Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Star Blaster
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Star Blaster (Read 12530 times)
0 Members and 1 Guest are viewing this topic.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Star Blaster
«
Reply #15 on:
January 19, 2006, 07:23:00 pm »
QuoteBegin-Tyler+20 January 2006, 0:52-->
QUOTE
(Tyler @ 20 January 2006, 0:52)
Would you be able to PM me a code example? Maybe I could do this before I continue on.
I could look into that... I would continue with your current method for now. What I propose would definitely be a speed hit. However, on the positive side, it would be a BIG memory savings. The big question is will the speed hit be noticeable? I'm not sure. Here are some questions:
- What do you think will be your maximum number of sprites onscreen?
- What are you sprite dimensions? 16x16? 32x32?
- Does your current sprite dimension take into account a 45 degree rotation -- specifically do the rotated "set" bits lie completely within the final sprite dimensions? If you are using common sprite sizes, the maximum dimension to rotate within a 16x16 sprite would be 10x10, and for 32x32 would be 22x22.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star Blaster
«
Reply #16 on:
January 20, 2006, 02:35:00 am »
look nice so far, now we have competition with Skyway
will you have background images?
Logged
Tyler
Guest
Star Blaster
«
Reply #17 on:
January 22, 2006, 10:54:00 am »
I got it all figured out, working on background images for the levels.
Logged
spengo
Guest
Star Blaster
«
Reply #18 on:
January 22, 2006, 11:05:00 am »
Nice, that will be cool. Are they all gonna be like star backgrounds or are there gonna be some levels on the surface of planets too?
Logged
Tyler
Guest
Star Blaster
«
Reply #19 on:
January 22, 2006, 05:08:00 pm »
I took out the Background images because they will cause conflictions with collision detection. Anyways, I added in support for asteroids today. The game allocates 90KB of RAM now
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Star Blaster
«
Reply #20 on:
January 22, 2006, 06:04:00 pm »
Sounds nice, and sorry that the background images wont work
.
Logged
Tyler
Guest
Star Blaster
«
Reply #21 on:
January 22, 2006, 06:08:00 pm »
It does seem it is possible for background images, sigh, perhaps I will place in about 2, 3 or 4 background images into the game that move around
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Star Blaster
«
Reply #22 on:
January 22, 2006, 07:05:00 pm »
YEAH!!! Sounds even better than before
.
Logged
spengo
Guest
Star Blaster
«
Reply #23 on:
January 23, 2006, 01:35:00 pm »
Woot backgrounds will still be there.
Ueberness.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star Blaster
«
Reply #24 on:
January 23, 2006, 02:14:00 pm »
awesome...
Logged
dragon__lance
Guest
Star Blaster
«
Reply #25 on:
January 23, 2006, 02:48:00 pm »
sound really good!! keep it up :thumb:
Logged
Tyler
Guest
Star Blaster
«
Reply #26 on:
January 26, 2006, 09:21:00 am »
Got the Backgrounds made, had to put all the sprites in a data file, it is going to be about ~36KB in size.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star Blaster
«
Reply #27 on:
January 26, 2006, 01:07:00 pm »
I c , sound cool tho, do you have screenshots to show up?
Logged
Tyler
Guest
Star Blaster
«
Reply #28 on:
January 26, 2006, 02:00:00 pm »
I will in a while.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI 68K
»
Star Blaster