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Omnimaga
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The Sword of Darkness
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Topic: The Sword of Darkness (Read 28683 times)
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tifreak
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My Kung Fu IS strong...
The Sword of Darkness
«
Reply #60 on:
June 17, 2005, 06:19:00 am »
Sounds good.
When do you expect to have new screenshots??
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mdjenkins86
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The Sword of Darkness
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Reply #61 on:
June 17, 2005, 06:26:00 am »
Tomarrow I will try to post Meridian and Infinity Isle.
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DJ Omnimaga
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The Sword of Darkness
«
Reply #62 on:
June 17, 2005, 06:29:00 am »
Nice to see it still progress nicely
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mdjenkins86
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The Sword of Darkness
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Reply #63 on:
June 25, 2005, 09:22:00 am »
Sorry For not updating is such a long time... but I have indeed been workning on TSOD...unfortunately I won't be able to post new pictures until the first of July. Anyway, I addad a function that controls the esc menu stuff... and also added some asthetic things that are really hard to put into words.
I haven't had a chance to work on the tutorial yet...
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DJ Omnimaga
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The Sword of Darkness
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Reply #64 on:
June 25, 2005, 09:49:00 am »
cool, will you show screenshots of the menu as well on the Canada independence day (july 1st)? %)
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mdjenkins86
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The Sword of Darkness
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Reply #65 on:
June 25, 2005, 09:59:00 am »
Sure and since its a Friday, I won't have any trouble getting them online by about 3 or 4 oclock.
I made the character blend in easier to forest backrounds.
I also made the menu system interceptable. In other words, they are functions that can be executed at any point during the application.
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DJ Omnimaga
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The Sword of Darkness
«
Reply #66 on:
June 25, 2005, 10:09:00 am »
Cool
hmm...
*
Kevin
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mdjenkins86
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The Sword of Darkness
«
Reply #67 on:
June 26, 2005, 07:37:00 am »
Added Time Functions
Clock
The game also keeps track of how many days hours minutes and seconds you play the game.
If you play the game more than once, the total time will be displayed.
Unfortunately I don't think these fuction will be avaliable with VTI or 1.0 hardware, so I edited to conpensate.
More to come.
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DJ Omnimaga
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The Sword of Darkness
«
Reply #68 on:
June 26, 2005, 08:11:00 am »
Sweet, we will be able to see how many hours we played, unlike in all other TI RPGs
. Which AMS version and which TI-68k calcs have a clock?
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mdjenkins86
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The Sword of Darkness
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Reply #69 on:
June 26, 2005, 08:26:00 am »
V200 and Titanium (Which are infact the same thing) will run the clock perfectly. The TI 89 HW 2.0 will run it if upgraded to the lasted OS from the TI website.
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DJ Omnimaga
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The Sword of Darkness
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Reply #70 on:
June 26, 2005, 08:31:00 am »
I guess 2.07 and higher doe sit, since my hacked version of Virtual TI (which emulate the voyage 200) use ROM 2.07 but last updated version is 2.09 I think
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mdjenkins86
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The Sword of Darkness
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Reply #71 on:
June 26, 2005, 05:42:00 pm »
Does the emulator support the clock function
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DJ Omnimaga
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The Sword of Darkness
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Reply #72 on:
June 27, 2005, 01:49:00 am »
It seemed so, I dunno about the 89 but the v200 supported it I think. Of course I think its always a good idea to also try the new TiEmu as well
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mdjenkins86
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The Sword of Darkness
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Reply #73 on:
June 27, 2005, 05:46:00 pm »
I am looking to add
Line of sight for soilders.
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DJ Omnimaga
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The Sword of Darkness
«
Reply #74 on:
June 28, 2005, 02:05:00 am »
QuoteBegin-mdjenkins86+June 28, 2005, 00:46-->
QUOTE
(mdjenkins86 @ June 28, 2005, 00:46)
I am looking to add
Line of sight for soilders.
?
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