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Omnimaga
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TI 68K
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NBA 68K
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Topic: NBA 68K (Read 24233 times)
0 Members and 1 Guest are viewing this topic.
Liazon
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NBA 68K
«
Reply #75 on:
September 27, 2007, 11:10:00 am »
thought so. maybe we could help xlibman learn ASM by writing him a custom table file with longer instruction names and modify ASMin28 to have the longer names ^^
although i like ASM the way it is, I have to agree with xlibman that most of the time, the code part is not very wide at all. it's just short 2-4 letter instructions with 1-2 character arguments, with some occasionally large label names. and with SPASM, you could use local labels and then it gets even shorter. data is usually large arrays that are pretty wide.
lol, now i see why the PS3 instructions have those names:
mpyhhau
M
ulti
p
l
y
h
igh
h
igh
a
dd
u
nsigned
shlqbybi
Sh
ift
l
eft
q
uadword by
by
tes from
bi
t shift count
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Halifax
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NBA 68K
«
Reply #76 on:
September 27, 2007, 01:55:00 pm »
Yeah. I really like RISC instructions, even though they can get lengthly, because they do specialized things, and are very descriptive.
Hey we could do that. We should write a custom Table file!
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #77 on:
September 27, 2007, 03:47:00 pm »
wow those acronyms arent obvious
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Halifax
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NBA 68K
«
Reply #78 on:
September 29, 2007, 05:35:00 pm »
Alright back for another contest.
Answer the following question:
Assuming that 4D people are real. Could a 3D being lock up a safe ,with the craziest technology ever, and put chains around, and every thing else, with money inside. And then could a 4D person put its "hand" inside the safe without ever touching any of the security, or even the walls of the safe, and steal the money in the safe?
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Ranman
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NBA 68K
«
Reply #79 on:
September 30, 2007, 12:55:00 pm »
What constitutes a 4D person?
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #80 on:
September 30, 2007, 01:02:00 pm »
i am curious about it too. I don't even know what is 4th dimension
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Radical Pi
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NBA 68K
«
Reply #81 on:
September 30, 2007, 01:38:00 pm »
QuoteBegin-Halifax+30 Sep, 2007, 4:35-->
QUOTE
(Halifax @ 30 Sep, 2007, 4:35)
Alright back for another contest.
Answer the following question:
Assuming that 4D people are real. Could a 3D being lock up a safe ,with the craziest technology ever, and put chains around, and every thing else, with money inside. And then could a 4D person put its "hand" inside the safe without ever touching any of the security, or even the walls of the safe, and steal the money in the safe?
Answer: Yes.
Too bad I don't have a 68K calc
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One of these days I'll get a sig I'm really proud of.
Halifax
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NBA 68K
«
Reply #82 on:
September 30, 2007, 03:17:00 pm »
Radical_Pi: Very nice, and can you explain how you came to this conclusion? You can choose to hand over your privilege over to someone else. (You will receive a beta though if you do obtain an 89 though before the time the beta is handed out)
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Madskillz
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NBA 68K
«
Reply #83 on:
September 30, 2007, 04:32:00 pm »
what if I can explain it...though I don't have an 89 either...heh
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Halifax
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NBA 68K
«
Reply #84 on:
October 01, 2007, 07:59:00 am »
Madskillz: Well he already won.
One more contest will be directed here though.
Also sorry DJ_Omnimaga, and Ranman for not seeing your posts.(It didn't show up as unread)
Here is the explanation:
Dimensions are based on perpendiculars and although the 4th dimension has not been discovered it can be easily attributed to other things. For example a 2 dimensional world has two axes that expand on forever to make a plane.
Now the 3rd dimension just adds a perpendicular axis to this 2nd dimension which means to get to the 1st dimension you would have to go through the 2nd.
So think of it this way the 4th dimension is perpendicular to the 3rd dimension.
That is hard to think about, and impossible to draw since we can only see, write, and think in the 3rd dimension.
Onto the answer to my question about the safe. First know this:
4th dimension is to the 3rd dimension as the 3rd dimension is to the 2nd dimension
Now with that in mind. How would we take money out of a 2 dimensional person's safe. Well the safe could only look like this(with money "="):
+---+
+==+
+---+
So now how can you take the money out of that locked safe up there? Well just pull it out perpendicularly to the 2D guy's world, and he won't even notice it is gone! Locks and all.
(END)
Ranman: To answer your question. We do not know what constitutes a 4D person, but it is thought that if a 4D person were to walk through this dimension we would only see spheres hanging in the air. Just as a 2D person would only see slices(lines) of a 3D person walking through its dimension.
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #85 on:
October 01, 2007, 08:10:00 am »
hmm interesting, I was confused a bit at first though, but it clears things up a bit for me
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Liazon
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NBA 68K
«
Reply #86 on:
October 01, 2007, 10:11:00 am »
it's also a common explanation for how hyperdrive works. the 4th dimension is supposedly shorter than all the others in scifi.
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Madskillz
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Rating: +32/-2
NBA 68K
«
Reply #87 on:
October 15, 2007, 11:30:00 am »
Sorry it has been so long since I update you guys on the graphics. As you probably know I am making a lot of these free hand so it is taking a bit longer than expected...plus I am pretty busy with school and work.
Anyways I am getting close to having them all wrapped up logo wise.
Here are is the current line up: (There on the far right)
I got about 6-7 left to do, I think. Feedback is always welcome. I am gonna push to get these done this week. Sprite work will start probably about a week after I finish the logos, but I gotta get some of my z80 projects updated so it may not be until november sometime. What were the sizes on the character sprites again?
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
NBA 68K
«
Reply #88 on:
October 15, 2007, 11:42:00 am »
I hope Halifax didn't ditched this O_O
because last time I talked to him on IRC he said he diddn't but he seems more into computer C programming now, and usually when it happens (from experience in the community) the person ditch calcs :S
I hope he comes back on this project though. Maybe he was just waiting for the logo sprites
This is awesome sprites Madskillz, nice job on them, but don't make the toronto one last one in your todo list else I will murder all non canadians on this forum tomorrow :gotosucks:
j/k
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JonimusPrime
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Posts: 389
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NBA 68K
«
Reply #89 on:
October 15, 2007, 11:44:00 am »
Hey hold on there Just because they stink doesn't mean he'll do them last. j/k
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"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
"Have a nice day, or not, the choice is yours." Tom Steiner
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