QUOTE ("bfr") |
I've started a new project for tifreakware's contest. I've halted all my other projects so I could focus on the new project. But, I just had an urge to program in TI-BASIC, so I decided to make a Super Mario for the Voyage 200... |
QUOTE |
Hi, i'm trying to create a tetris clone(more accurately, Dr.Robotnik's Mean Bean Machine Remake) as my entry to Tifreakware's programming contest.I'm sorry i can't release too much info. about it, but it's restricted. The idea of the game is to have different colored blocks that drop. Once 4 or more blocks of the same touch in any way,they dissappear.And the blocks above fall, sometimes triggering combos. I need to find a way for hit dettection between the blocks. I have thought about it a lot. What i came up with is to allot each block a byte. The first 4 bits define the type of block(color),and the last 4 define the links that block has. Ex: When the block falls and hits another block of the same type, i set the corresponding bit, so it shows the relation.Then i run though all the relations, and if's it's above 4, i trigger dissapearing sequence. The problem is that i can already think of a dozen instances where this wouldn't work, and the falling blocks triggered from dissapearences would make it even more complicated
Post by: Liazon on June 21, 2006, 06:50:00 am Post by: Radical Pi on June 21, 2006, 07:51:00 am SM68k Basic? Nice. I should work on my SMASCII someday. Well, considering that is a prototype screenshot, its good. I assume that is the beginning of World 1-1? It usually has a ? block before/around the first enemy. I think it needs a nice background. If you have any questions, ask the super mario nerd here. ^^ Post by: bfr on June 21, 2006, 10:56:00 am And if I have any questions, I'll remember to look for you ;) ![]() Also, now Mario can jump. This kind of complicated things a bit though. Post by: crzyrbl on June 21, 2006, 11:36:00 am Post by: bfr on June 21, 2006, 11:41:00 am Post by: DJ Omnimaga on June 21, 2006, 12:12:00 pm Post by: Alex on June 22, 2006, 06:12:00 am - Alex Post by: bfr on June 22, 2006, 06:41:00 am ![]() Post by: Liazon on June 22, 2006, 08:38:00 am Post by: bfr on June 29, 2006, 09:06:00 am __ || || Post by: Radical Pi on June 29, 2006, 09:20:00 am Post by: bfr on June 29, 2006, 12:29:00 pm Post by: DJ Omnimaga on June 29, 2006, 01:21:00 pm Post by: Radical Pi on June 29, 2006, 01:55:00 pm ^ That's crazy grammar in there. ^^ You've taken the first big step; just remember to keep walking. ;) ![]() Post by: Alex on June 30, 2006, 09:59:00 am ![]() - Alex Post by: DJ Omnimaga on June 30, 2006, 10:55:00 am ![]() Post by: bfr on July 17, 2006, 08:33:00 am Should I change this thread's name and use this thread for Metroid or should I make a new thread? Post by: Zeromus on July 17, 2006, 08:45:00 am Post by: bfr on July 17, 2006, 08:47:00 am Sure, I'd like to take a look at the engine. Thanks :) ![]() Post by: DJ Omnimaga on July 18, 2006, 02:27:00 am ![]() Post by: bfr on July 31, 2006, 05:07:00 am Post by: DJ Omnimaga on July 31, 2006, 10:06:00 am |