-->
KOR: A Dot RPG 2
-->
-->
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
-->
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
KOR: A Dot RPG 2
« previous
next »
Print
Pages:
1
[
2
]
3
4
5
Go Down
Author
Topic: KOR: A Dot RPG 2 (Read 14793 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #15 on:
July 18, 2005, 01:13:00 am »
sound cool B)
, keep us updated
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #16 on:
July 20, 2005, 01:16:00 am »
6 character sprites
10th Boss...
Now the fun part... If you so disre you can make a boss (yay!) but I only need about 15 so you can enter 2 at the most
The constraints are... no bigger than 50x50, facing left, please strict B&W only... no checkered patterns... I have to make a program that draws these... and it can be no smaller than 20x20...
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #17 on:
July 20, 2005, 01:22:00 am »
QuoteBegin-CDI+July 20, 2005, 08:16-->
QUOTE
(CDI @ July 20, 2005, 08:16)
I have to make a program that draws these
Do you mean you will draw these using pixel-off/line( commands? O_O
Sprites are nice though
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #18 on:
July 20, 2005, 04:24:00 am »
Well the point of the orignal A Dot RPG was to make a LONG game in pure BASIC... and I did, so I'm doing it again... As for pxl-off... I only use Line(, pt-on(, and pt-off( commands based on a x number and a y number so I can use the character sprites and the boss/enemy sprites out of battle
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #19 on:
July 20, 2005, 04:42:00 am »
will they be archived, because with many lines commands it might take a lot of memory? Also you should at least use an asm lib to run archived programs or unarchive/archive them because then you could make this game very long, more features and more graphics. beign limited to 24 KB isnt a big deal
EDIT: just one more thing, I was just remembering the release date of CRPGN (july 7th), is it dead? O_O
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #20 on:
July 20, 2005, 12:14:00 pm »
Kevin... #1 was only 10000b big I still have at least another 10000 to work with!... plus the prgm to make the 6 character sprites is only 1.2kb big... also... I'm probably going to save the bosses and enemies in lists, then use a program to read the lists and draw the sprite... then I can archive/un-archive the list!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #21 on:
July 20, 2005, 12:26:00 pm »
ah nice, kinda like in FFTOM and FFTOM2
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #22 on:
July 20, 2005, 12:27:00 pm »
yeah... or CONTRA
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #23 on:
July 20, 2005, 12:30:00 pm »
or that. But still if you want to make a uber long game with over 40 dungeons with more than 1500 rooms (like illusiat 12) its still a good idea to use Flash gordon
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #24 on:
July 20, 2005, 01:04:00 pm »
Like I said... I'm going to do it in PURE BASIC... I wanna do it for me
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #25 on:
July 20, 2005, 01:07:00 pm »
ok then, but still try to make it long enough
and what does KOR stands for? I always forget it
Logged
CDI
Guest
KOR: A Dot RPG 2
«
Reply #26 on:
July 27, 2005, 12:43:00 pm »
Okay all the characters are in list form... but they load slowly
same goes for the enemies... I'm going to try and get a pic of the game up sometime soon...
OOH Title done! the credits scroll under the title when you start the game... so far I have me (duh!) and the inspired bys (Kevin, TI-Freak, and tr1p1ea)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
KOR: A Dot RPG 2
«
Reply #27 on:
July 27, 2005, 01:14:00 pm »
nice, but I guess you could use CODEX for sprite displaying (excepts maps).
Nice avatar btw
Logged
crzyrbl
Guest
KOR: A Dot RPG 2
«
Reply #28 on:
July 27, 2005, 04:40:00 pm »
i like it too. it makes me feel all warm and fuzzy.
Logged
Master Jc
Guest
KOR: A Dot RPG 2
«
Reply #29 on:
July 27, 2005, 11:34:00 pm »
Gah... did you make that avatar, or did you steal it from CH??? That looks like something I made... oh well, whatever.
Logged
Print
Pages:
1
[
2
]
3
4
5
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
KOR: A Dot RPG 2
\n\t\t\t\t\t\t\t\t\t
<' + '/div>\n\t\t\t\t\t\t\t\t\t
%body%<' + '/textarea>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
Max characters: 20000; characters remaining:
...<' + '/span><' + '/span>
\n\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t\t
\n\t\t\t\t\t\t\t\t\t<' + '/div>\n\t\t\t\t\t\t\t\t<' + '/div>', sTemplateSubjectEdit: '
', sTemplateBodyNormal: '%body%', sTemplateSubjectNormal: '
%subject%<' + '/a>', sTemplateTopSubject: 'Topic: %subject% (Read 14793 times)', sErrorBorderStyle: '1px solid red' }); aJumpTo[aJumpTo.length] = new JumpTo({ sContainerId: "display_jump_to", sJumpToTemplate: "
Jump to:<" + "/label> %dropdown_list%", iCurBoardId: 195, iCurBoardChildLevel: 1, sCurBoardName: "TI 68K", sBoardChildLevelIndicator: "==", sBoardPrefix: "=> ", sCatSeparator: "-----------------------------", sCatPrefix: "", sGoButtonLabel: "go" }); aIconLists[aIconLists.length] = new IconList({ sBackReference: "aIconLists[" + aIconLists.length + "]", sIconIdPrefix: "msg_icon_", sScriptUrl: smf_scripturl, bShowModify: true, iBoardId: 195, iTopicId: 316, sSessionId: "a9c3372afcaec8227305edc1c2e76d15", sSessionVar: "db2b5896ae1", sLabelIconList: "Message Icon", sBoxBackground: "transparent", sBoxBackgroundHover: "#ffffff", iBoxBorderWidthHover: 1, sBoxBorderColorHover: "#adadad" , sContainerBackground: "#ffffff", sContainerBorder: "1px solid #adadad", sItemBorder: "1px solid #ffffff", sItemBorderHover: "1px dotted gray", sItemBackground: "transparent", sItemBackgroundHover: "#e0e0f0" }); } function tick2() { if (typeof(document.forms.quickModForm) != "undefined") { calcCharLeft2(); setTimeout("tick2()", 1000); } else setTimeout("tick2()", 800); } function message_onkeyup() { if (typeof(document.forms.quickModForm) != "undefined" && typeof(document.forms.quickModForm.message) != "undefined") { document.forms.quickModForm.message.onkeyup = function onkeyup(event) { storeCaret(this); calcCharLeft2(); }; } else setTimeout("message_onkeyup()", 800); } message_onkeyup(); function calcCharLeft2() { var maxLength = 20000; var oldEditor = "", currentEditor = document.forms.quickModForm.message.value; if (!document.getElementById("editorLeft2")) return; if (oldEditor != currentEditor) { oldEditor = currentEditor; if (currentEditor.replace(/\r/, "").length > maxLength) document.forms.quickModForm.message.value = currentEditor.replace(/\r/, "").substring(0, maxLength); currentEditor = document.forms.quickModForm.message.value.replace(/\r/, ""); } setInnerHTML(document.getElementById("editorLeft2"), maxLength - currentEditor.length); } // ]]>-->