(i use a french->English translator)
RPG MAKER TI will be the adaptation of software RPG MAKER on Ti89. It will be programmed in ti-BASIC and the player can accomplish RPG of his choice absolutely by means of sprites and by a pre-programmed gameplay.For now I think posting a first beta version of the program here shortly that will be functional.
The creation of the RPG will take place in three stages:
- Graph :
For now the player has thirty screens. On each screen, the player may have his sprite to create decor. In view of the display of the TI-89, the screen will therefore have 4 sprites sprites up to 9 wide. In terms of scenery, they may be deductible or not. Subsequently, they may be, for example via franchisable specific object(key, raft, grapple etc ...) or destroyed. At the end of this stage all resources will be deleted to free up memory space.
- Events:
The player will have (in the first version) 3 actions that can be allocated to each NPC (Non-player character) that wish to incorporate the game : talk, fight or sell. NPC have their own sprites that can be reused in the battle screens.
For the principle of software: a matrix is associated with each of the screens returning the specificity of each of these sprites (passable, speaking, selling ...)
The game will be autonomous and then the player can export it and use it as an RPG.
All designs are customizable and the hero of the game to a level that can evolve.Levels of life, magic and money will be available and modifiable.
The combat systems are basic: attack (weapons and spells) and use objects.The fights are graphics with animations (also editable).
In short, for those familiar with the RPG MAKER software (if not see Google), try to reproduce the best features of the program is calc. The program don't use any text (only sprites and icons)
I'm listening to all recommendations and suggestions to develop this project.