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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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TI 68K
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Star Blaster
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Topic: Star Blaster (Read 13322 times)
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Star Blaster
«
Reply #15 on:
January 19, 2006, 07:23:00 pm »
QuoteBegin-Tyler+20 January 2006, 0:52-->
QUOTE
(Tyler @ 20 January 2006, 0:52)
Would you be able to PM me a code example? Maybe I could do this before I continue on.
I could look into that... I would continue with your current method for now. What I propose would definitely be a speed hit. However, on the positive side, it would be a BIG memory savings. The big question is will the speed hit be noticeable? I'm not sure. Here are some questions:
- What do you think will be your maximum number of sprites onscreen?
- What are you sprite dimensions? 16x16? 32x32?
- Does your current sprite dimension take into account a 45 degree rotation -- specifically do the rotated "set" bits lie completely within the final sprite dimensions? If you are using common sprite sizes, the maximum dimension to rotate within a 16x16 sprite would be 10x10, and for 32x32 would be 22x22.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star Blaster
«
Reply #16 on:
January 20, 2006, 02:35:00 am »
look nice so far, now we have competition with Skyway
will you have background images?
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Tyler
Guest
Star Blaster
«
Reply #17 on:
January 22, 2006, 10:54:00 am »
I got it all figured out, working on background images for the levels.
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spengo
Guest
Star Blaster
«
Reply #18 on:
January 22, 2006, 11:05:00 am »
Nice, that will be cool. Are they all gonna be like star backgrounds or are there gonna be some levels on the surface of planets too?
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Tyler
Guest
Star Blaster
«
Reply #19 on:
January 22, 2006, 05:08:00 pm »
I took out the Background images because they will cause conflictions with collision detection. Anyways, I added in support for asteroids today. The game allocates 90KB of RAM now
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Star Blaster
«
Reply #20 on:
January 22, 2006, 06:04:00 pm »
Sounds nice, and sorry that the background images wont work
.
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Tyler
Guest
Star Blaster
«
Reply #21 on:
January 22, 2006, 06:08:00 pm »
It does seem it is possible for background images, sigh, perhaps I will place in about 2, 3 or 4 background images into the game that move around
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Star Blaster
«
Reply #22 on:
January 22, 2006, 07:05:00 pm »
YEAH!!! Sounds even better than before
.
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spengo
Guest
Star Blaster
«
Reply #23 on:
January 23, 2006, 01:35:00 pm »
Woot backgrounds will still be there.
Ueberness.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star Blaster
«
Reply #24 on:
January 23, 2006, 02:14:00 pm »
awesome...
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dragon__lance
Guest
Star Blaster
«
Reply #25 on:
January 23, 2006, 02:48:00 pm »
sound really good!! keep it up :thumb:
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Tyler
Guest
Star Blaster
«
Reply #26 on:
January 26, 2006, 09:21:00 am »
Got the Backgrounds made, had to put all the sprites in a data file, it is going to be about ~36KB in size.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Star Blaster
«
Reply #27 on:
January 26, 2006, 01:07:00 pm »
I c , sound cool tho, do you have screenshots to show up?
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Tyler
Guest
Star Blaster
«
Reply #28 on:
January 26, 2006, 02:00:00 pm »
I will in a while.
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Omnimaga
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Star Blaster
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