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Omnimaga
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Ultima V: General Discussion
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Topic: Ultima V: General Discussion (Read 81394 times)
0 Members and 3 Guests are viewing this topic.
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #120 on:
July 25, 2006, 02:11:00 am »
THE POST 7691555
Per tifreak's request...
Here is looking at a clock and a musical instrument. If you play the right tune on the right instrument, then special things happen B)
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
spengo
Guest
Ultima V: General Discussion
«
Reply #121 on:
July 25, 2006, 12:10:00 pm »
THE POST 7711687
haha, like zelda ocarina of time
Or myst- you have to play the organ to fly the spaceship!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #122 on:
July 26, 2006, 02:06:00 am »
THE POST 7732842
wow great, I( didnt knew ultima had that nice job on it btw!
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #123 on:
July 26, 2006, 03:12:00 am »
THE POST 7734591
I have a new screenshot of the random enemy generation capabilities in the world map, but could not upload due to internet connection at home.
Maybe we will see it tonight!
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Ultima V: General Discussion
«
Reply #124 on:
July 26, 2006, 03:23:00 am »
THE POST 7734880
Well, I will try to see it tonight, once I get back from the fair. ^_^
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #125 on:
July 26, 2006, 03:31:00 am »
THE POST 7735124
are some enemies less frequent than others?
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Dragon__lance
Guest
Ultima V: General Discussion
«
Reply #126 on:
July 26, 2006, 03:40:00 am »
THE POST 7735410
that looks so awesome Ranman! :thumb:
Please Please be a summer release!
THE POST
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #127 on:
July 26, 2006, 03:43:00 am »
THE POST 7735489
from tifreakware forums in ranman sig it said it was delayed for fall instead of summer
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bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Ultima V: General Discussion
«
Reply #128 on:
July 26, 2006, 04:16:00 am »
THE POST 7736455
This looks great
I'm glad I have a Voyage 200.
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bfr's website -
http://bfr.tifreakware.net
Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #129 on:
July 26, 2006, 04:34:00 am »
THE POST 7737013
Thanks guys!
QuoteBegin-xlibman+Jul 26 2006, 09:31 AM
-->
QUOTE
(xlibman @ Jul 26 2006, 09:31 AM)
are some enemies less frequent than others?
Here is how it works... There is a 3% of chance of a monster being generated after every move the Avatar makes. If the generation succeeds, I attempt to place the monster on the tilemap -- this is done randomly too. The monster is placed 5 tiles away -- this is called Ring #5. There are 40 tiles on ring #5. So, I randomly select a tile on ring #5 and check to ensure a monster can walk (or float, or swim) on it. If this succeeds, I place the monster on the tilemap. If it does not succeed, I will randomly select another tile on ring #5. I will repeat this process a "reasonable" number of times until I find a tile.
The elapsed time in the game, will affect what types of monsters are actually generated. Early in the game it will be weak monsters; later in the game it will be harder monsters.
The monsters will always attempt to move toward the Avatar. When (and if) they catch up to you, they will attack you! This gives you an opportunity to get away if you party health is low.
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #130 on:
July 26, 2006, 09:32:00 am »
THE POST 7747598
wow sound nice, does the monsters become stronger in areas you alerady visited too?
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spengo
Guest
Ultima V: General Discussion
«
Reply #131 on:
July 26, 2006, 11:52:00 am »
THE POST 7752550
Well I would assume so. Considering it has a giant free-roaming world map lol. No linear stuffs for this game!
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Ultima V: General Discussion
«
Reply #132 on:
July 26, 2006, 12:18:00 pm »
THE POST 7753438
Yes... the monsters get stronger everywhere except the dungeons. The dungeons have predefined monsters.
As I promised earlier... the random enemy generator in action...
It's getting closer! Maybe I should bump up the overall completion again.
Logged
Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Ultima V: General Discussion
«
Reply #133 on:
July 26, 2006, 12:30:00 pm »
THE POST 7753851
1 more % since this morning, thats good
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Dragon__lance
Guest
Ultima V: General Discussion
«
Reply #134 on:
July 26, 2006, 01:20:00 pm »
THE POST 7755427
WoOt!! you're on the homestretch now......so close...yet so far away!
keep it up! the random enemy generation sounds awesome! so there will be movin enemies,sweet! would it be better quality to play this game on a 89,92,or voyage 200?
THE POST
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Ultima V: General Discussion