Author Topic: The Sword of Darkness  (Read 28205 times)

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Offline mdjenkins86

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« Reply #45 on: June 09, 2005, 03:05:00 pm »
I was dolding off because I wanted to post more pictures on my site.  But anyway...
New feature added. when you character is equipped with Mimic armor, that character has the ability to learn enimy attacks when they survive. This is how your character can learn super mega badass attacks like the Solar Flare (mandatory 5 nine damage!)  Please give me a couple of days to update pictures :)smile.gif

Offline DJ Omnimaga

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« Reply #46 on: June 09, 2005, 03:10:00 pm »
cool to see new progress, I also cant wait to see the pics :)smile.gif

QUOTE
mandatory 5 nine damage
do you mean 99999?

Offline mdjenkins86

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« Reply #47 on: June 09, 2005, 06:22:00 pm »
QuoteBegin-Kevin+June 9, 2005, 21:1-->
QUOTE (Kevin @ June 9, 2005, 21:10)
cool to see new progress, I also cant wait to see the pics :)smile.gif

QUOTE
mandatory 5 nine damage
do you mean 99999?


99,999
Absolutely

Here is a spoiler
Because the storyline is 100 percent complete I can honestly tell you that you will not be able to learn Solar Flare the first time you play the game.  Do you remember the picture of the pyramid looking dungeon entrance.  Well this according to my map, which is complete (and I will make fullsized world maps so you can see the entire Continent), this entrance is in back of Palace Apollos.  There is a secret path that leads to this special temple.  Anyway, you can only enter the temple after proving yourself, which mean beating the game once (So say yes to New Game Plus).  There is a Boss in this temple, a sungod no less, who has the ability to do Solar Flare at 999 MP cost.  Upon surviving this damage, and beating Apollos, you earn him as a card, and likewise, the ability to do Solar Flare.  My game engine doesn't allow damage over 99,999 (in a single blow)  to be done by anyone exept...  alas there is a character with the ability to do over one million damage, and effectively is unstopable being that this opponet has 600,000 hp.  But, such an enimy can be beaten in under three compete moves with the right combo of cards.  Defeating such incredible foes is not mandatory so its incredible difficulty should not take away from the game experience (Then again, I have devised one of the cripplingly difficult final battles of all time).

Offline mdjenkins86

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« Reply #48 on: June 12, 2005, 09:00:00 am »
https://home.comcast.net/~mdjenkins86/Madison.htm is where you will find an update from Desmond Online

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« Reply #49 on: June 12, 2005, 09:10:00 am »
wow thats one huge map, I also like the other pics on your website

Offline mdjenkins86

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« Reply #50 on: June 12, 2005, 09:18:00 am »
The map is 99% complete because I am only only to add one thing to it.

Madison is a farm based culture, and they have the land to prove it.  Other maps, Like Meridian and the Main Continent are much more complex and have less play on land and more on structures, like buildings....

I also want different areas to have different atmospheres.

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« Reply #51 on: June 12, 2005, 09:23:00 am »
yeah I guessed that madison was a location name actually :Dbiggrin.gif , nice so far, but how much maps do you think you'll have in this game?

Offline tifreak

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« Reply #52 on: June 12, 2005, 09:41:00 am »
I like the map, though the tree tiles need a lil softening, imo... Make it so it isn't square, or something?
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Offline mdjenkins86

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« Reply #53 on: June 12, 2005, 09:52:00 am »
Well Lets see...
Madison is complete
Meridian is complete
Infinity Isle is complete
Bad Land Castle is complete
Main Continent is really big and is still in development.
TSOD...
Underneath Bad Land Castle is next
Starship DION
Plus underground networks.
About 8 maps

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« Reply #54 on: June 12, 2005, 10:14:00 am »
great so far. How big is the madison map in memory?

Offline mdjenkins86

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« Reply #55 on: June 12, 2005, 10:18:00 am »
and that, is what the titanium is all about.
Madison is 4768 bytes * 3 because it is composed of 3 layers, the visual, the physical, and the eventful.  Oh, by the way, this will by crunched down using every compression method possible.

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« Reply #56 on: June 12, 2005, 11:08:00 am »
QuoteBegin-mdjenkins86+June 12, 2005, 17:18-->
QUOTE (mdjenkins86 @ June 12, 2005, 17:18)
and that, is what the titanium is all about.
Madison is 4768 bytes * 3 because it is composed of 3 layers, the visual, the physical, and the eventful.  Oh, by the way, this will by crunched down using every compression method possible.  

 The size is impressive.

You should give the tree tiles some kind of background of their own so that they don't stand out so much.

Offline mdjenkins86

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« Reply #57 on: June 12, 2005, 01:25:00 pm »
I will work on those trees.

Offline tifreak

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« Reply #58 on: June 17, 2005, 06:12:00 am »
So, how is the game coming along??
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Offline mdjenkins86

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« Reply #59 on: June 17, 2005, 06:15:00 am »
I am fine-tuning the system.  I actually worked some more on the maps and I fixed those trees.