Author Topic: r/p/s, a port  (Read 7283 times)

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Offline DJ Omnimaga

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r/p/s, a port
« Reply #15 on: June 14, 2006, 12:26:00 pm »
oooh I c, now I understand. one advice don't worry about having extremly beautiful sprites for now, first get the engine/programs done then you can do pixel art or request sprites to spice up the game :)smile.gif

Liazon

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r/p/s, a port
« Reply #16 on: July 14, 2006, 06:58:00 am »
user posted image

Well, it's been 3 months since I even talked about this project.  I guess this or my contest entry will become my first every project woot.

I just wanted to ask opinions about this battle screen.  I'm still fixing it up, so ya, updates as they come.

Oh ya, I might disappear for a bit in a couple weeks on vacation.

Offline DJ Omnimaga

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r/p/s, a port
« Reply #17 on: July 15, 2006, 09:59:00 am »
o.oblink.gif so much cool art lately o.oblink.gif nice work on this interface so far

Liazon

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r/p/s, a port
« Reply #18 on: July 15, 2006, 11:28:00 am »
QuoteBegin-xlibman+Jul 15 2006, 03:59 PM-->
QUOTE (xlibman @ Jul 15 2006, 03:59 PM)
o.oblink.gif so much cool art lately o.oblink.gif nice work on this interface so far  

 I wish I could take credit.  So far, it's mainly MegaSasquatch doing all the graphics.  I'm just editing stuff into a form I can easily code with, that's all.

I hope to get a demo going soon now that I've got sprites all out of the way.  Well not really, I still need to get hex data and then format it a bit.

Offline DJ Omnimaga

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r/p/s, a port
« Reply #19 on: July 15, 2006, 01:24:00 pm »
how does sprites look like in asm code?

Liazon

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r/p/s, a port
« Reply #20 on: July 16, 2006, 03:05:00 am »
ASM: hex or binary

C: normally just hex, and for compatibility reasons, just use hex.  I just don't like the output of iStudio though.  My sprites have to be divided up into a 32w sprite and a 16w sprite for display, so every 4 groups of 0xXX, I have to take them out and rearrange them.  I could probably find some other way to format them correctly in the future though.

Offline DJ Omnimaga

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r/p/s, a port
« Reply #21 on: July 16, 2006, 04:26:00 am »
ic

Offline mdjenkins86

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r/p/s, a port
« Reply #22 on: July 17, 2006, 05:25:00 am »
QuoteBegin-xlibman+Apr 27 2006, 07:23 AM-->
QUOTE (xlibman @ Apr 27 2006, 07:23 AM)
I should get one ^^  

 Yeah, I would love to see what you could do on the 89!