Author Topic: Ultima V: General Discussion  (Read 81324 times)

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Offline Ranman

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Ultima V: General Discussion
« Reply #210 on: August 21, 2006, 02:03:00 am »

 THE POST 8648492
Death can now be wrought upon the Shadow Lords! B)cool.gif

No screenshots lest I spoil the game. :ninja:ninja.gif

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #211 on: August 21, 2006, 02:30:00 am »

 THE POST 8649063
Keep it up! :bow2:s050.gif


Offline Spellshaper

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Ultima V: General Discussion
« Reply #212 on: August 21, 2006, 02:43:00 am »

 THE POST 8649286
noooooo! villains shall never die! They have feelings too, ya kno' *sniff*

^_^  


Offline Ranman

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Ultima V: General Discussion
« Reply #213 on: August 21, 2006, 04:00:00 am »

 THE POST 8651033
Thanks guys!  :)smile.gif


Btw: Don't attempt to use the "ZYT" mantra for the Shrine of Valor (as seen in the previous screenshot)... I temporarily changed the name of the mantra for the screenshot only. :Ptongue.gif:w00t:woot.gif

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #214 on: August 21, 2006, 04:13:00 am »

 THE POST 8651349
hehe I assume bad stuff happen, right?

btw in U5 is there that kind of trap where if you do something bad you have to restart the entire game from beginning and your save file is deleted ? I remember a RPG that did that for SNES or PSX  


Offline Ranman

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Ultima V: General Discussion
« Reply #215 on: August 21, 2006, 04:41:00 am »

 THE POST 8652101
QuoteBegin-xlibman+21 Aug, 2006, 10:13
-->
QUOTE (xlibman @ 21 Aug, 2006, 10:13)
hehe I assume bad stuff happen, right?

Nope... If you get the mantra wrong, the Shrine will simply reply with, "Thy thoughts are unfocused" and send you on your way.

QuoteBegin
-->
QUOTE
btw in U5 is there that kind of trap where if you do something bad you have to restart the entire game from beginning and your save file is deleted ? I remember a RPG that did that for SNES or PSX

Nope... In Ultima V, you never really die for good. If everyone in your party dies, the spirit of Lord British will bring you all back to life at a specific location; and you will lose some experience though. You can always bypass this method with a ressurrection spell or by visiting a healer.

There are 2 different endings in Ultima V. The ending of choice depends on whether or not you have ALL of the king's items when you finally meet him.

Hint: you better learn to play the harpischord!  :ninja:ninja.gif

This post has been edited by Ranman on 24 Aug, 2006, 8:19

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #216 on: August 21, 2006, 05:44:00 am »

 THE POST 8653734
ooh thats cool, in dragon warrior when you died you were brang back to the castle, with all your exp but only half of your gold  


spengo

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Ultima V: General Discussion
« Reply #217 on: August 21, 2006, 05:56:00 pm »

 THE POST 8673235
harpsicord... will a ukelele be okay? :)smile.gif Or maybe an electric organ on the harpsichord setting? lol Anyways is the specific locations like save points or does it bring you back to just before the battle where you died?  


Offline Ranman

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Ultima V: General Discussion
« Reply #218 on: August 22, 2006, 12:47:00 am »

 THE POST 8678123
QuoteBegin-spengo+21 Aug, 2006, 23:56
-->
QUOTE (spengo @ 21 Aug, 2006, 23:56)
harpsicord... will a ukelele be okay? :)smile.gif Or maybe an electric organ on the harpsichord setting? lol Anyways is the specific locations like save points or does it bring you back to just before the battle where you died?

The game only saves when you tell it to save. ;)wink.gif Do you think I should implement an auto save feature?

In the original UV, you could only save when you were in the world map. I will be expanding the save game command to include town and dungeon maps -- but not combat maps.

When everyone in your party dies, no matter where you are, you are taken to the top of the king's castle. His spirit will resurrect the entire party for a small price.

This post has been edited by Ranman on 24 Aug, 2006, 8:20

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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #219 on: August 22, 2006, 09:28:00 am »

 THE POST 8690476
will you have specific location where allowed to save? like in Final fantasy you can save in the center of stone circles or something like that, altough it differs between each games? Of course you can save anywhere on the worldmap  


Offline Ranman

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Ultima V: General Discussion
« Reply #220 on: August 22, 2006, 11:07:00 am »

 THE POST 8693413
QuoteBegin-xlibman+22 Aug, 2006, 15:28
-->
QUOTE (xlibman @ 22 Aug, 2006, 15:28)
will you have specific location where allowed to save? like in Final fantasy you can save in the center of stone circles or something like that, altough it differs between each games? Of course you can save anywhere on the worldmap  

 My current plans are to allow saving from any location at any time within both world maps, every town map, and every dungeon map.

I currently do not have plans to support saving from combat maps  

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Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #221 on: August 22, 2006, 01:03:00 pm »

 THE POST 8696700
aaah coool ^.^  


Offline Mic

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Ultima V: General Discussion
« Reply #222 on: August 22, 2006, 01:59:00 pm »

 THE POST 8698148
82,5% !! :Dbiggrin.gif


Dragon__lance

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Ultima V: General Discussion
« Reply #223 on: August 22, 2006, 04:10:00 pm »

 THE POST 8701273
Great to see the percentage increase, this project is amazing as usual  :thumbup:google.gif Saving from anywhere sounds great, it was kinda annoying in FF too almost complete a dungeon but die, and restart :Dbiggrin.gif


 THE POST    

Offline DJ Omnimaga

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Ultima V: General Discussion
« Reply #224 on: August 23, 2006, 02:13:00 am »

 THE POST 8710386
yeah >.<

In star Ocean for PS1 it was annoying too to see the game crash after a battle near the end of the dungeon (it happens quite often)