Author Topic: NBA 68K  (Read 24145 times)

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Offline Halifax

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NBA 68K
« on: August 25, 2007, 05:33:00 am »
Alright the lastest and greatest main project that I have been dealing with is NBA 68K. A semi-port of NBA JAM for the Sega Game Gear. It is a semi-port because I am only taking little ideas from NBA JAM and not full on porting it.

First off I would just like to thank Tifreak so much for his generous contribution to the further development of this project. He has provided me with space to host all of these images and that is helping to keep me organized. I would also like to thank Ranman and ATG who both have been helping me a great amount through all of this!

http://tifreakware.net/halifax
http://tifreakware.net

The rosters are subject to update through people suggesting players for their favorite team.

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Background
========

NBA 68K is about creating a fully playable, fully graphical, and overall awesome game made for basketball. A 2v2 4-level grayscale game with key features including: An up-to-date roster, Real NBA player pics, Real NBA teams, and real NBA logos, with fluid in-game animations to complement the gameplay.

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Roster
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user posted imageDallas Mavericks: ??, ??

user posted imageHouston Rockets: user posted imageYao Ming, ??

Memphis Grizzlies: ??, ??

Oklahoma City Hornets: ??, ??

San Antonio Spurs: ??, ??

Golden State Warriors: ??, ??

user posted imageLos Angeles Clippers: ??, ??

user posted imageLos Angeles Lakers: user posted imageKobe Bryant, ??

user posted imagePhoenix Suns: ??, ??

Sacramento Kings: ??, ??

Denver Nuggets: user posted imageAllen Iverson, user posted imageCarmelo Anthony

Minnesota Timberwolves: user posted imageKevin Garnett, ??

Portland Trail Blazers: ??, ??

Seattle Supersonics: ??, ??

Utah Jazz: ??, ??

Boston Celtics: ??, ??

New Jersey Nets: user posted imageJason Kidd, ??

user posted imageNew York Knicks: ??, ??

user posted imagePhiladelphia 76ers: user posted imageKyle Korver, user posted imageAndre Iguodala

Toronto Raptors: ??, ??

user posted imageChicago Bulls: ??, ??

Cleveland Cavaliers: ??, ??

user posted imageDetroit Pistons: ??, ??

user posted imageIndiana Pacers: ??, ??

Milwaukee Bucks: ??, ??

Alanta Hawks: ??, ??

user posted imageCharlotte Bobcats: ??, ??

user posted imageMiami Heat: user posted imageDwayne Wade, ??
Orlando Magic: ??, ??

Washington Wizards: ??, ??

Key: ?? = undecided player. Request players!

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Misc. Images
===========

user posted image

user posted image

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Final Notes
========

I have all the player sprites converted that I need so far, and all the logos are done(I just didn't upload the other ones yet). Also I know some of the logos look wierd, but ATG(Aarenous The Great) is going to help remaster them and make them look better.

Now I am just getting and converting and making my own slew of animations that are to be used in the game. After this is done and updates are posted, then the coding begins on the game. This is the time at which I will begin to test out the physics and movement and also all the basketball movement algorithms.

Oh well I hope you enjoy this project as much as I have/and still am.
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Offline DJ Omnimaga

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« Reply #1 on: August 25, 2007, 11:30:00 am »
I love those screenshots so far, I hope to see it finished one day :)smile.gif

but I really need to do something about the PNG thing on this forum because on the old board it worked fine <_<dry.gif

anyway, this will make it to my TI-89t for sure when it comes out, altough i have no clue of the official basket ball rules since over canada we barely play x.x so I will be crappy :Dbiggrin.gif

Offline bfr

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« Reply #2 on: August 25, 2007, 12:41:00 pm »
This looks awesome.  :)smile.gif

I don't know exactly how the game is going to be set up, but wouldn't three players per team be better?  Or would that slow down the game to much or clutter the screen too much or something?

Offline DJ Omnimaga

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« Reply #3 on: August 25, 2007, 12:46:00 pm »
i think 3 would be good, more would be too cluttered x.x

Offline Halifax

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« Reply #4 on: August 25, 2007, 04:09:00 pm »
Yes this would clutter the screen much to much and slow it down. I consider 3v3 for the 92+ and V200, but what I really want to focus on is fluid animations and AI so that instead of just moving left and right like in Ice Hockey 68K the players will react to how the ball is thrown to them.

Just making a speculation here, but in all reality there are about 3-40 animations I believe. Also the court rims and backboard are destructible, but re-generate when you go to the other side of the court.

I believe instead of having naive and AI in 3v3 and having to scroll the game horizontally and vertically, that I would rather keep the vertical size of the court to the vertical size of the screen. My choice for this is because no one wants to shoot a ball that goes off over top of the screen where they can't even see there player.

All these decisions are for the better, and I do believe 2v2 will be better than a 3v3 game.

More background for the game is coming later when I iron out the true technical details.
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Offline DJ Omnimaga

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« Reply #5 on: August 25, 2007, 04:34:00 pm »
good. Actually at school we played most sports in 3v3 (+goal in soccer) anyway, shouldnt matter too much for a calc game

Offline Madskillz

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« Reply #6 on: September 06, 2007, 03:09:00 pm »
Awesome...glad to see the wolves in their! Represent!

Offline Halifax

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« Reply #7 on: September 07, 2007, 12:16:00 pm »
Lol. Madskillz, any recommendation on the second player that should be on the timberwolves?

PS: Is anybody really good at doing 4 level grayscale sprites by hand in areas such as 16x16 and 16x24??
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« Reply #8 on: September 07, 2007, 12:29:00 pm »
when it exceeds 8x8 forget me sorry :(sad.gif

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Offline Madskillz

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« Reply #9 on: September 07, 2007, 05:03:00 pm »
Well if it is current, I would have to look into some players.

But Wally Szczerbiak was one of my favorites too back in the day. He was traded like in 06 I think.

Edit I could maybe work on some sprites, what for the team logos and pictures?

Offline DJ Omnimaga

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« Reply #10 on: September 07, 2007, 05:17:00 pm »
that would be cool. I am worried about where did every single pixels artist we had in the community (especially here) went since i came back :(sad.gif there used to be about 4 or 5 ppl here doing pa x.x

Offline JonimusPrime

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« Reply #11 on: September 07, 2007, 05:38:00 pm »
I can do ok pixle art but I can't stand Using complex Art programs The one I use is small fast and has three functions circle, line, and pxl-change

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Offline Halifax

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« Reply #12 on: September 07, 2007, 05:45:00 pm »
MadSkillz: The team logos are done, and yes it is a current roster. Also I can't do player pics until I get the teams figured out.

Also to anyone who wants to attempt to do pixel art for this project. As a test I will need a 16(width)*24(height) 4 level grayscale image of a basketball player standing. It needs the usual of a basketball player. Shorts, jersey, sneakers, legs, etc.

TheStorm: Yeah I just use MS Paint.
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Offline Madskillz

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« Reply #13 on: September 07, 2007, 05:46:00 pm »
I made this quick, didn't know you had one already.
I say you either make a uniform text to put onto the logos or forget about the text and just use the image and have the text somewhere else on the screen, because converting just looks too crappy.

Any how here is one I did in about 7 min.
user posted image

Edit again: Is it top down or a side view similar to the sideview like in the icehockey game on the 68ks

Offline Halifax

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« Reply #14 on: September 07, 2007, 05:49:00 pm »
I like the text in your image. It is very nice, and I overall like your image. Are you up to converting all the other team logos, because yes yours do look way better than anything converted. So are you up to converting all the other NBA logos?
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