read 13852 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #45 on:
August 19, 2005, 01:32:00 am »
oh nice
this would be cool if there was also difficulty levels, so if you put a program on the calc enemies are normal and if you put the other one they are harder. Also maybe something like star ocean/pokemon would be cool, I mean that if u put a program on the calc you'll play as a certain character and if u put the other one you'll play as another one with a slighly different story
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CDI
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KOR: A Dot RPG 2
«
Reply #46 on:
August 19, 2005, 02:38:00 pm »
Kevin... sorry to break it to you... but I have MONTHS to make more storys after KOR comes out...
I'll just make them "A Dot RPG 2.2a" and such
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #47 on:
August 19, 2005, 02:42:00 pm »
oh Isee
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #48 on:
August 23, 2005, 03:33:00 pm »
http://calchaven.org/index.php?act=Attach&type=post&id=7729113
, this is a video of the engine for KOR in action... sry guys... need quicktime to play
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crzyrbl
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KOR: A Dot RPG 2
«
Reply #49 on:
August 23, 2005, 05:40:00 pm »
?? dead link already...
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #50 on:
August 23, 2005, 06:17:00 pm »
Yes it is... grr... I'm gonna try and get a new up-load
http://www.freewebs.com/cdigames/KOR.MOV
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #51 on:
August 24, 2005, 12:48:00 am »
freewebs is evil, click target and save as to view video or nothing happens
Look quite fast for BASIC, do u think you can add more deeper walls? not asd much as PacHa engine but just a few so it look more like 3D?
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #52 on:
August 24, 2005, 02:51:00 pm »
Yeah... acually the Pic and the Video are of an older engine... the newer one looks better... (3 walls deep)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #53 on:
August 26, 2005, 02:00:00 am »
oh nice, that will make the game look cooler
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #54 on:
September 10, 2005, 07:48:00 am »
I have worse release date problems than Rare... KOR
might
be delayed due to a nasty RAM eating bug I can't find...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #55 on:
September 10, 2005, 12:24:00 pm »
oh god thanks, its not dead at least O_O
, do u use very long strings, this cause lot of TI OS bugs, I remember the old days of Dark Link Quest project :?
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #56 on:
September 13, 2005, 11:01:00 am »
no... I think it has to do with a loop in a sub-program that for some reason exits... (shows me for making one-line-programs)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #57 on:
September 13, 2005, 11:29:00 am »
ah I see now
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CDI
Guest
KOR: A Dot RPG 2
«
Reply #58 on:
October 01, 2005, 06:26:00 am »
I feel it it time to change the title of this thread...
KOR isn't real, never was real, all the sprites and stuff where just some extras I have had left over...
KOR was just something to keep you guessing... you see... it was all a coverup... what it was a coverup for I shall reveal in due time...
(24.12.05)
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dragon__lance
Guest
KOR: A Dot RPG 2
«
Reply #59 on:
November 03, 2005, 10:08:00 am »
ooooooh....so mysterious :ph43r:
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KOR: A Dot RPG 2