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Omnimaga
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TI 68K
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StarCraft 68k: Reborn
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Topic: StarCraft 68k: Reborn (Read 10142 times)
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Vladik
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StarCraft 68k: Reborn
«
Reply #15 on:
September 24, 2006, 08:21:00 am »
Hmm. You may be right. Let me take a look at my copy of StarCraft.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft 68k: Reborn
«
Reply #16 on:
September 24, 2006, 08:22:00 am »
wow cool sprites O_O
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Liazon
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StarCraft 68k: Reborn
«
Reply #17 on:
September 24, 2006, 08:26:00 am »
i know what you mean
has anyone calculated how many bytes these sprites take up?
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spengo
Guest
StarCraft 68k: Reborn
«
Reply #18 on:
September 24, 2006, 08:50:00 am »
Nice! This is sure to be a pwnage game.
It looks like it will be a pretty tough one too.
That's really sweet you're even going to make AI so you could play with computer players too.
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Ranman
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31337 u53r (Next: 2000)
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StarCraft 68k: Reborn
«
Reply #19 on:
September 24, 2006, 08:50:00 am »
I see...
Some sprites appear to be stationary, hence only one sprite angle is necessary. But, there are some that turn around, like vehicles, that will need multiple rotations to make for better -- but not absolutely necessary -- turning animations.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft 68k: Reborn
«
Reply #20 on:
September 24, 2006, 08:58:00 am »
oh yea about AI and all, first thing I would suggest is to make multiplayer support first, and then once done the AI and all, AI is kinda hard to do so I would keep it for the end
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
StarCraft 68k: Reborn
«
Reply #21 on:
September 24, 2006, 09:01:00 am »
Looking at the angles again...
Are the game tiles in the shape of a hexagon?
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft 68k: Reborn
«
Reply #22 on:
September 24, 2006, 09:28:00 am »
it depends, they made vertical/horizontal tiles as well so walls can be 8 directions
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
StarCraft 68k: Reborn
«
Reply #23 on:
September 24, 2006, 09:50:00 am »
QuoteBegin-Liazon+24 Sep, 2006, 14:26-->
QUOTE
(Liazon @ 24 Sep, 2006, 14:26)
has anyone calculated how many bytes these sprites take up?
If every sprite were used (according to
http://homepage.mac.com/gs_mjrob/PhotoAlbum11.html
), then I would estimate somewhere around 175Kb (uncompressed). o.o
Which is not too bad for the TI-89Ti or Voyage 200. But this would be a significant memory hit for the standard 89 and 92+. Then again, most 68K calc people may already own a Titanium.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft 68k: Reborn
«
Reply #24 on:
September 24, 2006, 09:52:00 am »
i think the TI-89 HW2 has more archive memory right? 784 KB if I remember?
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Vladik
Guest
StarCraft 68k: Reborn
«
Reply #25 on:
September 24, 2006, 01:31:00 pm »
In actuality, StarCraft has more angles, but we narrowed it down to 8...
And yes, it will take up massive amounts of memory. It is unfortunate that we cannot do 7-level GS.
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
StarCraft 68k: Reborn
«
Reply #26 on:
November 20, 2006, 04:14:00 am »
I was curious how this project is going. Has anyone heard?
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft 68k: Reborn
«
Reply #27 on:
November 20, 2006, 05:00:00 am »
i checked his forum and there isnt much updates either
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
StarCraft 68k: Reborn
«
Reply #28 on:
November 20, 2006, 05:05:00 am »
QuoteBegin-xlibman+20 Nov, 2006, 11:0-->
QUOTE
(xlibman @ 20 Nov, 2006, 11:00)
i checked his forum and there isnt much updates either
That's too bad.
I thought Ultima V was a little overwhelming for a calculator... I couldn't imagine putting Starcraft on a calc -- not to say that it can't be done.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
StarCraft 68k: Reborn
«
Reply #29 on:
November 20, 2006, 05:07:00 am »
seeing all features of the original it must be a quite huge project
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StarCraft 68k: Reborn