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Will Illusiat 12 use a similar map layout as the original?
typedef struct { int x,y,dir;} pt;enum {LEFT,UP,RIGHT,DOWN};#define DEF_DIR DOWN#define PT_NULL (pt){-20,-20,0}#define pteq(pt1,pt2) (pt1.x==pt2.x)&&(pt1.y==pt2.y)&&(pt1.dir==pt2.dir)#define pteqc(pt1,pt2) (pt1.x==pt2.x)&&(pt1.y==pt2.y)#define ptcolor(Pt) (Pt.x>=0&&Pt.x<whole_scn->xy.x1&&Pt.y>=0&&Pt.y<whole_scn->xy.y1)?GetGPix(Pt.x,Pt.y):mf#define nextdir(Dir) (Dir+1)%4#define prevdir(Dir) (Dir+3)%4#define oppdir(Dir) (Dir+2)%4int mf=3;void FillPt(pt Pt,int col){ int w=whole_scn->xy.x1; int h=whole_scn->xy.y1; if (Pt.x>=0&&Pt.x<w&&Pt.y>=0&&Pt.y<h) DrawGPix(Pt.x,Pt.y,col,GA_DRAW);}pt ptDir(pt Pt,int Dir){ switch (Dir) { case LEFT: Pt.x--; break; case RIGHT: Pt.x++; break; case UP: Pt.y--; break; case DOWN: Pt.y++; break; } return Pt;}#define ptdir ptDirpt inFront(pt Pt){ return ptDir(Pt,Pt.dir);}void FloodFill(short x,short y,short tcol, short rcol){ mf=rcol; pt cur={x,y,DEF_DIR}; pt mark=PT_NULL; pt mark2=PT_NULL; //save marks pt md=PT_NULL; pt md2=PT_NULL; int backtrack=0; int findloop=0; int count=0; int temp; //while front pixel is empty.........move forward while (ptcolor(inFront(cur))==tcol) cur=inFront(cur); goto START; MAIN://MAIN LOOP! cur=inFront(cur);//move forward //if right pixel is empty if (ptcolor(ptDir(cur,nextdir(cur.dir)))==tcol) { //if backtrack is true and findloop is false //and either front pixel or left pixel is empty //set findloop to true if (backtrack && !findloop && ((ptcolor(inFront(cur))==tcol)||(ptcolor(ptDir(cur,prevdir(cur.dir)))==tcol))) findloop=1; //turn right cur.dir=nextdir(cur.dir); PAINT: //move forward cur=inFront(cur); } START: //set count to # of nondiagonally adjacent pixels filled count=(ptcolor(inFront(cur))!=tcol)+(ptcolor(ptDir(cur,prevdir(cur.dir)))!=tcol)+(ptcolor(ptDir(cur,nextdir(cur.dir)))!=tcol)+(ptcolor(ptDir(cur,oppdir(cur.dir)))!=tcol); if (count!=4) { do { cur.dir=nextdir(cur.dir);//turn right } while(ptcolor(inFront(cur))==tcol);//front pixel is empty do { cur.dir=prevdir(cur.dir);//turn left } while(ptcolor(inFront(cur))!=tcol);//front pixel is filled } switch (count) { case 1: if (backtrack) findloop=1; else if (findloop) { //if mark is null........restore mark if (pteq(mark,PT_NULL)) mark=md; } else if ((ptcolor(ptdir(inFront(cur),prevdir(cur.dir)))==tcol)&&(ptcolor(ptdir(ptdir(cur,oppdir(cur.dir)),prevdir(cur.dir)))==tcol)) {//front left pixel and back left pixel are both empty md=mark;//save mark mark=PT_NULL;//clear mark cur.dir=prevdir(cur.dir);//turn left FillPt(cur,rcol);//fill cur goto PAINT; } break; case 2: //if back pixel is filled if (ptcolor(ptdir(cur,oppdir(cur.dir)))!=tcol) { //if front left pixel is not filled if (ptcolor(ptdir(inFront(cur),prevdir(cur.dir)))==tcol) { //save mark md=mark; //clear mark mark=PT_NULL; //turn around cur.dir=oppdir(cur.dir); //fill cur FillPt(cur,rcol); goto PAINT; } } else if (pteq(mark,PT_NULL))//mark is not set { mark=cur;//set mark to cur md2=mark2; mark2=PT_NULL;//clear mark2 findloop=0; backtrack=0; } else { if (pteq(mark2,PT_NULL))//if mark2 is not set { if (pteqc(cur,mark))//if cur is at mark { if (cur.dir==mark.dir)//if cur-dir==mark-dir { md=mark; mark=PT_NULL;//clear mark cur.dir=oppdir(mark.dir);//turn around goto PAINT; } else { backtrack=1; findloop=0; cur.dir=mark.dir; } } else if (findloop) { mark2=cur;//set mark2 to cur, set mark2-dir to cur-dir } } else { if (pteqc(cur,mark))//if cur is at mark { cur=mark2;//set cur to mark2, set cur-dir to mark2-dir md=mark; md2=mark2; mark=PT_NULL; mark2=PT_NULL;//clear mark and mark2 backtrack=0; cur.dir=oppdir(cur.dir);//turn around FillPt(cur,rcol);//fill cur goto PAINT; } else if (pteqc(cur,mark2))//if cur is at mark2 { temp=mark.dir;//set mark to cur mark=cur; mark.dir=temp; cur.dir=mark2.dir;//set cur-dir and mark-dir to mark.dir=mark2.dir;//mark2-dir md2=mark2; mark2=PT_NULL;//clear mark2 } } } break; case 3: md=mark; mark=PT_NULL;//clear mark cur.dir=prevdir(cur.dir);//fill cur FillPt(cur,rcol); goto PAINT; break; case 4: FillPt(cur,rcol);//fill cur return;//done break; } goto MAIN;}#define Fill(x,y,col) FloodFill(x,y,GetPix(x,y),col);
Update: Due to the lack of support, I will probably not finish the Illusiat 12 port. What I have done is attached.
Yay! Another test version.Unfortunately, due to TI's EULA, this will be the last until that stupid emulator clause is lifted.I would have provided the C source, but what use is it without being able to use TI's OS on TIEmu?By the way, I provided one easy installation program for your disposal.