Omnimaga
Calculator Community => Other Calc-Related Projects and Ideas => TI 68K => Topic started by: Alex on May 05, 2006, 03:50:00 am
-
Perhaps some of you remember I worked on a simple pseudo-3D road engine a while ago. Well, I decided to come back to it and improve it. And that I did, as now it looks a lot nicer, and the road curves look more realistic. It also runs a bit faster than it did before, around 85 FPS (remember, that's just the road with the player car, without other objects or AI cars, etc.) I plan to continue optimizing it and remove all floating point expressions and replace them with byte shifts, as that will surely increase the FPS count. Here are some screenshots:



http://artraid.com/alex/index.php/2006/05/05/raster-racing-89/
- Alex
-
WHOA das COOL OOO o.o
psuedo 3d nice work man...nice fps... make somethin....revoultionary... man dat be sic... trax...cars... pimpin em out... checkered flags.........babes... ....eeh... :ninja:
... cars... :ninja:
TIGCC? BASIC? ASM?
cool stuff ... B)
peace....
-
TIGCC
Thanks for the kind words :)
- Alex
-
Wow, that looks really nice. I would love to see some animated screenshots and test it myself :)
-
85 FPS... Wow!
Looks awesome! It looks like a cross between Pole Position and Outrun!
Do I here POTY?
-
89's are faster than I thought!
The car pic is nice, I can't wait to try this. (me needs 89 first.)
-
Just remember that the Sega Genesis used a m68k as well :)
(and a z80 for sound).
Edit:
Here's the newest screenshot, with scrolling background and steering:

I should really make an animated screenshot. I think I will after I implement hills. Note that the FPS dropped to ~70... Still fast and smooth though :)
- Alex
-
An update: I improved the perspective - now you see more road segments, and added a parallax background (clouds/mountains + city landscape) that scrolls as the road turns. It averages 65 FPS and looks quite good on-calc :)


Next on the list are hills, then an animated screenshot.
- Alex