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Omnimaga
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TI 68K
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r/p/s, a port
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Topic: r/p/s, a port (Read 7210 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
r/p/s, a port
«
Reply #15 on:
June 14, 2006, 12:26:00 pm »
oooh I c, now I understand. one advice don't worry about having extremly beautiful sprites for now, first get the engine/programs done then you can do pixel art or request sprites to spice up the game
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Liazon
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r/p/s, a port
«
Reply #16 on:
July 14, 2006, 06:58:00 am »
Well, it's been 3 months since I even talked about this project. I guess this or my contest entry will become my first every project woot.
I just wanted to ask opinions about this battle screen. I'm still fixing it up, so ya, updates as they come.
Oh ya, I might disappear for a bit in a couple weeks on vacation.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
r/p/s, a port
«
Reply #17 on:
July 15, 2006, 09:59:00 am »
o.o
so much cool art lately o.o
nice work on this interface so far
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Liazon
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r/p/s, a port
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Reply #18 on:
July 15, 2006, 11:28:00 am »
QuoteBegin-xlibman+Jul 15 2006, 03:59 PM-->
QUOTE
(xlibman @ Jul 15 2006, 03:59 PM)
o.o
so much cool art lately o.o
nice work on this interface so far
I wish I could take credit. So far, it's mainly MegaSasquatch doing all the graphics. I'm just editing stuff into a form I can easily code with, that's all.
I hope to get a demo going soon now that I've got sprites all out of the way. Well not really, I still need to get hex data and then format it a bit.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
r/p/s, a port
«
Reply #19 on:
July 15, 2006, 01:24:00 pm »
how does sprites look like in asm code?
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Liazon
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r/p/s, a port
«
Reply #20 on:
July 16, 2006, 03:05:00 am »
ASM: hex or binary
C: normally just hex, and for compatibility reasons, just use hex. I just don't like the output of iStudio though. My sprites have to be divided up into a 32w sprite and a 16w sprite for display, so every 4 groups of 0xXX, I have to take them out and rearrange them. I could probably find some other way to format them correctly in the future though.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
r/p/s, a port
«
Reply #21 on:
July 16, 2006, 04:26:00 am »
ic
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mdjenkins86
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Posts: 235
Rating: +0/-0
r/p/s, a port
«
Reply #22 on:
July 17, 2006, 05:25:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:23 AM-->
QUOTE
(xlibman @ Apr 27 2006, 07:23 AM)
I should get one ^^
Yeah, I would love to see what you could do on the 89!
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Omnimaga
»
Forum
»
Calculator Community
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Other Calc-Related Projects and Ideas
»
TI 68K
»
r/p/s, a port