Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Legend of Landel - BGC89 Remake
« previous
next »
Print
Pages:
1
2
[
3
]
4
Go Down
Author
Topic: Legend of Landel - BGC89 Remake (Read 21000 times)
0 Members and 3 Guests are viewing this topic.
Fryedsoft
LV3
Member (Next: 100)
Posts: 90
Rating: +2/-0
Re: Legend of Landel - BGC89 Remake
«
Reply #30 on:
May 02, 2010, 12:48:44 pm »
I had one since 1999, but yeah, it basically was a spam archive. Took boardhost years to implement a user feature. By then I switched over to bluecrimson.com and E-Blah as the forum, which seems to be spam free so far but then again there's barely any post traffic on it.
Back to BGC, Hiryu should have something soon to test the code against. Right now he's cleaning up a ton of the graphics and working on coding the storyboard. The project post at
http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1255233175/
has a ton of the cleaned up interfaces, and it's looking great so far.
Logged
BlueCrimson - The Future of Ti-Basic, Today
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Legend of Landel - BGC89 Remake
«
Reply #31 on:
May 02, 2010, 12:52:54 pm »
Seems like bots got rather smart these days and now can spam almost every software. Since E-blah isn't as common, I guess this might be why it isn't as spammed, though. On yAronet I never heard of bots either, even if it has been around since 2001 and got 3 million posts total. Probably due to being proprietary software.
As for BGC, WOW nice menus and stuff, and I love the mech-style battle characters/enemies. Nice job so far!
Logged
Hiryu
LV1
Newcomer (Next: 20)
Posts: 10
Rating: +1/-0
Re: Legend of Landel - BGC89 Remake
«
Reply #32 on:
May 02, 2010, 11:52:02 pm »
Well my weekend push is technically over - but I think I am going to keep going >_<
Some of the basic things I changed:
1. Alot of the ingame system menus have been replaced with custom hand drawn interfaces.
2. Text based menus & stat boxes have been replaced as well.
3.Revamped the Victory! & LevelUp windows & system.
That is the outline of all the updates - detailed information can be found here:
http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1255233175/s-15/
Logged
Original Legends of Landel trailer made back in 2000
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Legend of Landel - BGC89 Remake
«
Reply #33 on:
May 02, 2010, 11:53:24 pm »
very great!
Logged
Hiryu
LV1
Newcomer (Next: 20)
Posts: 10
Rating: +1/-0
Re: Legend of Landel - BGC89 Remake
«
Reply #34 on:
May 03, 2010, 06:46:52 pm »
Well I decided that most in-game TI-89 popup menus will be replaced by hand drawn ones. I know this will take up extra memory - but if figure if its gonna be done - make it look pretty >_<
Some more screen shot updates:
Logged
Original Legends of Landel trailer made back in 2000
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Legend of Landel - BGC89 Remake
«
Reply #35 on:
May 03, 2010, 11:29:20 pm »
Nice
I like custom menus, else when games always use the default TI menus, it looks too simple and less original it seems. Sometimes they won'tfit that well either.
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Legend of Landel - BGC89 Remake
«
Reply #36 on:
May 04, 2010, 11:44:41 am »
That's looking really nice! =D
Logged
Hiryu
LV1
Newcomer (Next: 20)
Posts: 10
Rating: +1/-0
Re: Legend of Landel - BGC89 Remake
«
Reply #37 on:
May 05, 2010, 08:27:24 pm »
Finally got to start working on the storyline itself - here is the demo screen of the story prog in action.
Logged
Original Legends of Landel trailer made back in 2000
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Legend of Landel - BGC89 Remake
«
Reply #38 on:
May 06, 2010, 09:53:35 pm »
looks nice
Logged
Hiryu
LV1
Newcomer (Next: 20)
Posts: 10
Rating: +1/-0
Re: Legend of Landel - BGC89 Remake
«
Reply #39 on:
May 09, 2010, 01:33:59 am »
Well to summarize this update - ALL TI-89 popup menus have been removed & replaced with their own GUI or icon..etc.etc.
Found more bugs - fixed em. Finally I can say I am down to 2 major things I have to complete to have a working beta:
1. Enemy/Game Balancing
2. Story/Arc Game Progression
Logged
Original Legends of Landel trailer made back in 2000
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Legend of Landel - BGC89 Remake
«
Reply #40 on:
May 09, 2010, 04:41:35 am »
Nice, can't wait for beta
I'll prbly need to delete some stuff from my 89 Titanium
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Legend of Landel - BGC89 Remake
«
Reply #41 on:
November 05, 2010, 06:40:23 pm »
*Poke*
* Art_of_camelot Wonders if there have been any updates for this...
Also... Remember remember, the fifth of november, the gunpowder treason and plot, I know of no reason why the gunpowder treason should ever be forgot. Happy November 5th! :p
Logged
Fryedsoft
LV3
Member (Next: 100)
Posts: 90
Rating: +2/-0
Re: Legend of Landel - BGC89 Remake
«
Reply #42 on:
November 05, 2010, 07:24:32 pm »
The project is still active, but work is really taking a toll on my free time.
Currently, I got open tickets with Microsoft (now going on two months for a totally random network printing issue. I think I exhausted all of their script chimps finally and are moving up to tier 3) and Sophos (roughly 1 call a week. I'm trying to get them to actually do something about their disinfection system and tighten tampering of their services) for various bugs and they are both pretty much insisting on working on these after hours, and to top it all off, we're understaffed, so it just keeps getting busier and busier.
Historically, I work on it during the Christmas break, and considering they're forcing me to take vacation before the end of the year, I'll probably get some time to piece together the parts that are pretty much done, but not complete.
Logged
BlueCrimson - The Future of Ti-Basic, Today
ASHBAD_ALVIN
Guest
Re: Legend of Landel - BGC89 Remake
«
Reply #43 on:
November 05, 2010, 07:29:10 pm »
AMAZING GRAPHICS
From the screenshots I can tell it's for the 89, but I still think it's beast anyways
Keep up the good work!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Legend of Landel - BGC89 Remake
«
Reply #44 on:
November 05, 2010, 07:30:56 pm »
Darn I hope you get less busy eventually. It would be cool if this was finished
Good luck!
Logged
Print
Pages:
1
2
[
3
]
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Legend of Landel - BGC89 Remake