Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Myst 89
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
...
7
Go Down
Author
Topic: Myst 89 (Read 53081 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Myst 89
«
Reply #30 on:
March 08, 2011, 06:26:54 pm »
I think it could be possible to resize them and use grayscale, but in some cases it might not look good. Some would need to manually be converted and some stuff would be hard to see.
I think some pics could maybe even be kept at their original size, just cropped and modified a bit, because on 68K, a part of the screen is used by the TI-OS GUI, meaning the screen is like 77 pixels high and 160 wide. It could maybe use scrolling, although data would take a lot of space.
Maybe Casio Prizm?
«
Last Edit: March 08, 2011, 06:31:15 pm by DJ_O
»
Logged
coolrudski
LV3
Member (Next: 100)
Posts: 85
Rating: +1/-5
Re: Myst 89
«
Reply #31 on:
March 08, 2011, 06:37:55 pm »
this looks awesome! but will it have the rendering memory to do this, or even part of this? i mean at a certain point itd seem to be too much just graphics wise.... how do you plan to combat that?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Myst 89
«
Reply #32 on:
March 08, 2011, 06:41:00 pm »
Keep in mind the TI-89T has 2.7 MB of flash and that stuff can be run directly from archive. Myst is a graphical-intensive game, so it's obviously gonna be much larger than a tilemap-based game, but memory issues shouldn't be a big problem.
Logged
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #33 on:
March 09, 2011, 03:37:26 am »
I have a lot of files, but I think the whole island might just fit on it.
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Myst 89
«
Reply #34 on:
March 09, 2011, 03:57:51 am »
That's good to hear. How large is a pic file by the way? (one that fills the whole TI-BASIC screen area)
Logged
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #35 on:
March 09, 2011, 04:09:42 am »
It's 1547 bytes. But the picture converter makes them for the whole screen(so including the os part). But I cant see that extra part in graph so I will cut off those part later. Like that a file(full screen) is 2007 bytes. Basicly all my pics are still 'uncut'. But when I cut the partsof by each pic I will have again some extra bytes free.
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Myst 89
«
Reply #36 on:
March 09, 2011, 04:14:07 am »
Oh that's nice. THis means you can fit about 1700 pics or something.
Logged
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #37 on:
March 09, 2011, 04:25:49 am »
Euh... I don't think so.
I think maximum 300 pics. I have on my calc about 250 pics at the moment.
This uses 452701 bytes 452701/2007=225,561
This is what sais on my calc. (All the pics are archived)
Ram free=180386
Flash rom free=159746
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Myst 89
«
Reply #38 on:
March 09, 2011, 04:27:52 am »
Oh ok, I was thinking about the TI-89 Titanium archive, which is in the high 2 MBs or something.
Logged
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #39 on:
March 09, 2011, 04:30:20 am »
I see, well I still think i have enough bytes free to have the whole island on a ti 89.
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #40 on:
March 15, 2011, 10:10:00 am »
The lists work nicely
Basically the whole island is finished but I'm still missing a few pics, but I'll try to put them on my calc as fast as possible.
In-game-buttons don't work yet, but that a 'problem' for later
.
I must see still at some pics because they're quite unclear.
Maybe one of these day's I'll post a demo(I know that myst 89 will be a demo;only the one island, but you probably know what I mean, a demo where no in-game-buttons work)
But overall there's still quite some work
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #41 on:
March 18, 2011, 03:59:36 pm »
Alright. Here's a demo-demo of myst 89.
(Its a demo-demo because when it's complete its actually a demo still.)
Switches don't work in this demo.
Keys are f1 and arrows.
Have fun!
Logged
+1/-0 karm for this message
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
Munchor
LV13
Extreme Addict (Next: 9001)
Posts: 6199
Rating: +295/-121
Code Recycler
Re: Myst 89
«
Reply #42 on:
March 18, 2011, 04:07:10 pm »
Very nice Stefan, it looks great, I love the screenshot, I think the game really gives the user the chance to do anything they want.
Logged
Stefan Bauwens
Creator of Myst 89 - סטיבן
LV10
31337 u53r (Next: 2000)
Posts: 1799
Rating: +162/-24
68k programmer
Re: Myst 89
«
Reply #43 on:
March 18, 2011, 04:25:49 pm »
Thanks, yeah, thats myst
Logged
Very proud Ticalc.org POTY winner (2011 68k) with Myst 89!
Very proud TI-Planet.org DBZ winner(2013)
Interview with me
shmibs
しらす丼
Administrator
LV11
Super Veteran (Next: 3000)
Posts: 2132
Rating: +281/-3
try to be ok, ok?
Re: Myst 89
«
Reply #44 on:
March 18, 2011, 05:51:55 pm »
=DDD
the myst series is amaze, and i really like the way you're making it look with nothing but monochrome.
as for an 84+SE version, i think scrolling screens would be the best way to go. in fact, the later games in the myst series used scrolling in that fashion to give the illusion of 3 dimensions.
for any of you potential fangirls out there, the myst book series is a wonderful thing, and MO:UL is now online and, what's more, FREE.
nice work, SB!
Logged
Print
Pages:
1
2
[
3
]
4
5
...
7
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Myst 89