Author Topic: Myst 89  (Read 53115 times)

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Offline DJ Omnimaga

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Re: Myst 89
« Reply #15 on: March 03, 2011, 11:02:35 pm »
The post in question is being addressed. I think it's just poor wording on his part.
Yeah actually it got edited it seems by the author. Also he's not english native, according to his forum profile, so that might be why.

Also that looks very nice Stefan. :D

Offline leafy

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Re: Myst 89
« Reply #16 on: March 03, 2011, 11:02:38 pm »
'oly crap. Myst was an awesome game, not so much for the gameplay but for the artwork.
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Re: Myst 89
« Reply #17 on: March 03, 2011, 11:47:35 pm »
Yeah, a version oncalc with beautiful graphics would be badass.

Also, lol Homestuck inside jokes. (Of course, this is not MSPAForums, not everyone here reads MSPA, although we have some huge fans here, so don't be surprised some people finds some of them offensive.)

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Offline Stefan Bauwens

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Re: Myst 89
« Reply #18 on: March 04, 2011, 05:38:20 am »
nice!  is this in 68k BASIC then?
Thanks, yes, it is in 68k basic.

Thank you too DJ_O :)

For those who never heard of myst, I'll post this:

(It may have some spoilers)
http://en.wikipedia.org/wiki/Myst


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Re: Myst 89
« Reply #19 on: March 06, 2011, 02:59:27 pm »
I personally played it at school once. Teacher wanted us to play through the game but I forgot why actually. It was for a small school work or something. It was indeed a great looking game.

Offline Builderboy

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Re: Myst 89
« Reply #20 on: March 06, 2011, 03:05:36 pm »
I tried to play Myst once, it was so hard x.x this is looking really nice though! :D

Offline Stefan Bauwens

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Re: Myst 89
« Reply #21 on: March 06, 2011, 03:06:54 pm »
I played it on our ipod and I just fell in love with it. I couldn't wait for riven to come out for ios, so when it did I immediately downloaded it. They're both MARVELOUS games.

So I decided to give an attempt to make it for the 89.
(If I was your teacher I would also let you play the game, just because its so nice. :) )

EDIT: @builderboy: When I first played myst I didn't have a clue what the goal is because there isn't one given. Sadly I used hints. But when I finished myst I realized I should have tried more stuff out and not have used hints.
« Last Edit: March 06, 2011, 03:09:20 pm by Stefan Bauwens »


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Offline Stefan Bauwens

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Re: Myst 89
« Reply #22 on: March 08, 2011, 03:52:31 am »
First I was using a matrix to store all the coordinates and picture-names, but because this got to slow if it the row number was bigger than 100(or even less).
For example, If you type this in home:
Code: [Select]
matvar[1,1]And than you type this:
Code: [Select]
matvar[100,1]The last one takes longer to load. This could all together in my game make a delay up to 2 seconds after pressing enter(to go to another pic).
So my plan(actually Jim's plan) is to make all separate lists. This will go a lot faster.

Just saying this that you know I'm working on it.  ;)

« Last Edit: March 08, 2011, 03:52:57 am by Stefan Bauwens »


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Offline DJ Omnimaga

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Re: Myst 89
« Reply #23 on: March 08, 2011, 03:53:45 am »
Darn I didn't realize matrices were slower to read data from further in them. On the 84+ this happens with strings of like 1000 characters too.

Offline Stefan Bauwens

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Re: Myst 89
« Reply #24 on: March 08, 2011, 03:55:14 am »
I didn't know it too, but I found out...
But happily it won't be to hard to convert my(not yet full) matrix to lists. :)


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Re: Myst 89
« Reply #25 on: March 08, 2011, 04:01:06 am »
I hope lists won't end up doing the same thing. X.x

For odd reasons I never noticed any matrix slow down on the 83+, but again maybe it's because it was 16x8 instead of like 128x1.

Offline Stefan Bauwens

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Re: Myst 89
« Reply #26 on: March 08, 2011, 04:21:02 am »
My matrix would have about 300 rows and 35 collums.(finished) :D
But if all my lists are separate, I wouldn't see how I could getvthe same problem...
I will just try it out and see.
Also, maybe the 83 matrices and the 89 matrices work (totally) different.


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Re: Myst 89
« Reply #27 on: March 08, 2011, 04:30:46 am »
Yeah maybe. Hopefully your new way is fast enough for your needs. :D

Offline ParkerR

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Re: Myst 89
« Reply #28 on: March 08, 2011, 12:17:38 pm »
I have just really gotten into Myst. Would love to see a demo on the TI-84+ SE :)

Offline Stefan Bauwens

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Re: Myst 89
« Reply #29 on: March 08, 2011, 02:17:37 pm »
I have just really gotten into Myst. Would love to see a demo on the TI-84+ SE :)
Well, I don't have that calc. I only program for 68k calcs. Making myst for the 84+ would be very difficult because the screen has a lot less pixels than the ti 89. But If somebody would draw each picture by hand, not using the real pics, it might go... But that IS a lot of work, sadly enough.
But I have heard of Dj_O that 'Illusiat 5', a game that he made, is a short point and click adventure for your kind of calcs. And because Myst is also a point and click adventure you might like that game, but I myself didn't try it (Yet).


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