Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
NBA 68K
« previous
next »
Print
Pages: [
1
]
2
3
...
8
Go Down
Author
Topic: NBA 68K (Read 24740 times)
0 Members and 1 Guest are viewing this topic.
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NBA 68K
«
on:
August 25, 2007, 05:33:00 am »
Alright the lastest and greatest main project that I have been dealing with is NBA 68K. A semi-port of NBA JAM for the Sega Game Gear. It is a semi-port because I am only taking little ideas from NBA JAM and not full on porting it.
First off I would just like to thank Tifreak so much for his generous contribution to the further development of this project. He has provided me with space to host all of these images and that is helping to keep me organized. I would also like to thank Ranman and ATG who both have been helping me a great amount through all of this!
http://tifreakware.net/halifax
http://tifreakware.net
The rosters are subject to update through people suggesting players for their favorite team.
========
Background
========
NBA 68K is about creating a fully playable, fully graphical, and overall awesome game made for basketball. A 2v2 4-level grayscale game with key features including: An up-to-date roster, Real NBA player pics, Real NBA teams, and real NBA logos, with fluid in-game animations to complement the gameplay.
=====
Roster
=====
Dallas Mavericks: ??, ??
Houston Rockets:
Yao Ming, ??
Memphis Grizzlies: ??, ??
Oklahoma City Hornets: ??, ??
San Antonio Spurs: ??, ??
Golden State Warriors: ??, ??
Los Angeles Clippers: ??, ??
Los Angeles Lakers:
Kobe Bryant, ??
Phoenix Suns: ??, ??
Sacramento Kings: ??, ??
Denver Nuggets:
Allen Iverson,
Carmelo Anthony
Minnesota Timberwolves:
Kevin Garnett, ??
Portland Trail Blazers: ??, ??
Seattle Supersonics: ??, ??
Utah Jazz: ??, ??
Boston Celtics: ??, ??
New Jersey Nets:
Jason Kidd, ??
New York Knicks: ??, ??
Philadelphia 76ers:
Kyle Korver,
Andre Iguodala
Toronto Raptors: ??, ??
Chicago Bulls: ??, ??
Cleveland Cavaliers: ??, ??
Detroit Pistons: ??, ??
Indiana Pacers: ??, ??
Milwaukee Bucks: ??, ??
Alanta Hawks: ??, ??
Charlotte Bobcats: ??, ??
Miami Heat:
Dwayne Wade, ??
Orlando Magic: ??, ??
Washington Wizards: ??, ??
Key: ?? = undecided player. Request players!
===========
Misc. Images
===========
========
Final Notes
========
I have all the player sprites converted that I need so far, and all the logos are done(I just didn't upload the other ones yet). Also I know some of the logos look wierd, but ATG(Aarenous The Great) is going to help remaster them and make them look better.
Now I am just getting and converting and making my own slew of animations that are to be used in the game. After this is done and updates are posted, then the coding begins on the game. This is the time at which I will begin to test out the physics and movement and also all the basketball movement algorithms.
Oh well I hope you enjoy this project as much as I have/and still am.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #1 on:
August 25, 2007, 11:30:00 am »
I love those screenshots so far, I hope to see it finished one day
but I really need to do something about the PNG thing on this forum because on the old board it worked fine
anyway, this will make it to my TI-89t for sure when it comes out, altough i have no clue of the official basket ball rules since over canada we barely play
so I will be crappy
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
NBA 68K
«
Reply #2 on:
August 25, 2007, 12:41:00 pm »
This looks awesome.
I don't know exactly how the game is going to be set up, but wouldn't three players per team be better? Or would that slow down the game to much or clutter the screen too much or something?
Logged
bfr's website -
http://bfr.tifreakware.net
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #3 on:
August 25, 2007, 12:46:00 pm »
i think 3 would be good, more would be too cluttered
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NBA 68K
«
Reply #4 on:
August 25, 2007, 04:09:00 pm »
Yes this would clutter the screen much to much and slow it down. I consider 3v3 for the 92+ and V200, but what I really want to focus on is fluid animations and AI so that instead of just moving left and right like in Ice Hockey 68K the players will react to how the ball is thrown to them.
Just making a speculation here, but in all reality there are about 3-40 animations I believe. Also the court rims and backboard are destructible, but re-generate when you go to the other side of the court.
I believe instead of having naive and AI in 3v3 and having to scroll the game horizontally and vertically, that I would rather keep the vertical size of the court to the vertical size of the screen. My choice for this is because no one wants to shoot a ball that goes off over top of the screen where they can't even see there player.
All these decisions are for the better, and I do believe 2v2 will be better than a 3v3 game.
More background for the game is coming later when I iron out the true technical details.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #5 on:
August 25, 2007, 04:34:00 pm »
good. Actually at school we played most sports in 3v3 (+goal in soccer) anyway, shouldnt matter too much for a calc game
Logged
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
NBA 68K
«
Reply #6 on:
September 06, 2007, 03:09:00 pm »
Awesome...glad to see the wolves in their! Represent!
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NBA 68K
«
Reply #7 on:
September 07, 2007, 12:16:00 pm »
Lol. Madskillz, any recommendation on the second player that should be on the timberwolves?
PS: Is anybody really good at doing 4 level grayscale sprites by hand in areas such as 16x16 and 16x24??
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #8 on:
September 07, 2007, 12:29:00 pm »
when it exceeds 8x8 forget me sorry
*
DJ Omnimaga
Logged
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
NBA 68K
«
Reply #9 on:
September 07, 2007, 05:03:00 pm »
Well if it is current, I would have to look into some players.
But Wally Szczerbiak was one of my favorites too back in the day. He was traded like in 06 I think.
Edit I could maybe work on some sprites, what for the team logos and pictures?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #10 on:
September 07, 2007, 05:17:00 pm »
that would be cool. I am worried about where did every single pixels artist we had in the community (especially here) went since i came back
there used to be about 4 or 5 ppl here doing pa
Logged
JonimusPrime
LV6
Super Member (Next: 500)
Posts: 389
Rating: +25/-5
NBA 68K
«
Reply #11 on:
September 07, 2007, 05:38:00 pm »
I can do ok pixle art but I can't stand Using complex Art programs The one I use is small fast and has three functions circle, line, and pxl-change
Logged
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NBA 68K
«
Reply #12 on:
September 07, 2007, 05:45:00 pm »
MadSkillz: The team logos are done, and yes it is a current roster. Also I can't do player pics until I get the teams figured out.
Also to anyone who wants to attempt to do pixel art for this project. As a test I will need a 16(width)*24(height) 4 level grayscale image of a basketball player standing. It needs the usual of a basketball player. Shorts, jersey, sneakers, legs, etc.
TheStorm: Yeah I just use MS Paint.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Madskillz
LV6
Super Member (Next: 500)
Posts: 488
Rating: +32/-2
NBA 68K
«
Reply #13 on:
September 07, 2007, 05:46:00 pm »
I made this quick, didn't know you had one already.
I say you either make a uniform text to put onto the logos or forget about the text and just use the image and have the text somewhere else on the screen, because converting just looks too crappy.
Any how here is one I did in about 7 min.
Edit again: Is it top down or a side view similar to the sideview like in the icehockey game on the 68ks
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
NBA 68K
«
Reply #14 on:
September 07, 2007, 05:49:00 pm »
I like the text in your image. It is very nice, and I overall like your image. Are you up to converting all the other team logos, because yes yours do look way better than anything converted. So are you up to converting all the other NBA logos?
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Print
Pages: [
1
]
2
3
...
8
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
NBA 68K