Author Topic: Metroid 68k - In TI-BASIC  (Read 11213 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Metroid 68k - In TI-BASIC
« Reply #30 on: June 30, 2006, 10:55:00 am »
now if only i had a real 89 :(sad.gif *xlibman

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Metroid 68k - In TI-BASIC
« Reply #31 on: July 17, 2006, 08:33:00 am »
My calculator crashed, so I lost all of the data for Mario.  I don't really feel like remaking it, so I'm going to start something different - Metroid.  I got inspired by Metroid I, Metroid II, and Metroid Pure, so I decided to try making Metroid for the Voyage 200.  I'll add my own little twists into it though.  It's still going to be in TI-BASIC.  

Should I change this thread's name and use this thread for Metroid or should I make a new thread?

Zeromus

  • Guest
Metroid 68k - In TI-BASIC
« Reply #32 on: July 17, 2006, 08:45:00 am »
@bfr - I belive I still have my old Metroid 68k engine if you would like to take that a look over

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Metroid 68k - In TI-BASIC
« Reply #33 on: July 17, 2006, 08:47:00 am »
You have a 68k calc?!?

Sure, I'd like to take a look at the engine.  Thanks :)smile.gif.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Metroid 68k - In TI-BASIC
« Reply #34 on: July 18, 2006, 02:27:00 am »
too bad it haD to die :(sad.gif it sucks when this crashing stuff happens to projects, glad it's gonna be finished even though in another forum tho, make sure you do lot of backups of metroid  

Offline bfr

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 819
  • Rating: +4/-0
    • View Profile
    • bfr's website
Metroid 68k - In TI-BASIC
« Reply #35 on: July 31, 2006, 05:07:00 am »
I just finished the map rendering program/sub-routine.  This is because I have been mostly focusing on TI-83+ assembly lately, and I've worked on my TI Freak Ware contest entry every now and then.  I'll try to work more on this though.  I actually almost forgot it, until today I picked up my Voyage 200 when I was bored, and started messing around with Command Post Plus, but then I remembered that I shouldn't risk crashing my calculator for some reason, and then I remembered Metroid (being unarchived...).

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Metroid 68k - In TI-BASIC
« Reply #36 on: July 31, 2006, 10:06:00 am »
oh YAY nice to see its still developped, will you inspire yourself of metroid by CDI and mine btw? I could send you the map from mine actually