Author Topic: Ultima V: General Discussion  (Read 81394 times)

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Offline Ranman

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Ultima V: General Discussion
« Reply #120 on: July 25, 2006, 02:11:00 am »

 THE POST 7691555
Per tifreak's request...

Here is looking at a clock and a musical instrument. If you play the right tune on the right instrument, then special things happen B)cool.gif

user posted image

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

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Ultima V: General Discussion
« Reply #121 on: July 25, 2006, 12:10:00 pm »

 THE POST 7711687
haha, like zelda ocarina of time XDsmiley.gif Or myst- you have to play the organ to fly the spaceship!  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #122 on: July 26, 2006, 02:06:00 am »

 THE POST 7732842
wow great, I( didnt knew ultima had that nice job on it btw!  


Offline Ranman

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Ultima V: General Discussion
« Reply #123 on: July 26, 2006, 03:12:00 am »

 THE POST 7734591
I have a new screenshot of the random enemy generation capabilities in the world map, but could not upload due to internet connection at home.

Maybe we will see it tonight! ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline tifreak

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Ultima V: General Discussion
« Reply #124 on: July 26, 2006, 03:23:00 am »

 THE POST 7734880
Well, I will try to see it tonight, once I get back from the fair. ^_^  

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #125 on: July 26, 2006, 03:31:00 am »

 THE POST 7735124
are some enemies less frequent than others?  


Dragon__lance

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Ultima V: General Discussion
« Reply #126 on: July 26, 2006, 03:40:00 am »

 THE POST 7735410
that looks so awesome Ranman! :thumb:thumb.gif Please Please be a summer release! :Ptongue.gif


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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #127 on: July 26, 2006, 03:43:00 am »

 THE POST 7735489
from tifreakware forums in ranman sig it said it was delayed for fall instead of summer  


Offline bfr

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Ultima V: General Discussion
« Reply #128 on: July 26, 2006, 04:16:00 am »

 THE POST 7736455
This looks great :)smile.gif  I'm glad I have a Voyage 200.  


Offline Ranman

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Ultima V: General Discussion
« Reply #129 on: July 26, 2006, 04:34:00 am »

 THE POST 7737013
Thanks guys! :)smile.gif

QuoteBegin-xlibman+Jul 26 2006, 09:31 AM
-->
QUOTE (xlibman @ Jul 26 2006, 09:31 AM)
are some enemies less frequent than others?

Here is how it works... There is a 3% of chance of a monster being generated after every move the Avatar makes. If the generation succeeds, I attempt to place the monster on the tilemap -- this is done randomly too. The monster is placed 5 tiles away -- this is called Ring #5. There are 40 tiles on ring #5. So, I randomly select a tile on ring #5 and check to ensure a monster can walk (or float, or swim) on it. If this succeeds, I place the monster on the tilemap. If it does not succeed, I will randomly select another tile on ring #5. I will repeat this process a "reasonable" number of times until I find a tile.

The elapsed time in the game, will affect what types of monsters are actually generated. Early in the game it will be weak monsters; later in the game it will be harder monsters.

The monsters will always attempt to move toward the Avatar. When (and if) they catch up to you, they will attack you! This gives you an opportunity to get away if you party health is low.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #130 on: July 26, 2006, 09:32:00 am »

 THE POST 7747598
wow sound nice, does the monsters become stronger in areas you alerady visited too?  


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Ultima V: General Discussion
« Reply #131 on: July 26, 2006, 11:52:00 am »

 THE POST 7752550
Well I would assume so. Considering it has a giant free-roaming world map lol. No linear stuffs for this game!  


Offline Ranman

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Ultima V: General Discussion
« Reply #132 on: July 26, 2006, 12:18:00 pm »

 THE POST 7753438
Yes... the monsters get stronger everywhere except the dungeons. The dungeons have predefined monsters.


As I promised earlier... the random enemy generator in action...

user posted image

It's getting closer! Maybe I should bump up the overall completion again. ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #133 on: July 26, 2006, 12:30:00 pm »

 THE POST 7753851
1 more % since this morning, thats good :Dbiggrin.gif


Dragon__lance

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Ultima V: General Discussion
« Reply #134 on: July 26, 2006, 01:20:00 pm »

 THE POST 7755427
WoOt!! you're on the homestretch now......so close...yet so far away! :Ptongue.gif keep it up! the random enemy generation sounds awesome! so there will be movin enemies,sweet! would it be better  quality to play this game on a 89,92,or voyage 200?  


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