This command list was last updated on 30 Jan 2006.
Completed Commands:
Board - 100% - board transportation: horses, skiffs, frigates, etc.
Enter - 100% - enter castles, townes, keeps, dwellings, lighthouses, and dungeons
Ignite - 100% - ignite a torch
Jimmy - 100% - unlock a locked door. This will not unlock a magic locked door.
Klimb - 100% - climb ladders, stairs, fences, rock piles, pit traps, and gratings.
Mix - 100% - mix a spell using reagents
New Order - 100% - change the order of party members
Open - 100% - open doors
Push - 100% - push small objects like barrels, chairs, small tables, etc.
Ready - 100% - ready a weapon, armor, shield, helmut, ring, or amulet
Search - 100% - search for hidden items, secret doors, pit-traps.
View - 100% - peer into a gem, this will give a larger view of your surroundings
Xit - 100% - get off current mode of transportation
ZStats - 100% - display the stats and inventory of the party
Partially Complete Commands:
Attack (non-combat mode) - 75% - initiate an attack
Attack (combat mode) - 10% - individual party member movement and aiming crosshairs are woking.
Get - 85% - pick up an item, a treasure chest, and torches. Treasure chest not implemented yet.
Hole Up - 20% - sleep at an inn or campsite, this action will heal the party. It also is necessary to complete the game.
Look - 80% - look in a direction for tile description, read signs, read time from a clock, wishing wells,
Quit & Save - 50% - quit works but save does not
Talk - 75% - talk to NPCs and merchants - merchant talk not completed
Use - 25% - use a special item from your inventory like a pocket watch. There are 40 items to use, 12 of them are completed.
Yell - 80% - say special words loudly. You will learn these words and their purpose as you talk to NPCs.
Commands Not Started
Cast - 0% - cast a spell
Fire - 0% - fire a frigates cannons