Author Topic: Project Mine  (Read 7456 times)

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Offline Stefan Bauwens

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Project Mine
« on: October 09, 2012, 03:38:16 pm »
Never mind the title. I'm just not sure of the name yet.
Stefan Bauwens presents another Stefan Bauwens' Production from Stefan Bauwens' Studio.

I've been tempted to start making a 2d minecraft game on my Ti-89. This is an insane job, I know, so it may be that it turns into something else(Therefore the title), but I hope of not.
I've never created a smoothscrolling engine in any language on any calculator. So far I have always failed. But this time, I got it working. :D
With the power of Newprog I could make this 4-level greyscale smooth-scrolling platformer. (The grayscale looks better on calc).
Currently I move 2 pixels at a time because I though 1 was a bit too slow.
Additional details:
-I use TI-OS pictures for now(instead of internal sprites).
-Physics and collision detection aren't quite perfect yet(aren't their at all actually :P ), but I wasn't really busy with that yet.

So what do you guys think?

For clarification: The screenshot is only demonstrating the scrolling engine.
« Last Edit: October 12, 2012, 10:32:39 am by Stefan Bauwens »


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Offline Xaychru04

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Re: Project Mine
« Reply #1 on: October 10, 2012, 12:36:06 pm »
The sprites are nice, but I think there is a little problem with the map refresh...
Otherwise, the physics engine can be improved, if you want some help with it in theory (cause I don't know what language you're using), you can ask me :)

Offline Stefan Bauwens

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Re: Project Mine
« Reply #2 on: October 10, 2012, 01:21:48 pm »
Do you mean with map refresh that it doesn't always draw the map out of the screen? Also the sprites are just the ones of minecraft that I converted to 4-level grayscale.
I'm still busy with collision detection at the moment. I'll see how the physics goes after I've done that. Thanks for the offer. :)
I'm using the language newprog, which you can call the AXE for 68k calculators.


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Offline Xaychru04

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Re: Project Mine
« Reply #3 on: October 10, 2012, 01:43:11 pm »
I mean that the player erases the map when he walk.
I had a lot of problems with tile based collisions in C++ too, but now that's fine, so don't hesitate to ask me for some help :)

Offline Stefan Bauwens

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Re: Project Mine
« Reply #4 on: October 10, 2012, 02:15:34 pm »
Oh, thanks, also that's not a problem, I think I can easily fix that once collision detection is working. :)


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Offline Jim Bauwens

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Re: Project Mine
« Reply #5 on: October 10, 2012, 02:34:34 pm »
It's a weird world, where one must discover projects of siblings through the internet.
:P

Hope it works out :)
« Last Edit: October 10, 2012, 02:34:54 pm by Jim Bauwens »

Offline Stefan Bauwens

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Re: Project Mine
« Reply #6 on: October 10, 2012, 02:42:02 pm »
It's a weird world, where one must discover projects of siblings through the internet.
:P

Hope it works out :)
I didn't tell you this? Oops. :P
Thanks. Also for people interested, the current world is only 10x6 tiles big.


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