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NBA 68K
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Topic: NBA 68K (Read 24147 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #15 on:
September 07, 2007, 05:50:00 pm »
i like it so far
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Madskillz
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NBA 68K
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Reply #16 on:
September 07, 2007, 05:54:00 pm »
I can, it will take me some time. I gotta go to bed now I gotta get up early tomorrow and work. I will have a few hours tomorrow to pound out a few more logos and maybe a player sprite. Are the players in a top down view or is it similar to the side view like in icehockey 68k?
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Halifax
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NBA 68K
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Reply #17 on:
September 07, 2007, 05:56:00 pm »
It is a side-view, but it is different from Ice Hockey 68K because the players can run in 8 directions. Which means there are a lot of sprites. I might be able to get an example shot up.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #18 on:
September 07, 2007, 06:02:00 pm »
since its only at tiny res, wouldnt it be better to make them show up in profile view when moving in diagonal? I think lot of old games did that too, it wouldnt matter much since it is very small resolution and maybe people would not notice. Unless I am wrong
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Halifax
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NBA 68K
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Reply #19 on:
September 07, 2007, 06:05:00 pm »
You could do that, and I may do that, but that will be decided after I get a working beta done. Really I want to stay true to the nice movement system that they setup for NBA Jam.
And a quick note. The Game Gear does have a smaller resolution than the 89T, and it also ran on a z80.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #20 on:
September 07, 2007, 06:06:00 pm »
really? i didnt knew that. it's up to you though
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Halifax
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NBA 68K
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Reply #21 on:
September 07, 2007, 06:07:00 pm »
Yeah, as I said, the decision will come after the beta.
Man how did artists back then make such great sprites for games like Street Fighter and stuff. They have shadowing, and all these other cool effects.
EDIT: One thing I noticed is that Midway took reference shots of guys in costumes doing all the moves for Mortal Kombat, and then they scaled the images down. That is a smart idea I think. I might try that.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #22 on:
September 07, 2007, 06:09:00 pm »
which I cant wait for %)
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Madskillz
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NBA 68K
«
Reply #23 on:
September 08, 2007, 05:16:00 pm »
well here is some I worked on a bit today.
I think all of them are ok except for perhaps the text in the pistons, any thoughts on that?
There are also a bunch that we can keep that you did, I dont think these ones need to be touched at all:
-Houston Rockets
-Heat
-the suns just need a little touch up and it will be good as is.
-same with the Mavericks.
I will finish up a good majority of the other logos probably tomorrow after work and then on tuesday night I think I can have them all done.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #24 on:
September 08, 2007, 05:57:00 pm »
Nice job madskillz
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Halifax
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NBA 68K
«
Reply #25 on:
September 08, 2007, 06:13:00 pm »
Geez dude don't give me a heart attack. Yes I agree I don't particularly care for the Pistons one, but the Memphis one looks simply amazing, and the same for the Pacers one.
Yeah I do like how the rockets one turned out. But thanks a lot man you are really helping out! You definitely have mad pixel art skills! :thumb:
EDIT: I like the basketball for the Pistons though. Keep that.
EDIT2: Can you also touch up Los Angeles Clippers, if that isn't too much work, please.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Halifax
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NBA 68K
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Reply #26 on:
September 08, 2007, 08:15:00 pm »
Okay here is an attempt at a hand made court. Just a start[WIP].
So any comments??
Also haha last night I had a dream about getting a cease-and-desist from the NBA because NBA 68K used player likeliness without a license. o.o
I hope that doesn't really happen lol.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #27 on:
September 09, 2007, 12:29:00 am »
Look nice so far halifax
And about cease and desist letter did u saw MaxCoderz 2005 april fools joke about Metroid? That scared the hell outta me because back then I was also working on a Metroid game and had a full Zelda released. I hope it doesn't happen though because it did with Tenniskid493 when he worked on Golden Sun: The Chosen One back in 2005 (he had to rename all his char and change the name to The Chosen One).
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Halifax
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NBA 68K
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Reply #28 on:
September 09, 2007, 11:10:00 am »
If I do get a cease-and-desist, then I think I will cancel NBA 68K, because that would force me to change all names, logos, player pics, and things like that. The game just wouldn't be fun anymore if I had to do that.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Speler
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NBA 68K
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Reply #29 on:
September 09, 2007, 11:43:00 am »
You could make your own characters that look identical and just have minor name spelling changes.
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