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Metroid 68k - In TI-BASIC
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Metroid 68k - In TI-BASIC
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Topic: Metroid 68k - In TI-BASIC (Read 12439 times)
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bfr
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Metroid 68k - In TI-BASIC
«
on:
June 19, 2006, 01:37:00 pm »
I've started a new project for tifreakware's contest. I've halted all my other projects so I could focus on the new project. But, I just had an urge to program in TI-BASIC, so I decided to make a Super Mario for the Voyage 200, with my own little twists in it. It has a fully graphical background, but Mario and his enemies are characters. Here's a screenshot:
(the screenshot isn't very clear though and doesn't really show the moving enemy very well)
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bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
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Metroid 68k - In TI-BASIC
«
Reply #1 on:
June 19, 2006, 01:41:00 pm »
you just disqualified yourself o.o
tifw contest projects must not make it to public
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tifreak
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My Kung Fu IS strong...
Metroid 68k - In TI-BASIC
«
Reply #2 on:
June 19, 2006, 01:45:00 pm »
No Information can be released about your entry!!! It is in the rules!!
Now that game is disqualifid from entering...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Speler
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Metroid 68k - In TI-BASIC
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Reply #3 on:
June 19, 2006, 01:49:00 pm »
I feel sorry for him... maybe you can overlook this, or at least let him do something different?
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DJ Omnimaga
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Metroid 68k - In TI-BASIC
«
Reply #4 on:
June 19, 2006, 02:27:00 pm »
METROID! nah I want to see this one completed too
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rivereye
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Metroid 68k - In TI-BASIC
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Reply #5 on:
June 19, 2006, 02:28:00 pm »
sorry, those are the rules
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>(<')
tifreak
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Metroid 68k - In TI-BASIC
«
Reply #6 on:
June 19, 2006, 02:31:00 pm »
If we let him get away with it, then we would have to do so for others, etc. A screw up on my part and a screw up on his part are two seperate things...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
BCTurk
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Metroid 68k - In TI-BASIC
«
Reply #7 on:
June 19, 2006, 02:51:00 pm »
English is a tricky language
He said...
QuoteBegin-"bfr"+-->
QUOTE
("bfr")
I've started a new project for tifreakware's contest. I've halted all my other projects so I could focus on the new project. But, I just had an urge to program in TI-BASIC, so I decided to make a Super Mario for the Voyage 200...
AKA, I started a new proggy for the TIFW contest, so I stopped all other programming, EXCEPT this Basic prgm that I just started, super mario.
That's not what he's doing for the contest, don't worry
.
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tifreak
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My Kung Fu IS strong...
Metroid 68k - In TI-BASIC
«
Reply #8 on:
June 19, 2006, 02:54:00 pm »
lol, well, he didn't submit this as his entry anyways, so to that extent, he is safe. He just can't change to this as an entry.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
bfr
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Metroid 68k - In TI-BASIC
«
Reply #9 on:
June 20, 2006, 04:56:00 am »
Wow...English...what a language. The many ways something can be interpreted....
No, I am not submitting this program in tifreaware's contest. I'm submitting another one. So I could focus on that one project, I halted all my other ones. But, I had an urge to program in TI-BASIC, so I started this project. So for a while, I'll only be working on this project and the project that I'll be submitting.
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bfr's website -
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DJ Omnimaga
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Metroid 68k - In TI-BASIC
«
Reply #10 on:
June 20, 2006, 05:19:00 am »
aaaah rofl I see now, I was afraid at first o.o
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Dragon__lance
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Metroid 68k - In TI-BASIC
«
Reply #11 on:
June 20, 2006, 05:27:00 am »
lol, that was confusing!
Um guys, sorry to go off topic, but i posted some info on my entry to the contest in the maxcoderz help forums, i tried to give the very basics of project, cause i needed some help on some ASM routines bad...hope it's ok?
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Liazon
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Metroid 68k - In TI-BASIC
«
Reply #12 on:
June 20, 2006, 05:36:00 am »
Like the screenie!!!
Dragon__Lance: I think you're ok though.
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DJ Omnimaga
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Metroid 68k - In TI-BASIC
«
Reply #13 on:
June 20, 2006, 06:10:00 am »
if you didnt stated it was for the contest it shoudl be ok
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Dragon__lance
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Metroid 68k - In TI-BASIC
«
Reply #14 on:
June 21, 2006, 04:11:00 am »
whoops, i really did try to release as least info as possible:(
here's my exact post:
QUOTE
Hi, i'm trying to create a tetris clone(more accurately, Dr.Robotnik's Mean Bean Machine Remake) as my entry to Tifreakware's programming contest.I'm sorry i can't release too much info. about it, but it's restricted. The idea of the game is to have different colored blocks that drop. Once 4 or more blocks of the same touch in any way,they dissappear.And the blocks above fall, sometimes triggering combos. I need to find a way for hit dettection between the blocks. I have thought about it a lot. What i came up with is to allot each block a byte. The first 4 bits define the type of block(color),and the last 4 define the links that block has. Ex: When the block falls and hits another block of the same type, i set the corresponding bit, so it shows the relation.Then i run though all the relations, and if's it's above 4, i trigger dissapearing sequence. The problem is that i can already think of a dozen instances where this wouldn't work, and the falling blocks triggered from dissapearences would make it even more complicated
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