Author Topic: Ultima V: General Discussion  (Read 82750 times)

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Offline Mic

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Ultima V: General Discussion
« Reply #150 on: July 28, 2006, 09:39:00 pm »

 THE POST 7850805
Oh it's for fall now :(sad.gif
Anyway, i put a piece of news on TI-BANK about UV :Dbiggrin.gif


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #151 on: July 29, 2006, 01:01:00 am »

 THE POST 7853430
yeah it was delayed, *xlibman

spengo

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Ultima V: General Discussion
« Reply #152 on: July 29, 2006, 05:50:00 am »

 THE POST 7859973
@ROUS: Well you know what that came from- The Princess Bride. One of the most excellent movies/books ever to be created. :Dbiggrin.gif If you haven't seen it, GO RENT IT!  


Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #153 on: July 30, 2006, 07:54:00 am »

 THE POST 7895314
who is @rous?

btw ranman I havent seen you on IRC for weeks O_Oshocked2.gif


spengo

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Ultima V: General Discussion
« Reply #154 on: July 30, 2006, 08:33:00 am »

 THE POST 7896529
rodents of unusual size...

Ranman is usually only on irc for about an hour at a time it seems, so you prolly just missed him. I think I remember him being on #tifreakware the other day. :oohmy.gif I don't believe you were online at the time though. But yeah, he just doesn't stay on for very long so it would be hard to catch him. :)smile.gif I been having the same problem with JavaMan these days- he's just never on at the same times I am. :Ptongue.gif


Offline Ranman

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Ultima V: General Discussion
« Reply #155 on: August 01, 2006, 06:24:00 pm »

 THE POST 7996278
Is it time to sleep? Well, hole up and camp for the night.

user posted image

Taking time to sleep in Ultima V is critical to winning the game -- hint, hint.  :ninja:ninja.gif

It's also good for refeshing the party's stats. ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

tenniskid493

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Ultima V: General Discussion
« Reply #156 on: August 02, 2006, 02:36:00 am »

 THE POST 8005632
Very cool...

Since it has the whoe "Who will stand guard" question, does that mean that you can be attacked while you are sleeping??  


Offline Ranman

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Ultima V: General Discussion
« Reply #157 on: August 02, 2006, 03:13:00 am »

 THE POST 8006705
QuoteBegin-tenniskid493+Aug 2 2006, 08:36 AM
-->
QUOTE (tenniskid493 @ Aug 2 2006, 08:36 AM)
Very cool...

Since it has the whoe "Who will stand guard" question, does that mean that you can be attacked while you are sleeping??  

 Yes you can!

And if you don't have anyone standing guard (to wake everyone up), the enemies will get a free attack until you wake up -- not a good situation to be in! ;)wink.gif

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #158 on: August 02, 2006, 04:02:00 am »

 THE POST 8008103
dude thats getting even more complex than I thought (realistic and complete i mean) o.oblink.gif


I wish my parents let me go online later than 10 PM :(sad.gif


Liazon

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Ultima V: General Discussion
« Reply #159 on: August 02, 2006, 06:26:00 am »

 THE POST 8012717
QuoteBegin-xlibman+Aug 2 2006, 10:02 AM
-->
QUOTE (xlibman @ Aug 2 2006, 10:02 AM)
dude thats getting even more complex than I thought (realistic and complete i mean) o.oblink.gif

 I know, it's like a seriously hardcore rpg.  I should try to make something similar in the future based off of D&D.  


Dragon__lance

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Ultima V: General Discussion
« Reply #160 on: August 03, 2006, 07:18:00 am »

 THE POST 8052636
ooooooooooooo,that's be so sweet! :Dbiggrin.gif Great work ranman! Can't wait for the progress bar to go to 82% :Dbiggrin.gif


 THE POST    

Offline Ranman

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Ultima V: General Discussion
« Reply #161 on: August 04, 2006, 07:35:00 pm »

 THE POST 8119139
New screenshot...

You will see a better version of the "Hole Up" and camp command. Time now properly increments at an accellerated pace as you sleep -- watch the suns and moons. When you wake up, you will have to walk off the camping map to exit -- like the original.

You will also see the use of a pocket watch, a sextant, and a torch.

You will also see that fleeing combat now works properly. You can also see an example of the automatic and the "on demand" camera panning capabilities.

And last but not least... a little bit of moongate travel. Notice that the moongate emits it own soft glowing light.

user posted image

Enjoy! :)smile.gif

This post has been edited by Ranman on 5 Aug, 2006, 10:19

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #162 on: August 05, 2006, 01:25:00 am »

 THE POST 8125181
wow great, is it me of does b/w graphics always tend to look more detailled and realistic than let's say NES/commodore 64  like graphics?

I think the next news editor will have lot of screenies to post O_Oshocked2.gif


Offline Ranman

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Ultima V: General Discussion
« Reply #163 on: August 05, 2006, 02:20:00 am »

 THE POST 8126140
QuoteBegin-xlibman+Aug 5 2006, 07:25 AM
-->
QUOTE (xlibman @ Aug 5 2006, 07:25 AM)
wow great, is it me of does b/w graphics always tend to look more detailled and realistic than let's say NES/commodore 64  like graphics?  

 The C64 has 2 graphics modes.

- 320x200 pixel resolution, 2 color limit inside of an 8x8 pixel card
- 160x200 pixel resolution, 4 color limit inside of an 8x8 pixel card

Ultima V on the C64 uses mode #1, so the pixel resolution is higher, but the color density is lower.

TI - 11x11 pixels tiles, 4 colors
C64 - 16x16 pixels tiles, 2 colors
PC - 16x16 pixels tiles, 256 colors or 4 colors (depending in video card)

I'm not sure about the NES.  

Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Dragon__lance

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Ultima V: General Discussion
« Reply #164 on: August 05, 2006, 08:13:00 am »

 THE POST 8136147
wow ranman,that's amazing! great work :thumb:thumb.gif All the little effects in the game make it look so awesome! And camping seems realistic.wow,i can't wait for it's release! :)smile.gif


 THE POST