Author Topic: The Sword of Darkness  (Read 28916 times)

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Offline tifreak

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The Sword of Darkness
« Reply #60 on: June 17, 2005, 06:19:00 am »
Sounds good. :)smile.gif

When do you expect to have new screenshots??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline mdjenkins86

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« Reply #61 on: June 17, 2005, 06:26:00 am »
Tomarrow I will try to post Meridian and Infinity Isle.

Offline DJ Omnimaga

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« Reply #62 on: June 17, 2005, 06:29:00 am »
Nice to see it still progress nicely :)smile.gif

Offline mdjenkins86

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« Reply #63 on: June 25, 2005, 09:22:00 am »
Sorry For not updating is such a long time... but I have indeed been workning on TSOD...unfortunately I won't be able to post new pictures until the first of July.  Anyway, I addad a function that controls the esc menu stuff... and also added some asthetic things that are really hard to put into words.

I haven't had a chance to work on the tutorial yet...

Offline DJ Omnimaga

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The Sword of Darkness
« Reply #64 on: June 25, 2005, 09:49:00 am »
cool, will you show screenshots of the menu as well on the Canada independence day (july 1st)? %)rolleyes2.gif

Offline mdjenkins86

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« Reply #65 on: June 25, 2005, 09:59:00 am »
Sure and since its a Friday, I won't have any trouble getting them online by about 3 or 4 oclock.

I made the character blend in easier to forest backrounds.
I also made the menu system interceptable.  In other words, they are functions that can be executed at any  point during the application.  

Offline DJ Omnimaga

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« Reply #66 on: June 25, 2005, 10:09:00 am »
Cool


hmm...

*Kevin

Offline mdjenkins86

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« Reply #67 on: June 26, 2005, 07:37:00 am »
Added Time Functions
Clock
The game also keeps track of how many days hours minutes and seconds you play the game.
If you play the game more than once, the total time will be displayed.
Unfortunately I don't think these fuction will be avaliable with VTI or 1.0 hardware, so I edited to conpensate.
More to come.

Offline DJ Omnimaga

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« Reply #68 on: June 26, 2005, 08:11:00 am »
Sweet, we will be able to see how many hours we played, unlike in all other TI RPGs :)smile.gif . Which AMS version and which TI-68k calcs have a clock?

Offline mdjenkins86

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« Reply #69 on: June 26, 2005, 08:26:00 am »
V200 and Titanium (Which are infact the same thing) will run the clock perfectly.  The TI 89 HW 2.0 will run it if upgraded to the lasted OS from the TI website.

Offline DJ Omnimaga

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« Reply #70 on: June 26, 2005, 08:31:00 am »
I guess 2.07 and higher doe sit, since my hacked version of Virtual TI (which emulate the voyage 200) use ROM 2.07 but last updated version is 2.09 I think

Offline mdjenkins86

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« Reply #71 on: June 26, 2005, 05:42:00 pm »
Does the emulator support the clock function

Offline DJ Omnimaga

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« Reply #72 on: June 27, 2005, 01:49:00 am »
It seemed so, I dunno about the 89 but the v200 supported it I think. Of course I think its always a good idea to also try the new TiEmu as well :)smile.gif

Offline mdjenkins86

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« Reply #73 on: June 27, 2005, 05:46:00 pm »
I am looking to add
Line of sight for soilders.

Offline DJ Omnimaga

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« Reply #74 on: June 28, 2005, 02:05:00 am »
QuoteBegin-mdjenkins86+June 28, 2005, 00:46-->
QUOTE (mdjenkins86 @ June 28, 2005, 00:46)
I am looking to add
Line of sight for soilders.  

 ?